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Axiom Verge is Tom Happ’s baby. The developer is the Programmer/Artist/Designer/Composer on the title and he essentially put the whole thing together by himself over the last five years. Happ’s persistence paid off as the PS4 launch earlier this week was met with enthusiastic reviews (including our own) and great sales. But what was the journey from scrap of an idea to finished game like? Happ wrote about this recently on the PlayStation Blog:
I didn’t start off with Axiom Verge fully designed in my head. It really more started off as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The Yo-Yo weapon of Rygar and the grapple hook of Bionic Commando in the setting of Blaster Master and Shatterhand. What would fit together? What wouldn’t work?
The full article is available for your perusal at the PlayStation Blog.