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WB Games performs a Fatality on the PS3/Xbox 360 version of Mortal Kombat X
Mortal Kombat X launched for the PC, PS4, and Xbox One in the Spring, with plans for a PS3/Xbox 360 version to follow a few months later. Eventually, its previous-generation port was pushed back to the Fall, and today, WB Games officially put an end to its development with an announcement on their community forum:
After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.
Like most cross-generation games, the PS3/Xbox 360 version of Mortal Kombat X would have been considerably less impressive than its PS4/Xbox One counterpart. After trying to close that gap for months, the publisher decided to cut its losses and ripped the game’s heart out like Kano. After being delayed three times, it was probably the right call.
Since its release this Spring, the new-generation version of Mortal Kombat X has been expanded by NetherRealm Studios with a Kombat Pass that includes Tanya, Tremor, The Predator, and Jason Voorhees. Rumors abound that a second batch of downloadable characters will join the game’s roster in the near future, but no official has been made.
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