Insert Quarter: Why Developers Still Make 2D Games… Because They Love Them

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Why do developers still love to make 2D games? In this installment, USgamer’s Tyler Ohlew examines the relationship between developers and the two-dimensional worlds they create (often by hand). Speaking to developers behind modern 2D classics such as Shovel Knight, Guacamelee!, and SteamWorld Dig, he discovered that this relationship actually comes down to a love of the style and a universality that goes beyond simple nostalgia.

3D development is easier than ever now, with tools like Unity and Unreal Engine 4 available for very little cost or even free. So, in a landscape dominated by these 3D games, what compels a developer to look back and continue the work that was forced to take a back seat? Why does any developer work in 2D anymore?

You can read the rest of the article at USgamer.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.