Warp Zoned Wish List: What We Want From the Resident Evil 2 Remake
Nintendo Download: Super Mario Maker For 3DS, Advance Wars: Dual Strike, more
Here's a 14-second teaser trailer for Gun Media's Friday the 13th: The Game
New Releases: Oculus Rift, MLB The Show 16, Resident Evil 6, More
Xbox Store Today: Killer Instinct Season 3, RBI Baseball 16, Resident Evil 6, more
Hungarian company uses racing game on Xbox One to train their self-driving cars
The Games of December 2016
Daily Scoop: December 5, 2016 – Pico Games Bundle at Story Bundle
Housemarque teams up with Smash TV creator to announce Nex Machina
First Marvel Vs Capcom: Infinite gameplay trailer introduces Captain America, Morrigan
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The self-driving cars are coming. Whether its Google or Lyft or BMW or Apple, someone will eventually crack the code and begin production on a car that will drive itself from Point A to Point B. Most companies are tackling the problem of how to “train” their self-driving cars with thousands of hours on the road. But one Hungarian company is using a different type of teacher… video games.
Laszlo Kishonti recently spoke to The Wall Street Journal, and he revealed that his company, Almotive, used an unnamed driving game on the Xbox One to help their self-driving cars learn the basics:
“One of the ways…to train AI [is] you just keep repeating training steps and eventually get a little further and further” in learning, said Niko Eiden, AImotive’s chief operating officer.
Mr. Eiden described using the videogame to training a car to steer, accelerate and brake. “Initially the car will always hit the wall, but after a couple of million tries—that take only a few minutes on a regular PC—it has learned by itself how to drive around a random track and even accelerates on straight sections—just like a child learns to walk!”
Mr. Kishonti said after using the videogame for a few weeks his system had experienced all the variations to be found in the game world.
Almotive is now creating their own simulations using “high-definition video of real-world driving” to further teach their self-driving cars. I’m sure this will in no way lead to the rise of Skynet.
Twin-stick shooters are everywhere nowadays, but Housemarque is going back to the genre’s roots with Nex Machina, which was announced this weekend during the PlayStation Experience. Building on their previous games including Dead Nation and Resogun, the developer is also teaming up with Eugene Jarvis, the creator of Robotron and Smash TV, to create a game where robots have enslaved humanity:
In a world where humans have become more and more addicted to technology, machines have evolved from simple helpers to replacements for unwanted jobs — conscious entities with their own feelings. Robots surpassed mankind’s abilities, becoming the superior being, and started to refuse to serve us.
After the singularity, the rise of the machines was inevitable — and unstoppable. But nobody even noticed. Mankind’s best and brightest were too busy updating their status on social media. When all seems lost, out of the blue a mysterious hero appears: you. Who sent you? Will you save humanity from itself once again? And last but not least, are your skills sharp enough to confront an army of fiendish robots out for blood?
Writing on the PlayStation Blog, Housemarque’s Mikael Haveri said that Nex Machina (which means “Death Machine” in Latin) will be a “true arcade experience” that also serves as something of a spiritual followup to Robotron and Smash TV.
Nex Machina doesn’t currently have a release date.
One of the first announcements during this weekend’s PlayStation Experience was Marvel Vs Capcom: Infinite, the (rather surprising) fourth entry in the crossover fighting franchise. Last night, Capcom unveiled the title’s first extended gameplay trailer, introducing fans to Ryu, Mega Man X, Iron Man, Captain Marvel, Captain America, and Morrigan. The 90-second clip also gives us a glimpse at how the characters will use Marvel’s Infinity Stones in battle.
Marvel Vs Capcom: Infinite will be released for the PC, PS4, and Xbox One in 2017.
Capcom has big plans for Street Fighter V‘s second season of downloadable content, and it all begins with Akuma on December 20. Revealed over the weekend at the 2016 PlayStation Experience, Akuma’s design will be “burlier” in Street Fighter V, but according to the Capcom-Unity blog, the martial artist is just as deadly as ever:
Akuma returns to Street Fighter V, displaying his mastery of Ansatsuken and while he has become burlier than previous games, he possesses quick footwork and devastating combos. He has a wide array of destructive tools and is able to completely out-class opponents with his oppressive pressure. His moves and stances often strike poses reminiscent of Buddhist statues and Ukiyo-e paintings.
How does Akuma feel about Ryu’s approach to overcoming the Satsui no Hado and what is his relationship to Necalli? Be sure to check out his character story to find out!
Akuma strikes a defensive stance and similar to Ryu’s Mind’s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.
V-Trigger: Dohatsu Shoten
Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.
Critical Art: Sekia Koretsuha
Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.
Critical Art: Shun Goku Satsu
Only accessible while in Dohatsu Shoten mode, Akuma’s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.
Akuma will be the first of six new characters added to Street Fighter V as part of the 2017 Character Pass ($29.99), which will also be available on December 20. The Pass will give Street Fighter V owners access to Akuma and five “completely new” characters throughout the year. Each character will also receive Premium Battle Costumes with Colors 3-10 unlocked. And as always, all of Street Fighter V’s upcoming bonus content can be unlocked by completing Challenges and earning Fight Money in the game.
