The original Nier has gathered together a rather dedicated cult following since its release in 2010, and this built-in audience has helped propel the recently-released sequel to new heights. Nier: Automata was released for the PC and PS4 last month, and Square Enix announced today that worldwide shipments and digital sales of the game have surpassed one million copies.
Square Enix also turned the Square Enix Blog over to Character Modeler Hito Matsudaira, who went over the process he used to create Nier: Automata’s 2B:
Does anyone famous in particular come to mind when you think of a character modeler? No one comes to my mind – character modelers rarely come out in public these days! Fortunately for me, I was given this opportunity so I would like to explain what kind of thoughts I had, and how I modeled the character 2B using some in-progress images of the character.
I would like to show you that the process isn’t as simple as changing an illustration into 3D.
If you’re still on the fence about Nier: Automata, a demo is now available to download for the PS4 through the PlayStation Store.