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Daily Scoop: November 24, 2015 – I’m back!
Time Magazine names their top ten video games of 2015
Good day Warp Zoned readers young and old, and welcome to another re-launch of our Kickstart This! feature, where we direct your bedazzled eyes to our top picks currently duking it out on the crowdfunding platform for cash, credit, and respect.
“But didn’t you relaunch a short while ago?” I hear you cry. And yes, yes we did, but the weekly format felt forced and oversaturated by games picked simply because they had launched. Even though there are over 600 gaming projects currently live at the moment, we try and pick ones that we as gamers want to play. But we’re also journalists, so we want to highlight projects that have gone the extra mile. But there is no secret recipe that defines the term “extra” here. It could be a development team’s unbridled passion, a unique gaming experience, or something that just tickles our taste buds. Whatever it is, it gets us really excited, and, we won’t lie, there are simply not enough projects that do this to justify a weekly post.
So instead we’re switching to two posts a month, a happy medium between the old and new formats. (more…)
Spirit, as it was known then, featured in in March 2014’s Guinness Aftermath Edition of Kickstart This! At the time, the project managed to earn $10,692, more than double its $4,000 initial goal. Since then, it underwent a title change to Qora, and was released soon after in October 2014, making it one of the quickest turnarounds for a Kickstarter campaign I’ve ever seen.
We caught up with creative mind behind Qora, Holden Boyles, to discuss his game, as well as other projects he has funded through the crowdfunding platform. (more…)
It is perhaps somewhat ironic that Bacon Man appeared in July 2014’s Common Creative Wealth Edition of Kickstart This! While athletes from around the world competed in the Glasgow Commonwealth Games, the developers at Skymap Games were hard at work campaigning for their project, which stars an anthropomorphized version of the fatty foodstuff in a surreal Earthworm Jim-style platformer. The game achieved its funding target of $20,000 (with an extra $1,280 to spare), and is expected to be released for the PC and Xbox One before the end of the year.
Neal Laurenza, Managing Director at Skymap, recently sat down with us to share a slab of bacon and to discuss Bacon Man. While we pondered if the breakfast staple proves the existence of God, we also talked about the game’s Kickstarter campaign, how bad emails can do good things, and other sizzling topics. (more…)
Kickstart This! Anniversary Interview: Bendik Stang of Snowcastle Games Takes A Turn to Talk About Earthlock: Festival of Magic
Earthlock: Festival of Magic was one of those rare Kickstarter projects that immediately grabbed our attention with its strong, colourful art direction, firm sense of genre, and polished gameplay. Its ambition was only matched by the passion of small Norwegian outfit Snowcastle Games, who, with only a couple of games under its belt, sought $150,000 to make a huge RPG for both PC gamers as well as the new generation of consoles. Originally featured in March 2014’s Guinness Aftermath Edition of Kickstart This!, Earthlock: Festival of Magic is expected to be released for the PC, PS4, Wii U, and Xbox One later this year.
We caught up with Bendik Stang, Snowcastle’s Game Director, earlier this year to talk about the team’s progress from campaign to nearly-finished product, as well as their experience at the 2015 Game Developers Conference. He even shared two brand new pieces of concept art with us… (more…)
Three years of Kickstart This! have come and gone, and I thought we would celebrate this milestone in Warp Zoned’s history by looking back at some of the games that have graced the series, from the lucky projects that found success with the help of contributors, to those who missed the mark. (more…)
It’s been a hair over three years since we published the first edition of Kickstart This! here at Warp Zoned. In anticipation of the July 30th anniversary, we got in contact with many of the developers behind the campaigns we highlighted in these last three years. We figured now was a good time to find out what happened to the successful developers and if the failed campaigns were able evolve into something else (or were simply never meant to be). So look out for a wide array of features and articles coming in August.
But before that birthday bash, let us turn our attentions to three fantastic new games vying for your cash. This time we have haunting action RPG Soul Keepers, space RTS XO, and lastly, the quirky Toronto-based The Wizards of Trinity Bellwoods.
Let’s keep those hipsters at bay! Um, that will make more sense later (more…)
Kickstart This! Defect, Disciples of the Storm, The Nascent: An Anecdote of Aetherholme
During E3 2015, Sony used its press conference to announce that the long-awaited sequel, Shenmue III, would be coming to the PlayStation 4. In the days since, the consolemaker has confirmed they will be helping with development costs, though the game was initially launched on Kickstarter by Ys Net, the studio responsible for the game’s development. The team, led by director and producer Yu Suzuki, could not have asked for a better setting to make the announcement. The game set a new record for reaching the $1 million mark on a crowdfunding platform, managing to hit that figure in 102 minutes, and then passing by its $2 million target in a little over nine hours. It has now gone on to become the second most-funded game ever.
Of course, this stunt has once again raised ethical questions about large corporations testing the waters with crowdfunders. Yu Suzuki was forced to clarify how the Kickstarter funds would be used once it was revealed Sony would be stumping up a sum of cash to complete the game.
Regardless of whether you believe it was morally dubious or not, let us now turn our attentions to a trio of gaming projects that cannot rely on a big E3 announcement to secure funds. We start with ship-building shooter Defect, before revisiting an old classic in Disciples of the Storm, and finishing with the cel-shaded, self-referential side-scrolling platformer The Nascent: An Anecdote of Aetherholme. (more…)
Bethesda’s first-ever E3 Press Conference was chock-full of goodies, from Dishonored: Definite Edition for next generation consoles to a new Doom and its intuitive SnapMap creator. But there was also something else to celebrate during the presentation, as the company’s two biggest announcements, Fallout 4 and Dishonored 2, both offered the choice to play as a female character. And believe it or not, every game showcased by Bethesda will give players that same choice. (more…)