PS3, Xbox 360 versions of Dying Light canceled by Techland

dyinglight-header

Dying Light, Techland’s parkour-infused zombie game, was originally in development for new-gen consoles (PS4 and Xbox One), previous-gen consoles (PS3 and Xbox 360), and the PC. However, now the developer is saying that the PS3 and Xbox 360 won’t be able to handle their full vision for the game. In an open letter to fans, Techland revealed the thought process behind the cancellation of the PS3 and Xbox 360 versions of Dying Light:

Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time.

To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, you’ll get the full and best experience regardless of the platform you play on.

The PC, PS4, and Xbox One editions of Dying Light are still on track for a January 27, 2015 release. You can read the full letter from Techland after the break.

Dear Gamers,

As you probably know, we’re wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.

Much of this “next-gen feel” is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.

Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time.

To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, you’ll get the full and best experience regardless of the platform you play on.

We hope you understand the hard choice we’ve had to make. With the launch just around the corner, we can’t wait to show you Dying Light in the state it was meant to be. We’re looking forward to your reactions and impressions as we release the game in January 2015.

This entry was posted in News, PC, PS3, PS4, Xbox 360, Xbox One and tagged . Bookmark the permalink.
John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.