Most Recent: Features

Kickstart This! Eliosi’s Hunt

Top-down shooters are like buses… you wait for ages, and then two come at once. The first one I found when looking for this week’s Kickstart This! candidate was When It Hits The Fan, which evoked memories of Smash TV with its 32-bit arcade style. Its simple style leads to some fast-paced mayhem, and had I not found Eliosi’s Hunt, I may have delved a bit deeper into its campaign. The latter game has a harder sci-fi slant, but its visuals are mind-blowingly beautiful. So let’s find out what Brazilian-based TDZ Games is hoping to achieve with this project. (more…)

Posted in Features, PC, Top Story |

The Big List of Nintendo NX Games


To say it’s a tad unusual to know nothing about an upcoming console that’s roughly seven months away would be an understatement. But somehow, that’s the exact position we’re in with Nintendo’s NX console. Is it really a console/handheld hybrid with detachable controllers? Your guess is as good as mine.

But we do know a few things. We know that the NX will be at least as powerful as the Wii U, and probably on par with the PS4 and Xbox One. We’ve also heard about a handful of game announcements, as well as a few more projects rumored to be in the works.

And that’s where this list comes in. We’re going to keep track of all the NX announcements (and rumors) in one place so you don’t have to. (more…)

Posted in Features, NX, Top Story |

The Games of August 2016


While there are lots of games we’re eager to play in August, there’s one game we can agree on, and that’s No Man’s Sky! The hype behind this game is strong and has been long-coming, and we here at Warp Zoned are super interested to see if it delivers. Other than that, we have a few games here and there we’re excited about. Read on to find out what we’ll be playing for the month of August! (more…)

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Warpback: What We Played in July 2016


We had a lot of fun here at Warp Zoned playing games in July! While we did hit up quite a variety, we had one game in common: Hyper Light Drifter! Other than that, it was new games, old games, and all the games in between. Read on to see what we were getting into during this hot month! (more…)

Posted in Features, Top Story |

Kickstart This! Columnae: A Past Under Construction

As I was discussing last time around on Kickstart This! with regards to Mighty No.9, nostalgia can be a powerful thing, but also something that potentially cripples any chance of success should it not rekindle that warm fuzzy glow from your childhood memories.

So when Nightdive Studios launched a Kickstarter campaign for a remake of classic horror FPS System Shock, I was of two minds whether to recommend it or not. It has enough fans to have passed its hefty $900,000 target, but will it be as good as promised? I’m more than hopeful. For one, Nightdive released a demo to persuade people to back the game, but the pitch video takes a very satirical approach, and the dark humour makes me believe it may just live up to expectations. Go check it out, especially if you are thinking of launching a campaign, as it is well crafted.

But System Shock has its money in the bag, so I wanted to recommend something that needs your cash to succeed. I originally thought about Prey for the Gods, which looks like a close sibling to Shadow of the Colossus with the added benefit of a grappling hook to help you climb the giant gods that you must destroy. It looks amazing, and worthy of the comparisons to Shadow of the Colossus as well as your donations. However, it is getting a lot of global press, and is well on its way to reaching its $300,000 goal, so I wanted to highlight a little gem from the Belgrade-based Moonburnt Studio that may need more help to hit its target. (more…)

Posted in Features, PC, Top Story |

Kickstart This! Escape from Pleasure Planet

This month, Kickstarter faced one of its biggest challenges in the form of Keiji Inafune’s Mighty No. 9, his long-gestating Mega Man clone that raised just shy of $4 million back in 2013. Three years later, the massive amount money hurled at the game seems excessive, as it was poorly received by both critics and players alike. Were backers naive to think that the final game would look and play as gorgeously as the original concept? While companies like Nintendo manage to successfully trade on nostalgia, it seems this homage to Inafune’s beloved character has forgotten to add anything new into the mix, leaving players with a bland, uninspiring journey. The reception was not surprising, but the reaction made me look at Kickstarter with a more critical eye.

I had found a great game called Ikenfell to feature, but it managed to achieve its funding days before I posted, and has now achieved double its initial target. This left me to trawl through a myriad of projects whose campaigns were either dull, confusing, or tragically launched in a premature state. Rather than single one out, I’ll go through a handful to underline exactly what I mean.

Take Rise of the Infection: it has no video; its poster is a stock image of a city; and upon reading the project entry, I found it had no game whatsoever. The developer, Joseph Rottet, teases a promise of a game “that starts as the world ends… with fully destructible environments, creature decay, and RPG elements.” And yet, there are no assets here at all… there’s just a pitch. It is a Kickstarter project in the purest form, as he is asking the world to invest $100,000 in an idea, and to give college graduates an opportunity to show their skills. He is not looking for funding for a game, as is promised; he is looking to fund a company that will then make this game in five years.

Five years.

This one project depressed me on a whole other level, because it is essentially someone asking for money in exchange for literally nothing. No work has been put into this idea, no assets have been created, no pitch has been recorded… absolutely nothing. The world seems to be rewarding the effort in kind, with zero donations thus far.

Is it a con? Who knows. Kickstarter has had its fair share of controversial projects, both funded and cancelled, which were later found to be the poorly conceived abominations spawned from less than reputable individuals. Yet there are other projects in a similar state to this one. Indigo Park has no video, and its handful of screenshots look fake, with the protagonist Laura placed in environments that do not match the style of the character.

At this point, I stopped looking at Kickstarter. It was becoming an irritation, a sea of badly run campaigns that may or may not be funding someone’s lavish lifestyle, while the rewards I would receive may later prove to be inferior, if I received anything at all.

And yet, I still believe in the notion of crowdfunding. I guess we have to take the good with the bad, and trust our own judgement, but if we cannot rely on industry veterans like Inafune to deliver what they promised, who can we trust?

The answer, it seems, is an Australian bloke named Luke Miller. (more…)

Posted in Features, PC, Top Story |

The Games of July 2016


After a surprisingly full June, publishers decided to cut the new release calendar for July all the way down to the bone… especially after Hello Games pushed the unfortunate delay of No Man’s Sky into August. But there are a number of smaller scale projects set to come out this month, and the Warp Zoned staff took a look at a few of them after the break. (more…)

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Warpback: What We Played in June 2016


Even with the E3 Expo in the air, the Warp Zoned staff got the chance to play a lot of games during the month of June. And that includes Mighty No. 9, probably the most famous/infamous Kickstarter project ever. Did Keiji Inafune nail it? Or was Mighty No. 9 just a speed bump on the way to the rest of what we played last month.

You can find out after the break. (more…)

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