No Man’s Sky will not be delayed… despite British weather’s best attempt


The winter weather throughout the world coming into 2014 has been, in a word, appalling. America was frozen solid, while across the pond, Great Britain was the target of raging storms and a torrent of rain.

One area badly hit was the English town of Guildford, famous for rock band The Stranglers, writer Lewis Carroll, and the show-stealing developers at Hello Games. The game studio, made immediately famous after the 2013 VGX Awards thanks to the glorious trailer for their upcoming game, No Man’s Sky, was flooded on Christmas Eve.

Despite the loss of equipment and development kits, the team has reassembled in a cramped (and undisclosed) location. Powered by the goodwill of fans and lots of cups of tea (because this is England), they have managed to power through the anti-miracle that is the British weather and get No Man’s Sky back on track.

In short, there will be no delay to the game. As Sean Murray, Managing Director at the company, so aptly put it on the Hello Games blog:

At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time. We’ll steal dev-kits. We’ll work on a boat. Whatever it takes (not actual stealing… maybe)

Murray also revealed that although the team has considered a Kickstarter campaign, especially in light of their recent loss, it was decided that No Man’s Sky was not the right fit for the crowdfunding site.

If you’re hungry for more No Man’s Sky info, Murray also recently sat down with Edge to discuss the development difficulties in creating No Man’s Sky’s procedurally-generated worlds.

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In addition to being Warp Zoned’s UK Correspondent, Andrew Rainnie is a screenwriter and filmmaker. You can email him at andrew AT warpzoned DOT com or you can, if you’re inclined, visit his personal website.

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