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Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
The Games of May 2015
Shigeru Miyamoto confirms that Pikmin 4 is in development
ESPN SportsNation prepares for Pacquiao vs Mayweather with Mike Tyson's Punch-Out!!
Playtonic's Project Ukulele becomes Yooka-Laylee as Kickstarter launches tomorrow
Jason Takes Mortal Kombat X in this new trailer
Attack on Titan: Humanity in Chains will be released in US on May 12 but it’s been renamed and delayed in Europe
WB Games reveals contents of Batman: Arkham Knight’s Season Pass including Batgirl mission
Weekly Warp-Up: The Silent Hills/Yooka-Laylee Continuum
New Releases: SMT Devil Survivor 2 Record Breaker, Project CARS for PC, Wolfenstein: The Old Blood, More
Modder discovers “offline mode” for SimCity
The SimCity debacle reared its ugly head again today and it continues to look bad for EA.
The latest Godzilla stomp on EA’s city simulation is the news that a modder has discovered an offline “debug mode” that bypasses the always-online requirement of the game. EA has always maintained that their servers provide constant computational support to SimCity players, but this debug mode paints the always-online requirement as little more than a backdoor DRM scheme.
This backs up a recent anonymous tip reported by Rock, Paper, Shotgun that claims SimCity doesn’t require an Internet connection.
“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise.”
However this brouhaha resolves itself, I think EA’s mayoral aspirations are over.
It's Dangerous To Go Alone! Read This.
More From Warp Zoned
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