Capcom wants their Switch games to be unique and not ports of PS4/Xbox One titles


While we don’t yet know the hardware specifications of the Nintendo Switch, The Legend of Zelda: Breath of the Wild makes a compelling case for the computing power it must have under the hood. And with the strong possibility that NBA 2K17 and The Elder Scrolls V: Skyrim – Special Edition will also be available for Nintendo’s next console, we know it should be able to go toe-to-toe with anything the PS4 and Xbox One offer. But some publishers aren’t interested in that.

Capcom CEO Kenzo Tsujimoto recently discussed the company’s Switch plans during a quarterly financial report to investors last week. While the executive believes that multiplatform ports are possible on the Switch, he wants Capcom to focus on “something that will differ from PlayStation 4 and Xbox One titles.”

Here’s what Tsujimoto had to say about the Switch (thanks to WCCF Tech for the translation assist):

During the latest financial briefing, Capcom’s CEO Kenzo Tsujimoto has touched upon the company’s Nintendo Switch support. During the Q&A session, Tsujimoto stated that multiplatform development will be possible for the new Nintendo console, but that’s not what Capcom would like to do, as they seek to offer something that will differ from PlayStation 4 and Xbox One titles. Tsujimoto also added that the company is currently in an internal review phase regarding content and features that might be offered in Switch titles, so there are no additional details on the matter as of now.

Capcom released a number of unique games built exclusively for the Wii including Zack & Wiki: Quest for Barbaros’ Treasure, Tatsunoko Vs Capcom: Ultimate All-Stars, and Resident Evil: The Umbrella Chronicles. However, their recent projects with Nintendo have mostly been confined to the 3DS. Hopefully we’ll learn more about what Capcom has in store for the Switch when Nintendo fully unveils their next console on January 12.

UPDATE: Capcom has added an official English translation of the Q&A session to their Investor Relations page:

Q: What is Capcom’s stance with regards to developing for the Nintendo Switch?

A: It is excellent to have the market invigorated with new hardware launches. As a software publisher, we endeavor to develop games that offer enjoyment best suited to each piece of hardware’s features and target users. Following first party, in order to introduce our own content we are currently moving forward with internal planning and analysis as a partner company.

Q: Is it possible to develop multiplatform titles on the Nintendo Switch?

A: We are currently carrying out research with regards to multiplatform implementation of software for PlayStation 4 and Xbox One on to the Nintendo Switch and thus are unable to comment at this moment. However, we do feel that there are differences in the desired direction and the play-style of the Nintendo Switch and those of the PlayStation 4 or Xbox One. At Capcom, we determine which platform to release a title for after considering the features of both our software and the hardware in question, believing we must bring the enjoyment of our games to their maximum potential.

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John Scalzo is Warp Zoned’s Editor-In-Chief and resident retro gaming expert. You can follow him on Twitter or email him at john AT warpzoned DOT com.

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