Capcom also announced they’ll add the 2016 Holiday Content Pack, B-Boy Ryu, and B-Girl Chun-Li to Street Fighter V’s online storefront on December 20. A trailer for these extra costumes can be found after the break. (more…)
To help celebrate the debut of Marvel Vs Capcom: Infinite, Capcom gave PS4 owners another chance to try out the third game in the series with a surprise PS4 relaunch for Ultimate Marvel Vs Capcom 3 over the weekend. But don’t worry, PC and Xbox One owners won’t be left out in the cold.
Capcom also confirmed that Ultimate Marvel Vs Capcom 3 will be available to download on the PC and Xbox One in March 2017. Like the PS4 version, the re-release will include all of the game’s previously-released downloadable content, as well as a new Gallery Mode, and features an improved 1080p resolution running at 60 frames per second.
Ultimate Marvel Vs Capcom 3 will be priced at $24.99 when it launches for the PC and Xbox One next year.
The 1980s-set prequel Yakuza 0 will be heading to the PlayStation 4 in North America and Europe on January 24th, but a remake to 2005’s Yakuza is also heading for western shores. Titled Yakuza Kiwami (“Yakuza Extreme” in Japanese), the remake will be published by Sega in North America, while its publishing partner Deep Silver will be handing those duties in Europe.
Yakuza Kiwami was originally released in Japan in January 2016, and its more than a simple remaster. The gangster saga has been rebuilt from scratch to output in full HD resolution at a silky smooth 60 frames per second. The combat system has also been retooled to match the more furious pace of the prequel, while some of the more obscure side quests have been better highlighted so that players can actually find them and experience the loose threads that branch from the main story line.
If you’re already familiar with Yakuza, then think of Kiwami as the super-deluxe Blu-ray Edition, with over 30 minutes of new cutscenes that add a critical level of depth to the characters, and also help to tie in with some of the stories unearthed in Yakuza 0.
In addition to all of these features, the eye-patch wearing villain Majima will appear more often, and without warning, fulfilling the game’s extreme label. There are also new street activities to enjoy, including Pocket Circuit car racing, Battle Bug Beauties, and fresh new hostesses.
But Sega also had more Yakuza news up its sleeve at this weekend’s PlayStation Experience. According to the PlayStation Blog, the publisher also confirmed that Yakuza 6: The Song of Life will get a localised version for western gamers. The sequel will hit Japan this week, but players in North America and Europe will have to wait until sometime in 2018 to get hold of the English version.
However, with both Yakuza 0 and Yakuza Kiwami to keep us busy, I think we can be patient.
Last seen as a welcome retro distraction in Naughty Dog’s Uncharted 4: A Thief’s End, everyone’s favourite orange marsupial is returning to the PlayStation 4 in Crash Banidicoot N. Sane Trilogy, developed by Vicarious Visions.
The developer, which originally got involved with Crash after workin gon Crash Bandicoot: The Huge Adventure for the Game Boy Advance in 2002, dubbed the N. Sane trilogy a “Remaster Plus” on the PlayStation Blog. This need for a new moniker is because the original games designed by Naughty Dog are 20 years old, and all the assets used would not directly translate to the new generation of consoles. To that end, Vicarious Visions rebuilt the trilogy collection from scratch, using the original geometry of the levels, but redoing the animation, art, and audio.
The result is a trio of games (Crash Bandicoot, Cortex Strikes Back, and Warped) that feel familiar, but have been completely retooled to almost better resemble a brand new game. The eyebrows are back, but in glorious high definition. There will also be Time Trials in all three games, plus the original will now have a proper save system. Vicarious has even managed to snare the original voice actors, including Jess Harnell and Lex Lang, to record fresh dialogue.
Although they didn’t specify an exact date, Sony confirmed the Crash Bandicoot N. Sane Trilogy will drop sometime in 2017.
No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…
One of the best weeks on the gaming calendar is the one-two punch of The Game Awards and Sony’s PlayStation Experience. This year was no different.
Overwatch won the coveted “Game of the Year” prize at the Game Awards, and new trailer were unveiled for Death Stranding, Telltale’s Guardians of the Galaxy, The Legend of Zelda: Breath of the Wild, Shovel Knight: Specter of Torment, and Mass Effect: Andromeda.
This year’s PlayStation Experience gave us an even bigger look into gaming’s future with announcements for The Last of Us Part II, Marvel Vs Capcom: Infinite (which is also coming to the PC and Xbox One), and dozens more.
Elsewhere on Warp Zoned this week, we published Warp Zoned Wish List to offer suggestions on What We Want From the Resident Evil 2 Remake. And Andrew Rainnie is back with a new Kickstart This! column, this time focusing on Nuclear Fiction’s Ariel.
More news from the Game Awards, the PlayStation Experience, and the rest of the week can be found after the break. (more…)