New video highlights the accessibility features of Uncharted 4: A Thief’s End

There has been a big push over the last few years to make more games accessible to people with disabilities. That can include everything from the creation of custom controllers, all the way down to specialized in-game options to give more players the opportunity to play a game.

In a new video posted yesterday, Naughty Dog has revealed some of the ways they tried to make Uncharted 4: A Thief’s End more accessible to everyone.

“What developers need to realize is that these games do more than just entertain the disabled,” said Josh Straub, a fan who pushed Naughty Dog to include more accessibility features in Uncharted 4. “First of all, they provide an escape from sort of the doldrums of being disabled. And second of all, they provide a social space where, instead of being judged for physical appearance, we’re judged by the actions that we do and things we produce in the game.”

Straub met with UI Designer Alexandra Neonakis, and he explained how important accessibility features can be for gamers who happen to be disabled. After their meeting, Neonakis presented this conversation to the rest of the development team, which lead to a number of new options within the game.

Andres Ortiz, a UI Scripter with the multiplayer team, also saw a need for better accessibility after earlier games in the series used red and green to denote the teams in multiplayer. But by switching the colors to red and blue, Ortiz made Uncharted 4 much more accessible for people who are color-blind.

You can watch the full video above, and congratulations to Naughty Dog for making Uncharted 4: A Thief’s End available to as many players as possible.

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John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.