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If you’re anything like me, you like to be scared. Horror movies accomplish this nicely from time to time, but for a truly memorable experience, horror games are unmatched. They drop you into terrifying situations, leaving you no choice but to wade through unforgiving environments and do battle with grotesque creatures… but when did this genre begin? How did it evolve? If you find yourself asking these questions, take a seat. Welcome to our domain!
We recently covered the birth of horror games, and then waxed poetic about the genre’s evolution. This time around, you’ll be reading about a far more stable period for this type of game. As certain horror titles began to stand out from the crowd, developers and publishers quickly took notice. This leads us directly into… (more…)
Sometimes a game comes along that just speaks to your soul before you have even played it. You fall in love with this game through its character design and music, and marvel at its art style in screenshots and trailers. You eagerly anticipate an exciting new adventure come release day. Of course, many of these games are backed by a studio and publisher that have a budget to spend on PR and marketing, with many coders cracking out footage needed to whet the appetites of potential players. To find a game on Kickstarter that manages to create a trailer so moving, so near to perfect as you could hope for, is remote, and yet, that is exactly what Paper Unicorn has achieved with Transmission.
Prepare for contact. (more…)
I’m going to begin by offering an apology. A few weeks ago, I highlighted a game on Kickstart This! called Lynn and the Spirits of Inao by Bloomylight Studios. The project was cancelled after it was revealed that Bloomylight founder David Tollari had been using unpaid interns to complete the game, which is a violation of French employment laws. Like many of the games journalists who covered the project, I was unaware of these infractions, and while it may not have been something we could have foreseen, I still feel sorry for those who wasted their time on the recommendation.
So let’s move on to another project… though Kickstarter seems to have gone all dark and gloomy this week, and there’s nothing but death, death, and more death! First, I found Death of Humanity, an online multiplayer survival game from Dingo’s Nest. There is also the visual novel Undead Darlings, where you explore the funpocalypse with a group of half-dead girls?
But my choice for today’s Kickstart This! is the rather cute Death Story from Team Neko. So let’s swing our scythe and find out why it rose above the other undead offerings. (more…)
We’re all over the map here at Warp Zoned when it comes to what we’re excited to play this coming month! God Eater: Resurrection, Mirror’s Edge: Catalyst, and Mighty No. 9 are all games we’re looking forward to – though we are pretty disappointed about No Man’s Sky. That’s OK, though, because we’re all really excited about E3!
Anyway, hit the jump to see what we’re looking forward to playing in June. (more…)
May was full of fun for us here at Warp Zoned, and it seems like we played a little of everything, from Doom, to Overwatch, to Uncharted 4: A Thief’s End. But we also had time to visit some older games and work on our backlogs as well. It’s never a dull moment for us! Hit the jump to read all about the games we played in May. (more…)
Business is booming on the Kickstarter block this month. In the last couple of weeks, there has been a plethora of game projects launched which I have wanted to throw money at. That includes Copper Dreams by Whalenought Studios, an isometric cyber-espionage RPG that looks like the Syndicate update we all deserve. There was also the launch of Nadia Was Here from Dutch developer Joep Aben. It is a beautiful top-down RPG with classic 8-bit graphics and sound fused with a brand new battle system.
However, my pick this week falls into a genre I often shy away from: online shooters. Forgive me readers, I am trying to move with the times. I have Destiny and Star Wars Battlefront in my pile, but I’m old-fashioned in the sense that I like to immerse myself in a single-player story campaign. Despite this, I have found something appealing in Define Human Studios’s Islands of Nyne: Battle Royale.
Read on to see what made me get my multiplayer on… (more…)
UPDATE: The Kickstarter campaign for Lynn and the Spirits of Inao has been canceled after allegations that Bloomylight Studio illegally refused to pay a group of interns who helped develop the game. More information is available in this post on Reddit and in an update to the campaign.
ORIGINAL ARTICLE: Welcome back, potential crowdfunding donors, to the weekly Kickstart This! This week’s focus is on Lynn and the Spirits of Inao, a magical platformer courtesy of Bloomylight Studio. It had some stiff competition, namely from Pirates of the Polygon Sea by Praxia Entertainment, which is a fast-paced, cartoony version of the sailing sections in Assassin’s Creed: Black Flag. There’s also 80s arcade space shooter Dystoria, which piqued my interests with its retro style, but also looked like a retread of The Last Starfighter.
So let’s see why Lynn and the Spirits of Inao won me over… (more…)
Video games are a diverse and long-lasting medium, with something to offer everybody. From those obsessed with scores and bragging rights, to more relaxed individuals looking for an enthralling story with limited interaction, to gamers who spend upwards of 100 hours in open worlds with random battles. Then there are oddballs like me, who just want to get the crap scared out of us.
With horror games currently experiencing a much-needed boost in popularity, now is the perfect time to glance back at the genre’s rich history. In Part One, we took a look at the infancy of horror in gaming… from 3D Monster Maze to the much derided Friday the 13th adaptation. Today, we’ll be shining a spotlight on the titles that helped mold the genre into what it is today. (more…)