Guerrilla Games came back in a big way at this year’s E3 Expo with the announcement of Horizon: Zero Dawn, a post-apocalyptic third-person game where a hunter named Aloy goes head-to-head with the robotic “animals” that now control the landscape. Mark Norris, a Senior Producer at Guerrilla, recently added a developer commentary to the game’s trailer to further flesh out its world.
In the video embedded above, Norris revealed that the team wanted to get away from the grays and tight corridors of the Killzone franchise. For Horizon: Zero Dawn, they instead wanted to focus on a wide and open world bathed in “beautiful” colors. Norris also talked a bit about the combat and showed that players will have to be strategic in how they hunt as Aloy will only be able to hold four weapons, though each weapon can be further customized with three different types of ammo.
Finally, Norris stated that Horizon: Zero Dawn is a “fully fledged RPG” and players will be able to build up Aloy with experience points earned through a variety of quests and robotic kills.
Horizon: Zero Dawn will be released exclusively for the PS4 sometime in 2016.