ZombiU was unprofitable and there are no plans for a sequel

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While Wii U exclusive ZombiU has garnered a well-deserved reputation for being a frightening video game with characters that have a frustratingly short mortality rate, publisher Ubisoft has essentially shot down any chance of a sequel. The company’s CEO, Yves Guillemot, has revealed that the game did not come close to seeing a profit on their investment on Nintendo’s new machine and, as a result, there are no plans to move forward with a sequel or that ZombiU 2 prototype Creative Director Jean-Philippe Caro tweeted about two months ago.

He also revealed that the sales figures for ZombiU affected another Wii U exclusive, Rayman Legends. The game was significantly delayed from its original Spring 2013 release date so that it could be expanded to be a multiplatform title. “We must find a way to ensure the creativity of those games could have a big enough audience,” said Guillemot. “We hope it will take off. At the moment, we’ve said ‘let’s do through Christmas and see where we are from there.'”

However, the quote does not spell the end of Ubisoft’s support for the Wii U. Maxime Beland, Creative Director of the upcoming Wii U Tom Clancy’s Splinter Cell: Blacklist has described the Wii U’s GamePad as a great fit for the game, saying, “Ubisoft Toronto is looking at new technology and seeing in which ways their features make sense to use for our brands.”

[Sources: Games Industry International, Gaming Bolt]

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In addition to being Warp Zoned's UK Correspondent, Andrew Rainnie is a screenwriter and filmmaker. You can email him at andrew AT warpzoned DOT com or you can, if you're inclined, visit his personal website.