Mortal Kombat 10 is in development and will be released alongside next film adaptation
Tales of Zestiria, Tales of Xillia 2 US release announced by Namco Bandai
See BioWare developers working on Mass Effect 4
New Releases: TitanFall, Dark Souls II, Yoshi's New Island, More
Skylanders 4 is in development and set for release this year
Sony sends DriveClub “back to the drawing board”
The Walking Dead Season 2: A House Divided Review: Strength In Numbers
Double Fine treats us to a Costume Quest 2 announcement
Daily Scoop: March 10, 2014 – On the eve of many games
Gone Home is coming to consoles this year
Author: Mike Ryan
Telltale’s Walking Dead games can be tough to review. The series is so heavily focused on story that it becomes increasingly difficult to write a review without giving away some of the finer plot details. In the Walking Dead universe, characters you’ve grown attached to are taken away in the blink of an eye, and if you know what will happen beforehand, the emotional impact is greatly lessened. In that regard, I’ve opted to provide a separate, spoiler-free review of The Walking Dead Season 2: A House Divided. That way, those of you who haven’t played the game can read on, knowing that nothing will be ruined. I promise to avoid any specific information or plot points throughout the rest of the review, so you can still feel confident in reading the entire review without learning too much.
Spoiler-Free Review: The game is amazing – go buy it right now!
OK, now that we have that out of the way, on with the review. (more…)
In a move that makes all the sense in the world, King, creators of the massive mobile hit Candy Crush Saga, withdrew their trademark for the word “Candy,” per the US Patent and Trademark Office. When word got out last month that the developer had filed a trademark application for the word, it sparked a furor in the gaming community. Is this sudden change of heart due to all the bad press King has received due to their actions? They aren’t willing to say, but they did release this statement to Kotaku:
King has withdrawn its trademark application for Candy in the U.S., which we applied for in February 2013 before we acquired the early rights to Candy Crusher. Each market that King operates in is different with regard to IP. We feel that having the rights to Candy Crusher is the best option for protecting Candy Crush in the U.S. market. This does not affect our E.U. trademark for Candy and we continue to take all appropriate steps to protect our IP.
Our long national nightmare is over (for now).
Microsoft’s own Major Nelson announced today that Twitch streaming will finally make its way to the Xbox One in two weeks. Using the Kinect camera, players can also broadcast picture-in-picture, as is common among streamers.
The Xbox One’s Twitch app also allows you to view other’s streams regardless of where they happen to be streaming from. To make things even easier, a simple vocal command, “Xbox. Broadcast,” is all that is needed to start showing off your skills to the world.
Pop quiz, hotshot: you’ve got three minutes to defuse a bomb, and the only way to do so is to listen to your friend’s suggestions as they try to make sense of the puzzling instruction manual.
What do you do?
A new cooperative game for the Oculus Rift, aptly named Keep Talking and Nobody Explodes, looks like it’s an absolute riot – and more than likely will cause quite a few arguments. No concrete information has been released on the title, but the video pretty much speaks for itself.
Atlus today revealed that four new titles in the highly popular Persona universe will be making their way to the North America over the next two years.
First on the list is Persona 5, set to hit the PlayStation 3 in 2015. Persona 5 will be a traditional RPG, but details are slim. The game’s director, Katsura Hashino, only provided us (via the PlayStation Blog) with one cryptic hint of what to expect: “The storyline will be about throwing off the chains of oppression to find one’s true self.’
Second is the next installment of Persona’s fighter, Persona 4 Arena Ultimax. A direct sequel to last year’s Persona 4 Arena, Ultimax will host several new features, including new characters, story, and fighting modes. Expect P4AU to hit the PS3 and the Xbox 360 in Fall 2014. You can take a look at Ultimax in motion on Atlus’ YouTube page.
Next, Persona 4: Dancing All Night is a rhythm action game, using tunes from the series. This PlayStation Vita title features 30 tracks, along with a full story mode. Not many details were given about this title, other than that instead of traditional attacks, characters combat each other with dance moves. Hey, why not? It’s worked before. Hold on to your dance shoes, though; this one won’t hit the Vita until 2015.
Finally, Persona Q: Shadow of the Labyrinth will unite the Persona users across space and time on the 3DS this Fall. A teaser trailer is available through Atlus’ YouTube page.
For a few years, I worked at a haunted house during the Halloween season. My job was, as one would expect, to scare the patrons. It was a great gig, and I have some fond memories of really freaking people out. But it wasn’t all about standing in a corner and jumping out at the most opportune time. There’s a real science behind the perfect scare. You need to be meticulous in your planning by first creating a sense of uneasiness, then instilling dread and fear, and finally, delivering the scare.
Horror games follow a similar process. For example, the dog jumping through the window in Resident Evil is one of the most famous video game scares. Things were already very spooky when you first stepped into that mansion. As you continued, fear crept in, as you knew that something was waiting for you around that corner. Then, when that zombified doberman finally crashes through the glass, it really hits you hard. Some of the better survival horror games follow this formula pretty religiously, creating some pretty intense experiences.
Outlast already has a pretty faithful following among the PC crowd. As a console-specific gamer (my PC can barely run The 7th Guest), I’ve only heard a few things about the game on various gaming forums. The sentiment was almost universal – this is one of the scariest games ever made. Now that I finally got a chance to play through the console version, I can say that I definitely agree with those sentiments. (more…)
I’m normally not one to get into the Lego games. I played Lego Indiana Jones and Lego Lord of the Rings, but I usually found myself moving on to other games after a few hours of play. But not so with Lego Marvel Super Heroes. I’ve been playing this game nonstop, without touching any of my other PS4 titles. It’s that much fun. I don’t know if it’s because I’m a huge Marvel fan or if I have a serious case of OCD, but I’ve put over sixty hours into this title – and I’m still only at 85% complete. And most importantly, it has kept my interest the entire time. (more…)
In a move that’s just as heartbreaking as the strike of 1994, 2K Games has confirmed they will no longer continue their MLB 2K line of games. Furthermore, all online outposts for the series are gone… the Facebook page has been taken down, and the 2K website features no mention of the series (though the actual webpages remain, for now). The games have also been pulled from Steam and the Xbox Games Store.
2K told Polygon earlier today that they chose not to renew their license to produce games with Major League Baseball:
“We have decided not to renew our MLB 2K series for 2014. We are very proud of the achievements made by the MLB 2K team and look forward to their contributions to our future titles, including NBA 2K — our industry’s #1 rated and #1 selling basketball franchise.”
Without Major League Baseball 2K14, this leaves Xbox and Wii U gamers with no baseball title for 2014. As well as any PlayStation owners looknig for an alternative to Sony’s MLB 14: The Show, which is is set to be the only major player this season.