Author: Sam Sheldon

The Games of June 2016

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We’re all over the map here at Warp Zoned when it comes to what we’re excited to play this coming month! God Eater: Resurrection, Mirror’s Edge: Catalyst, and Mighty No. 9 are all games we’re looking forward to – though we are pretty disappointed about No Man’s Sky. That’s OK, though, because we’re all really excited about E3!

Anyway, hit the jump to see what we’re looking forward to playing in June. (more…)

Posted in Features, Top Story |

Warpback: What We Played in May 2016

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May was full of fun for us here at Warp Zoned, and it seems like we played a little of everything, from Doom, to Overwatch, to Uncharted 4: A Thief’s End. But we also had time to visit some older games and work on our backlogs as well. It’s never a dull moment for us! Hit the jump to read all about the games we played in May. (more…)

Posted in Features, Top Story |

Enter the Gungeon Review: A Few Steps Forward, More Steps Back

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Strange though it may seem, in 2016, video games are an old medium. The various genres and mechanics of the medium have, over time, formed a kind of complex language that makes sense to those who are video game literate but is impenetrable to those who aren’t. Good guys are blue, bad guys are red. This is simple if you’ve played a few shooters, but is not immediately obvious. This creates a problem for the critic when describing a game’s mechanics: to some people, Red Dead Redemption is a simulation of the Old West in which you meet with people who need tasks doing; to others, it’s GTA with horses.

Enter the Gungeon is a top-down, twin-stick shooter in which you explore procedurally generated dungeon floors armed with weapons, bombs, keys, and a special item. You fight your way through each floor looking for shops and item rooms to arm yourself for the boss fight that allows you to move down to the next floor of the dungeon. It’s usually best to avoid comparisons, but if this description reminds you of The Binding of Isaac, then you’re on the right track. (more…)

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Salt and Sanctuary Review: Derivative, But Who’s Complaining?

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It is often said that imitation is the highest form of flattery. If this is true, the folks at From Software must be fanning themselves like a Victorian lady in search of a fainting couch, because Salt and Sanctuary is an unashamed imitation of Dark Souls. In fact, licensing aside, it essentially is a Souls game. Of course, Salt and Sanctuary is not the first game to copy the formula established by From Software, but where others have become mired in being too much like Dark Souls, Salt and Sanctuary strikes out in new, interesting directions and successfully transposes the Souls style onto a 2D action-platformer. (more…)

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Dreii Review: Puzzling, But Not In a Good Way

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I first got word of Dreii a couple of months ago and I’ve been quite frankly jazzed about it ever since. A physics-based puzzle game! With Journey-style invisible matchmaking and limited communication! And that art style! Dreii almost seemed like it was designed just for me. It pains me to report then that, in spite of all of these things, Dreii is mired in an indecisiveness about what it wants its puzzles to be that makes it at best, boring, and at worst, infuriating. (more…)

Posted in PC, PS4, Reviews, Top Story, Vita | Tagged

The Games of April 2016

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There are some excited games coming out in April, and Warp Zoned is ready to play them! It seems the biggest focus here is Dark Souls III, but Star Fox Zero has more than a few staffers ready to take flight in an Arwing. Read on to find out what our plans our for the month of April! (more…)

Posted in Features, Top Story |

Warpback: What We Played in March 2016

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Here at Warp Zoned, it looks like we all just tapped our backlogs this cold month of March! There were a few minor exceptions, of course, like Salt and Sanctuary and Hyper Light Drifter, but for the most part, we were just tapping into old favorites or finally taking the shrink wrap off games we’ve had forever. Read on to see which systems we were playing games on as ol’ Mother Nature snowed most of us in. (more…)

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Hitman: Intro Pack Review: For Better or Worse, the Same Old Hitman

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As long as I have been playing the Hitman games, I have always been struck by the strange dissonance between the way the series is marketed and the way it actually plays. In adverts, cutscenes, and promotional art, Hitman games are always presented as offering a power fantasy in which you play as a globetrotting, sharply-dressed, dual pistol-wielding assassin. This is strange because, as anyone who has played a Hitman game will tell you, the games are actually much more about dressing as an engineer and rigging an oven to explode, or disguising yourself as a waiter and spiking your target’s drink with a laxative so that you can murder them in the privacy of the bathroom. This pattern holds for IO Interactive’s new entry in the Hitman series, and, for fans at least, this is good news. Even if this game is something of a known quantity, it does still manage to deliver that same incredibly cool feeling that comes with watching a chandelier “accidentally” fall on your target and walking out without anyone suspecting foul play. (more…)

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