Take Two announces release dates for WWE 2K14 and NBA 2K14
The Wii U: It’s All Just A Little Bit of History Repeating
Watch this new CoD: Black Ops II "Mob of the Dead" trailer, DLC available today on PC, PS3
Borderlands 2's Krieg the Psycho DLC is now available to download
Nintendo Download: Super Metroid, Super Mario Bros. 2, Starship Damrey, more
Kevin Conroy is Batman in Batman: Arkham Origins
Activision posted a 7-second Call of Duty: Ghosts teaser on Vine
Weekly Warp-Up: More Pre-E3 2013 Moves Edition
New Releases: Resident Evil Revelations, Donkey Kong Country Returns 3D, More
Electronic Arts has no games in development for the Wii U
Bungie co-founder wants to rethink mobile game controls with Industrial Toys
“The innovation is all on mobile,” claims Bungie co-founder Alex Seropian. Of course, the creator of the Halo franchise would say that, as his new studio, Industrial Toys, is focused on mobile platforms. The new company is attempting to bring a hardcore gaming experience to your phone and/or tablet with the help of Unreal Engine 3 and new thinking on the control interface for these devices. Yet for all the innovation, their first effort will be a sci-fi themed FPS… just like Seropian’s biggest hit.
The unnamed project, which is being written by sci-fi author John Scalzi, is gearing up to offer gamers a world on their phone that is as expansive as World of Warcraft, and are focusing on two things that Seropian feels is missing from current mobile games: unique controls and fully integrated community.
“The whole design paradigm about designing for dual sticks is all about creating a software interface for hardware that makes it feel like you have more control and have better skill curves, That’s all about getting closer to how a mouse works. There’s no sense to emulate a relative control scheme, like a controller… We have been designing a control scheme that’s all about putting our controls in the game space, as opposed to the screen space.”
As well as these thoughts on the interface, the company is trying to envelop its social features and functionality into the very mechanics of the game, rather than the default option utilised by most mobile games of creating a separate community space on a linked website.
Industrial Toys plans to officially announce their first game soon, possibly even as early as later this month.
It's Dangerous To Go Alone! Read This.
More From Warp Zoned
Industrial Toys set to launch their iOS FPS Morning Star in Spring 2013
John Scalzi teams up with Industrial Toys to make mobile games for core gamers
Activision working on Angry Birds for consoles