Xbox Store Today: Rock Band 4, Transformers Devastation, Elite Dangerous, more
PS Store Today: Uncharted Collection (Friday), Rock Band 4, Transformers Devastation, more
NY Comic-Con 2015 attendees will get to play Capcom's Umbrella Corps, Street Fighter V, Resident Evil 0, Mega Man Legacy Collection
10 Actresses We Think Could Play Elena Fisher in the Uncharted Movie
Stephen Colbert will welcome The Legend of Zelda: Symphony of the Goddesses to The Late Show on October 13
Shovel Knight disc release pushed back to November 3; Xbox One release canceled
New Lego Avengers trailer reveals levels based on Iron Man 3, Captain America 1+2, Thor 2
Activision adds 12 “fan-favorite tracks” to Guitar Hero Live
Xbox Store Today: Kaiju Panic, Three Fourths Home: Extended Edition
Tales From the Borderlands: Episode 5 will be released on October 20
Modder discovers “offline mode” for SimCity
The SimCity debacle reared its ugly head again today and it continues to look bad for EA.
The latest Godzilla stomp on EA’s city simulation is the news that a modder has discovered an offline “debug mode” that bypasses the always-online requirement of the game. EA has always maintained that their servers provide constant computational support to SimCity players, but this debug mode paints the always-online requirement as little more than a backdoor DRM scheme.
This backs up a recent anonymous tip reported by Rock, Paper, Shotgun that claims SimCity doesn’t require an Internet connection.
“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise.”
However this brouhaha resolves itself, I think EA’s mayoral aspirations are over.
It's Dangerous To Go Alone! Read This.
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