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Mighty No. 9 Review: Mega Meh
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Author: Mike Ryan
When I was eight years old, there was only one place I wanted to go after school on Fridays: Gas City. Yes, a gas station. Not that I enjoyed the place or anything… rather, it was what was inside the station that intrigued me. See, back in the 80s, movie and game rental stores were everywhere. Pizza places had their own rental corner, grocery stores had theirs, and yes, even gas stations. The reason I kept going back to Gas City was because they had one game that no other rental store had: Mega Man. I remembered the exhilaration of staying up all night playing the game, and the sadness of having to return it on Sunday. I was never able to find the game for sale, so renting it was my only means of playing it.
I also distinctly remember having a meltdown once at the Record Town in the mall. My birthday had just passed, and my grandma gave me a check. To a small child, that was all the cash in the world. I was at the mall with my family, and we stopped so my dad could look at cassettes. But behind the clerk’s counter, stacked up to the ceiling, were Nintendo games for sale. I remember just staring at the games until one caught my eye: Mega Man 2. I had to have that game, and with a fresh $20 check in my pocket, my young mind figured that was all I needed. My mom had to break the news to me that I couldn’t just hand the check over to the cashier and get the game. Oh man, did I lose it. Here I was, about to own one of the greatest NES games ever made, only to be shot down by something as meaningless as financial insolvency? That did not sit well. Luckily, my mom took me out to cool off while my dad got it as a Christmas present, so all was not lost.
Point being, I’ve been a diehard Mega Man fan for as long as I can remember. Thus, when I heard that the Blue Bomber’s creator, Keiji Inafune, was making a spiritual successor to the franchise that I adore so much, I felt like a kid again. I could not wait until I was able to get my hands on another game, even if it was just Mega Man-ish. With the exception of Mega Man 9 and Mega Man 10, Capcom has been mind-baffling stingy with releasing proper titles for this game. So even though I wasn’t getting an actual Capcom game, I was happy enough to get something similar. Unfortunately, Mighty No. 9 is not the robot I was looking for. (more…)
The late comedian Mitch Hedberg once said: “I’m not good at golf. I never got a hole in one, but I did hit a guy. And that’s way more satisfying. You’re supposed to yell ‘Fore,’ but I was too busy mumbling, ‘There ain’t no way that’s gonna hit him.’”
I’m the same way. I suck at real-life golf, but when it comes to virtual golf, I’m a regular Lee Carvallo (for putting challenges, at least). From 1990’s PGA Tour Golf, to the original Xbox’s Microsoft Links 2004 and the more recent The Golf Club, I’ve always found video game golf to be a relaxing break from the usual running and gunning that is so prevalent in gaming.
Which brings us to Dangerous Golf, the debut title from new studio Three Fields Entertainment. The small team of ex-Criterion developers set about to combine two of my favorite things to do virtually that I can’t get away with in real life: play golf and break stuff. At its core, this is what Dangerous Golf is about. And while the game is a satisfying and humorous experience, it isn’t very deep, and is at its best when played in spurts. (more…)
While there are lots of games we’re eager to play in August, there’s one game we can agree on, and that’s No Man’s Sky! The hype behind this game is strong and has been long-coming, and we here at Warp Zoned are super interested to see if it delivers. Other than that, we have a few games here and there we’re excited about. Read on to find out what we’ll be playing for the month of August! (more…)
We had a lot of fun here at Warp Zoned playing games in July! While we did hit up quite a variety, we had one game in common: Hyper Light Drifter! Other than that, it was new games, old games, and all the games in between. Read on to see what we were getting into during this hot month! (more…)
After a surprisingly full June, publishers decided to cut the new release calendar for July all the way down to the bone… especially after Hello Games pushed the unfortunate delay of No Man’s Sky into August. But there are a number of smaller scale projects set to come out this month, and the Warp Zoned staff took a look at a few of them after the break. (more…)
Even with the E3 Expo in the air, the Warp Zoned staff got the chance to play a lot of games during the month of June. And that includes Mighty No. 9, probably the most famous/infamous Kickstarter project ever. Did Keiji Inafune nail it? Or was Mighty No. 9 just a speed bump on the way to the rest of what we played last month.
You can find out after the break. (more…)
When talking about quality, the Teenage Mutant Ninja Turtles franchise is filled with anomalies. It’s a veritable roller coaster of highs and lows, of amazing stories and embarrassing character designs. It’s kind of a love-hate relationship. Kids of the 80s have fond memories of the original comic, cartoon, and movie. Opinion on the early 2000s cartoon was kind of split, as it is for the current iteration on Nickelodeon. The ongoing IDW comic, which recently released its 50th issue, has been incredible. The 2014 live-action movie resulted in a collective eye roll from the dedicated TMNT fan community, while this Summer’s sequel had many diehards enamored with its representations of favorites Bebop and Rocksteady. And let’s not even talk about The Next Mutation or the Out of Their Shells concert tour.
Much like the other facets of the franchise, the TMNT video games range in quality from amazing to downright boring. The original arcade game and Turtles in Time are arguably two of the best beat ’em ups ever made. The game based on the 2007 computer-animated feature is also a decent title. On the flipside, the first game based on the 2013 cartoon series was pretty much universally panned, and the first NES game was downright awful. Electric seaweed? Really? Even with the Game Genie, I couldn’t beat that damn game.
Which brings us to Teenage Mutant Ninja Turtles: Mutants in Manhattan, the latest game in the ever-popular Turtles universe. Knowing the reputation of the franchise, I started this one up with a bit of understandable trepidation, as history shows that these games have potential to fall anywhere on the TMNT quality bell curve. After giving it my full attention, I can safely say that this one falls right there in the middle. Not quite a Cowabunga, but not a Shell Shock, either. (more…)
In a news story that makes all the sense in the world, Sony announced tonight that a new Spider-Man game is being developed by none other than Insomniac Games, the team behind wild action titles like Sunset Overdrive and Ratchet & Clank. It definitely looks like this is the Spider-Man game we were meant to play, though no release date was given.
Spider-Man is a PlayStation 4 exclusive, and features an open-world environment.