Techland’s Hellraid delayed to 2015 as development moves to next-gen consoles

Hellraid will miss another release date as developer Techland has confirmed the “first person slasher” won’t be released this year as originally planned. But the team, who also created Dead Island and Call of Juarez, has a good excuse: Hellraid is making the jump to next-generation consoles. Originally set for a PC, PS3, and Xbox 360 release, Hellraid is now in development for the PC, PS4, and Xbox One.

The horsepower of the next-generation systems will allow Techland to add a variety of under-the-hood additions to Hellraid including “a physics-based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state-of-the-art AI systems.” While players will be unable to see these enhancements, they will directly affect the game’s combat system, which is also undergoing an upgrade. According to the developer, combat in Hellraid will feature a “class-free” skills system for endless customization, multiple different weapon types, magical spells, and “diverse fighting styles.” A crafting component will add even more weapons to the player’s arsenal.

Finally, Techland will use the additional development to implement three different gameplay modes in Hellraid. A standard Story Campaign, playable by up to four players, will be the main draw. But the game will also include a score-based Mission Mode and a wave-based survival challenge known as Arena Mode.

The full version of Hellraid will be released for the PC, PS4, and Xbox One in 2015 but an Early Access edition will be available through Steam this Fall.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.