Nintendo dates Star Fox Zero, Fatal Frame 5, Devil's Third, and more games for this Fall
PS Store Today: Madden NFL 16, Until Dawn, Mega Man Legacy Collection, more
Nintendo plans to reissue rare Amiibo figures (Little Mac, Villager, Marth, more) this Fall
Super Mario Maker's coolest player-created courses include a wild roller coaster, a shooter, a puzzle platformer, and more
Nintendo Download: Disney Infinity Star Wars, Runbow, Sin & Punishment 1 & 2
New Releases: Metal Gear Solid V: The Phantom Pain, Mad Max, More
WB Games performs a Fatality on the PS3/Xbox 360 version of Mortal Kombat X
Pulling Back the Curtain: The Importance of the Double Fine Adventure Documentary
Daily Scoop: August 28, 2015 – It’s finally Friday
Xbox Store Today: Magnetic, Blues and Bullets, Nova-111, Whispering Willows
Three years of Kickstart This! have come and gone, and I thought we would celebrate this milestone in Warp Zoned’s history by looking back at some of the games that have graced the series, from the lucky projects that found success with the help of contributors, to those who missed the mark. (more…)
It’s been a hair over three years since we published the first edition of Kickstart This! here at Warp Zoned. In anticipation of the July 30th anniversary, we got in contact with many of the developers behind the campaigns we highlighted in these last three years. We figured now was a good time to find out what happened to the successful developers and if the failed campaigns were able evolve into something else (or were simply never meant to be). So look out for a wide array of features and articles coming in August.
But before that birthday bash, let us turn our attentions to three fantastic new games vying for your cash. This time we have haunting action RPG Soul Keepers, space RTS XO, and lastly, the quirky Toronto-based The Wizards of Trinity Bellwoods.
Let’s keep those hipsters at bay! Um, that will make more sense later (more…)
During E3 2015, Sony used its press conference to announce that the long-awaited sequel, Shenmue III, would be coming to the PlayStation 4. In the days since, the consolemaker has confirmed they will be helping with development costs, though the game was initially launched on Kickstarter by Ys Net, the studio responsible for the game’s development. The team, led by director and producer Yu Suzuki, could not have asked for a better setting to make the announcement. The game set a new record for reaching the $1 million mark on a crowdfunding platform, managing to hit that figure in 102 minutes, and then passing by its $2 million target in a little over nine hours. It has now gone on to become the second most-funded game ever.
Of course, this stunt has once again raised ethical questions about large corporations testing the waters with crowdfunders. Yu Suzuki was forced to clarify how the Kickstarter funds would be used once it was revealed Sony would be stumping up a sum of cash to complete the game.
Regardless of whether you believe it was morally dubious or not, let us now turn our attentions to a trio of gaming projects that cannot rely on a big E3 announcement to secure funds. We start with ship-building shooter Defect, before revisiting an old classic in Disciples of the Storm, and finishing with the cel-shaded, self-referential side-scrolling platformer The Nascent: An Anecdote of Aetherholme. (more…)
Bethesda’s first-ever E3 Press Conference was chock-full of goodies, from Dishonored: Definite Edition for next generation consoles to a new Doom and its intuitive SnapMap creator. But there was also something else to celebrate during the presentation, as the company’s two biggest announcements, Fallout 4 and Dishonored 2, both offered the choice to play as a female character. And believe it or not, every game showcased by Bethesda will give players that same choice. (more…)
Sony put on an incredible show during this year’s E3 Expo, debuting new IPs from Guerrilla Games and Media Molecule, as well as offering further glimpses at long-awaited titles such as No Man’s Sky from Hello Games and Uncharted 4: A Thief’s End from Naughty Dog. Yet it chose to open its presentation with perhaps the most long-awaited title of all time, The Last Guardian. (more…)
In a year when big hitters like Microsoft, Sony, and Bethesda gave exciting, extraordinary E3 presentations that included a smooth blend of new tech, surprise reveals, and gorgeous gameplay videos, the reverse is true for Nintendo. The company, who gave up on live E3 presentations two years ago, delivered a lackluster Digital Event that sought to highlight games due out this year or early next year. This effectively ruled out showing any new footage from the still untitled Legend of Zelda Wii U, despite the fact it was revealed at last year’s E3. Not content with backing itself into a corner with this decision, we were told that the company’s new platform, the NX, would also not be touched upon. Yet, given how meager-looking the titles were for the Wii U, it has led to rampant speculation that the company is holding upcoming games back for its next console.
