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Mighty No. 9 release date is “set in stone” for June 21
After a seemingly neverending series of delays, Keiji Inafune and his team at Comcept have announced that Mighty No. 9 has finally completed development and officially “gone gold.” The side-scrolling platformer, which Inafune designed as a spiritual successor to his long-running Mega Man series, will be released for the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One on June 21. Portable versions for the 3DS and Vita will launch at a later date.
In addition to the release date announcement, Inafune also delivered a message for fans on Mighty No. 9’s Kickstarter page, where he once again apologized for the many delays and confirmed that its June 21 release date is “set in stone.”
Inafune’s complete statement has been reproduced after the break.
To all of our backers and fans of Mighty No. 9,
Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.
With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels. Therefore the release date we are announcing is set in stone and there will be no further delays for the game.
Portable versions for PlayStation Vita and Nintendo 3DS will follow at a later point.
It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.
Now that the dust has settled, we will be delivering Mighty No. 9 to everyone next month. How long will it take you to clear the main story on NORMAL? How many people are going to be able to clear MANIAC mode? What is going to be the fastest record for the time attack mode? We are looking forward to seeing the community answer all of these questions for us! Make sure to let us know your feedback and thoughts on the game through our SNS channels as you play the game. Your voices are what made this game possible, and we want to continue hearing what you think so that it may influence our future endeavors.”
– Keiji Inafune
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