John Romero “pauses” Blackroom Kickstarter campaign to produce a gameplay demo for potential backers

Even though the Kickstarter campaign for John Romero’s Blackroom was going pretty well, the Doom developer has decided to suspend it for now to work on a gameplay demo for potential backers. Here’s what Romero had to say about pressing Blackroom’s “PAUSE” button:

The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for Blackroom to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.

Romero’s original goal for Blackroom was $700,000, and at the time of its cancellation, backers had pledged $131,052 towards the project. According to Kicktraq, Blackroom was on pace to reach its goal before the cancellation, so Romero, and the rest of Night Work Games, probably do want to do right by their fans.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.