Injustice ditches block button, adds Clash System

I think NetherRealm’s Injustice: Gods Among Us announcement was met with a worldwide chorus of, “It looks like Mortal Kombat with DC characters.” But there’s apparently more going on here under the hood.

For one thing, the game has jettisoned the block button, which was a staple of the Mortal Kombat series. Instead, Injustice will use Street Fighter-style blocking (pressing Back on the control pad).

Injustice will also use something called the Clash System, a chatty combo breaker system that attempts to emulate the verbal tet-a-tet often found in comic book fights.

“Once you go into this Clash thing, from a purely aesthetic standpoint, the characters will interact with each other. Batman will say specific stuff to Superman and vice-versa, different things than he would say to one of the other characters,” Lead Designer John Edwards said.

After they exchange a little smack talk, both characters will enter a “betting” phase, where they wager all or part of their super meter. The bets are kept secret (Edwards didn’t say how), and the higher bet wins the Clash.

“So if the defender wins the Clash, then he gets back all the health from that combo that he would have lost,” Edwards said. “If the attacker wins, [the defender] takes that damage plus a little bit more.”

It sounds a bit confusing, but hopefully it’ll all make sense when we see it in action ahead of Injustice’s 2013 release on the PS3, Xbox 360, and Wii U.

[Source: Joystiq]

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.