Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
Latest Mortal Kombat X trailer includes all you ever wanted to know about Kitana
Shigeru Miyamoto confirms that Pikmin 4 is in development
PGA Tour 15 pushed back to Spring; Need For Speed, Star Wars: Battlefront on track for 2015
Sony's Spring Fever 2015 includes Hotline Miami 2, Shovel Knight, Titan Souls, five more
The Games of March 2015
Daily Scoop: March 2, 2015 – Move over winter, spring is coming!
Harmonix adds Team Play to Amplitude and shows off first gameplay trailer
Warpback: What We Played in February 2015
Trine 3: The Artifacts of Power announced by Frozenbyte for 2015 release
Modder discovers “offline mode” for SimCity
The SimCity debacle reared its ugly head again today and it continues to look bad for EA.
The latest Godzilla stomp on EA’s city simulation is the news that a modder has discovered an offline “debug mode” that bypasses the always-online requirement of the game. EA has always maintained that their servers provide constant computational support to SimCity players, but this debug mode paints the always-online requirement as little more than a backdoor DRM scheme.
This backs up a recent anonymous tip reported by Rock, Paper, Shotgun that claims SimCity doesn’t require an Internet connection.
“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise.”
However this brouhaha resolves itself, I think EA’s mayoral aspirations are over.
It's Dangerous To Go Alone! Read This.
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