Amplitude has been delayed, will now take the stage this Summer

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Harmonix turned to Kickstarter last year to seek funding for a PS4/PS3 reboot of Amplitude. They reached their goal, and then some, thanks to backing and support from some of the industry’s biggest names. But now it looks like the game won’t make it’s planned March 2015 launch.

In an update to their Kickstarter page, the developer has revealed that they’ve hit a bit of a snag developing for the PS4 and have the game’s release back to sometime this Summer:

This is our first time working on PlayStation 4, and it’s been a big learning experience for the team. We’ve put a lot of work into our proprietary engine to support some of the new, awesome content we’re bringing to the reboot. These factors combined have bumped production out a few additional months.

[…]

With Amplitude and our promise of open development, you’ve given us the opportunity to create the game we want to make and, more importantly, make the game that you want. In order to meet that goal, we don’t want to cut any corners, and we want to stay true to our vision and deliver the best Amplitude experience possible.

Harmonix has also confirmed that Amplitude will make a playable appearance at this year’s PAX East convention, so if you weren’t able to make it last month’s PlayStation Experience, you’ll get another chance to play it this March… but not the full game, that won’t be out until this Summer.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.