In summary, Xenoblade Chronicles X was shown. Again. Super Mario Maker was shown. Again, and not just from E3 2014, but also from the Nintendo World Championships. Yoshi’s Woolly World was shown. Again.
3DS owners fared far better, with the announcement of new games such as The Legend of Zelda: Tri Force Heroes and Hyrule Warriors Legends, a port of the underrated Wii U game. There was also a new Paper Mario-esque title, Mario & Luigi: Paper Jam, and an odd Samus-lite Metroid game, Metroid Prime: Federation Force.
There were a few surprises for the Wii U, but not the good kind, and certainly not the ones fans wanted or expected, such as Mario Tennis: Ultra Smash or Animal Crossing: Amiibo Festival (which is, essentially, Mario Party with Animal Crossing characters). The initial reaction to the presentation was best summed up by our good friends over at Nintendo Life:
As a Wii U owner and general advocate for Nintendo, I was not as angered as many who chose to vent their anger on social media, but after Sony and Microsoft made pitch-perfect presentations, to say I was disappointed in Nintendo’s efforts would be an understatement. Nintendo President (and part-time puppet) Satoru Iwata seemed equally aware of the reaction from gamers and fans around the world, taking to Twitter to reassure them the company was listening: “Thank you for watching until midnight. We take the various opinions for this year’s Digital Event very seriously. I would like to continue our efforts to be able to meet more and more of your expectations in the future.”
Unlike many armchair CEOs calling for his resignation, I personally think Iwata has steered Nintendo through a stormy chapter in its history, and is obviously aware that more change may be needed. With that in mind, here are five suggestions on how Nintendo can improve for next year. (more…)
Everybody’s Gone to the Rapture will launch on August 11
The weird and wonderfully titled Everybody’s Gone to the Rapture, the kooky collaboration between developer The Chinese Room and publisher SCE Santa Monica Studio, is set to make its PS4 debut August 11.
Set in an eerie village in the English county of Shropshire, the screenshots released thus far depict thatched roof houses and quaint British pubs, a million miles away from the popular image of a world hit by an apocalypse. Players will explore the village and the surrounding landscape to try and piece together what took place when the world ended 31 years before.
There will be six location hubs in total, each one telling the story of a separate character. Floating orbs will allow the player to tune into frequencies and conversations from the past, gathering clues as they listen to the long-raptured residents talking and gossiping. The Chinese Room has made the experience an unsettling, non-linear one, so players will be free to visit the stories in any order they see fit.
If this gets your interest up, Dan Pinchbeck, the Creative Director for The Chinese Room, recently dove deeper into the game’s world for the PlayStation Blog. The developer also launched the game’s official website, which is packed with even more information and spooky screenshots.
Insomniac Games has been busy of late, debuting on the Xbox One last year with Sunset Overdrive, plugging a few iOS games this year, as well as developing Edge of Nowhere, the company’s exclusive game for the Oculus Rift. Yet, with such a full plate, Insomniac is returning to its roots with a new Ratchet & Clank game for the PS4.
Instead of producing a sequel to the modestly well-received PS3 title Ratchet & Clank: Into the Nexus, Insomniac has chosen to get very meta, reworking the 2002 original for the PS4, but also adapting part of the upcoming animated feature film about the space-faring duo. Confused? So are we! The PlayStation Blog put it best: “Play the game, based on the movie, based on the game!”
But Ratchet & Clank is more than just a glossy version of the 2002 original game, and has been reworked to specifically tie-in with the film’s plot, which tells the story of Ratchet’s origins. In short, it is almost a brand new game with elements of the original, but with modern controls, sleek graphics, and more missions, planets, and bosses, thanks to the power of the PlayStation 4. You can see the only thing in motion in the E3 2015 trailer embedded above.
But let’s not forget the franchise’s focus on new weaponry, like the Pixelizer, which turns enemies into something out of Minecraft. Old favourites also return, from the Groovitron to Ratchet’s cybernetic bodyguard Mr. Zurkon. If you pre-order the game, you will also get The Bouncer, an exclusive weapon originally featured in Ratchet & Clank: Going Commando!
Ratchet & Clank will be available for the PS4 next Spring.