Shovel Knight Review: An Ace (of Spades) Retro-Styled Platformer
New Releases: Last of Us Remastered, Lego Ninjago: Nindroids, Sacred 3 PC
Street Fighter producer promises new announcement at Comic-Con 2015
PS Store Today: Walking Dead S2 Ep4, Oddworld: New N Tasty, Entwined, more
Bethesda's Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius
First trailer for Halo: Nightfall released at Comic-Con 2014
LittleBigPlanet 3 sacks it to the PS3, PS4 on November 18
CoD Advanced Warfare special editions keep it simple with DLC bonuses
EA Access offers subscription service for EA games on Xbox One
Daily Scoop: July 29th, 2014 – Grumpy Cat
Author: Mike Ryan
Playing through the first season of Telltale’s The Walking Dead game, it became quickly apparent that danger was everywhere. I always had to be on my guard, watching my back, and stepping on eggshells. Normally menial tasks such as searching through an abandoned pharmacy or walking across a parking lot had become frightening life-or-death battles for survival. Knock a bottle off a counter or make a wrong turn, and you’ll almost certainly meet a ghastly end. If you wanted to survive, you had to avoid walkers at all costs, as these were truly terrifying enemies.
But while still a constant threat, the zombies in The Walking Dead weren’t much more than obstacles – dangerous obstacles, mind you – but a hindrance nonetheless. You knew what you had to do to survive the mindless ghouls. All that changed in The Walking Dead Season 2, where we were introduced to Carver, one of the most fascinating characters in the series. You hated him, but at the same time you understood his plight. He was trying to bring his group together no matter what. While at first we don’t think he’s all that bad, he dispels those thoughts, and quickly becomes one of the greatest villains in the Walking Dead universe. It’s because of this character that In Harm’s Way is not only the best episode of this second season, but perhaps the best episode of the entire series. (more…)
A lot of first-person shooter games were released during this past generation. Hell, it’s more than just a lot. It was an outright epidemic. It seems like someone released a new FPS every week. But what’s odd about this phenomenon is that a good majority of these genre titles only came out for consoles. The handheld systems were all but forgotten. Sure, there were a few exceptions to the rule, but for the most part, first-person shooters avoided the handheld systems like a red barrel (because as you know, it’s never good to stand next to a red barrel). Aside from the Call of Duty games, there weren’t a whole lot of options for those of us who liked their FPSs on the go.
Enter Moon, a title for the original Nintendo DS. Throwing caution to the wind, the developers at Renegade Kid felt that the popular system would be a perfect fit for their mature, story-driven first-person shooter. And it paid off. Moon released to positive reviews, with many praising the game’s graphics, framerate, and moody atmosphere. And although many clamored for a sequel, the rights for the title were held by Mastiff Games, and the Moon IP was stuck, stranded in suspended animation. Until now. (more…)
The late great comedian Mitch Hedberg once said, “You need to start a show strong and end a show strong. You can’t be like pancakes… all exciting at first, but by the end you’re sick of ‘em.”
Taking this advice to heart, Sony finished their E3 2014 Press Conference with a trailer for the much-anticipated Uncharted 4: A Thief’s End. The title doesn’t bode well for our hero Nathan Drake and his PS4 debut, but you know it’s going to be amazing.
Uncharted 4: A Thief’s End hits stores in 2015.
Wondering what Suda51 and Grashopper Manufacture are up to these days? Well, judging by the live-action trailer Sony unveiled for Let it Die, it’s pretty much the same.
No footage of the game was shown, but based on the trailer it looks to be an extremely violent multiplayer arena killfest. The release date was a vague 2015, but the title is PS4-exclusive – so there’s that. The trailer will be available post soon enough.
While the CG trailer for Mortal Kombat X was entertaining, fans were immediately clamoring for some footage of the game in motion. And during their E3 Press Conference, Sony delivered. We were treated to Scorpion and Sub-Zero battling it out along with two new characters, a demonic woman in a cloak and a giant carrying a little dude on his shoulders (Master Blaster?).
So here’s Mortal Kombat X, in all its bloody glory:
Don’t have a PS3 or Vita but still want to get in on some PlayStation video game goodness? Well, now it’ll be a lot cheaper than you thought.
Sony announced that the long-awaited PlayStation Now service will be available through the PS4 on July 31 as an open beta. Soon after that, PS3 and Vita owners will also be able to try out the game streaming serivce. PlayStation Now will also be available select Sony televisions – so you won’t even need a PS4, PS3, or Vita! All you need to do is pick up a DualShock 3 and you’re good to go.
Pricing for PlayStation Now was not announced.
We already knew the Ratchet & Clank movie was coming soon, but what came as a surprise is that a remake of the first game in the franchise, also titled Ratchet & Clank, will be released for the PS4 in early 2015. Which is roughly the same time as the movie.
As is customary nowadays, Sony showed a sizzle reel of indie games during their E3 Press Conference showcasing the following titles as PlayStation exclusives. All will be available for the PS4 and some will make the jump to the Vita:
- Broforce (from Free Lives)
- Titan Souls (from CroTeam)
- Not a Hero (from Roll7)
- Hotline Miami 2: Wrong Number (from Dennaton)
- The Talos Principle (from CroTeam)
Broforce? Hell yeah!