The Evil Within Preview: Shinji Mikami Made A Game With Zombies In It (Again)
Mortal Kombat 10 is in development and will be released alongside next film adaptation
Tales of Zestiria, Tales of Xillia 2 US release announced by Namco Bandai
Hyper Light Drifter "probably" won't be released until early 2015
See BioWare developers working on Mass Effect 4
Unreal Engine 4 adds PS4, Xbox One support; Epic confirms next-gen game in development
Skylanders: Trap Team introduces a new Portal on October 5
Nintendo Download: NES Remix 2, Child of Light, Yoshi’s Island, more
Can Watch Dogs hack it as a movie? Ubisoft and Zombieland writers think so
Rayman Legends Review: Old School Bliss
Author: Mike Ryan
You can go ahead and keep your “Last of Uses” and your “Grand Theft Autos” – when it comes to amazing titles of the previous generation, I’d put Rayman Origins at the top of my list. The game was perfect in so many ways. The animation, the music, the gameplay – every aspect of that game was a work of art. And although it had quite a bumpy ride – going from a Wii U exclusive to being delayed to releasing on all consoles – its sequel, Rayman Legends is finally available for the next-generation consoles… and not much has changed. It’s more of the same from Rayman and his buddies, and I wouldn’t have it any other way. (more…)
While a fantastic piece of hardware, the DualShock 4 is not without its issues, the most pressing of which is the quality of the analog sticks. Many gamers have reported cases of the rubber peeling off the sticks. Sony even issued a statement that they are looking into the problem and offered to replace any damaged controllers as they are covered under the warranty. I have not experienced this problem with my DualShock 4, but I have had a different issue: the sticks are slippery as hell.
Sure, it could be my thumbs, but I don’t remember perspiring this much during a gaming session, let alone having overactive sweat glands on my fingers. The issue really comes into play when I’ve got the analog stick pressed for an extended period of time, like during the flying race levels in Lego Marvel Heroes or certain challenges in Rayman Legends. Or pretty much the entirety of Resogun. I’ve found myself losing a life or throwing myself off-course due to having to reposition my left thumb, which can be the difference between life and death, or getting a silver medal instead of a gold. (more…)
Telltale’s Walking Dead games can be tough to review. The series is so heavily focused on story that it becomes increasingly difficult to write a review without giving away some of the finer plot details. In the Walking Dead universe, characters you’ve grown attached to are taken away in the blink of an eye, and if you know what will happen beforehand, the emotional impact is greatly lessened. In that regard, I’ve opted to provide a separate, spoiler-free review of The Walking Dead Season 2: A House Divided. That way, those of you who haven’t played the game can read on, knowing that nothing will be ruined. I promise to avoid any specific information or plot points throughout the rest of the review, so you can still feel confident in reading the entire review without learning too much.
Spoiler-Free Review: The game is amazing – go buy it right now!
OK, now that we have that out of the way, on with the review. (more…)
In a move that makes all the sense in the world, King, creators of the massive mobile hit Candy Crush Saga, withdrew their trademark for the word “Candy,” per the US Patent and Trademark Office. When word got out last month that the developer had filed a trademark application for the word, it sparked a furor in the gaming community. Is this sudden change of heart due to all the bad press King has received due to their actions? They aren’t willing to say, but they did release this statement to Kotaku:
King has withdrawn its trademark application for Candy in the U.S., which we applied for in February 2013 before we acquired the early rights to Candy Crusher. Each market that King operates in is different with regard to IP. We feel that having the rights to Candy Crusher is the best option for protecting Candy Crush in the U.S. market. This does not affect our E.U. trademark for Candy and we continue to take all appropriate steps to protect our IP.
Our long national nightmare is over (for now).
Microsoft’s own Major Nelson announced today that Twitch streaming will finally make its way to the Xbox One in two weeks. Using the Kinect camera, players can also broadcast picture-in-picture, as is common among streamers.
The Xbox One’s Twitch app also allows you to view other’s streams regardless of where they happen to be streaming from. To make things even easier, a simple vocal command, “Xbox. Broadcast,” is all that is needed to start showing off your skills to the world.
Pop quiz, hotshot: you’ve got three minutes to defuse a bomb, and the only way to do so is to listen to your friend’s suggestions as they try to make sense of the puzzling instruction manual.
What do you do?
A new cooperative game for the Oculus Rift, aptly named Keep Talking and Nobody Explodes, looks like it’s an absolute riot – and more than likely will cause quite a few arguments. No concrete information has been released on the title, but the video pretty much speaks for itself.
Atlus today revealed that four new titles in the highly popular Persona universe will be making their way to the North America over the next two years.
First on the list is Persona 5, set to hit the PlayStation 3 in 2015. Persona 5 will be a traditional RPG, but details are slim. The game’s director, Katsura Hashino, only provided us (via the PlayStation Blog) with one cryptic hint of what to expect: “The storyline will be about throwing off the chains of oppression to find one’s true self.’
Second is the next installment of Persona’s fighter, Persona 4 Arena Ultimax. A direct sequel to last year’s Persona 4 Arena, Ultimax will host several new features, including new characters, story, and fighting modes. Expect P4AU to hit the PS3 and the Xbox 360 in Fall 2014. You can take a look at Ultimax in motion on Atlus’ YouTube page.
Next, Persona 4: Dancing All Night is a rhythm action game, using tunes from the series. This PlayStation Vita title features 30 tracks, along with a full story mode. Not many details were given about this title, other than that instead of traditional attacks, characters combat each other with dance moves. Hey, why not? It’s worked before. Hold on to your dance shoes, though; this one won’t hit the Vita until 2015.
Finally, Persona Q: Shadow of the Labyrinth will unite the Persona users across space and time on the 3DS this Fall. A teaser trailer is available through Atlus’ YouTube page.
For a few years, I worked at a haunted house during the Halloween season. My job was, as one would expect, to scare the patrons. It was a great gig, and I have some fond memories of really freaking people out. But it wasn’t all about standing in a corner and jumping out at the most opportune time. There’s a real science behind the perfect scare. You need to be meticulous in your planning by first creating a sense of uneasiness, then instilling dread and fear, and finally, delivering the scare.
Horror games follow a similar process. For example, the dog jumping through the window in Resident Evil is one of the most famous video game scares. Things were already very spooky when you first stepped into that mansion. As you continued, fear crept in, as you knew that something was waiting for you around that corner. Then, when that zombified doberman finally crashes through the glass, it really hits you hard. Some of the better survival horror games follow this formula pretty religiously, creating some pretty intense experiences.
Outlast already has a pretty faithful following among the PC crowd. As a console-specific gamer (my PC can barely run The 7th Guest), I’ve only heard a few things about the game on various gaming forums. The sentiment was almost universal – this is one of the scariest games ever made. Now that I finally got a chance to play through the console version, I can say that I definitely agree with those sentiments. (more…)