Square Enix will bring Final Fantasy, Lost Sphear, Life Is Strange: Before the Storm to Comic-Con 2017
BlazBlue Cross Tag Battle is a fighter that mashes together characters from BlazBlue, Persona 4, Under Night In-Birth, and RWBY
Injustice 2 heats up Comic-Con 2017 with Starfire's debut trailer
Pyre Hands-On Preview: Supergiant Hits Their Stride With This Upcoming Arena Action RPG
Nintendo Download: Splatoon 2, Boost Beast, Fate Extella The Umbral Star, more
Spider-Man, Haggar, Frank West, Nemesis join Marvel Vs Capcom: Infinite in Comic-Con 2017 trailer
Supergiant’s Pyre is out this Tuesday… so here’s a Launch Trailer
Injustice 2 heats up Comic-Con 2017 with Starfire’s debut trailer
Xbox Store Today: Fortnite, Zed Blade, Conga Master
Doomfist will be added to Overwatch for all players on July 27
Most Recent: Previews
After launching their newest console with The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and a “Global Testfire” for Splatoon 2, Nintendo gave Switch owners a taste of their first wholly original game this weekend with a “Global Testpunch” for Arms.
Arms is what you get if you take Punch-Out‘s behind-the-back viewpoint and give every character a stretchy extendable set of arms and a pair of superpowered boxing gloves (which are, strangely enough, also known in-game as “Arms”). It’s all very silly, and the gameplay often feels a little wishy-washy, but Nintendo might be able to overcome these flaws and transform Arms into another big hit. (more…)
Supergiant Games is known for its unique audio work, gameplay, narrative design, and possibly above all, its vivid art direction and worldbuilding. Pyre is no exception to this, but I would argue that it’s the game where Supergiant is finally hitting their stride. With a combination of stylized art design, innovative and intuitive gameplay, and intriguing characters, it feels like they’ve gone to a whole new level of game design. Not that Bastion and Transistor weren’t excellent in their own right, but Pyre feels like a natural evolution from those games to something wholly different – and yet utterly Supergiant. (more…)
Splatoon 2 Global Testfire Impressions: This Pre-Release Test Proved Nintendo’s Shooter Franchise is Still “Fresh”
Even though it shipped to stores in a half-finished state, the near-instantaneous success of Splatoon guaranteed that a sequel would make an appearance sooner rather than later. But with Splatoon’s rise coinciding with the Wii U’s collapse, that sequel is now bound for a Summer 2017 launch on the Nintendo Switch. And the whole world got to test it out this weekend as part of the Splatoon 2 Global Testfire.
Does the franchise still feel “fresh” two years later? Oh yeah… (more…)
Over the last few days, I’ve had the pleasure of playing around with a demo for Freedom Planet 2, which is in development at GalaxyTrail. The demo itself isn’t that long (one stage with a boss battle), however, the game is just that damn fun that I kept coming back to it, trying to beat my time and experimenting with the four characters in an effort to determine whose move set best fit my play style.
Before playing the Freedom Planet 2 demo, I had never heard of GalaxyTrail or the original Freedom Planet game. Though fascinated by indie developers and the masterpieces that they create, I often shy away from playing them, instead opting for AAA titles. Freedom Planet 2 makes me regret that decision.
It’s hard to gather much from a demo that can be finished in a little over two minutes, however, I have drawn the conclusion that Freedom Planet 2 is definitely not your parent’s platformer. What do I mean by that? Despite its obvious similarities to Sonic the Hedgehog, Freedom Planet 2 sets itself apart from traditional platforming games while still holding on to the charming components that define the genre. (more…)
Gravity Rush 2 Hands-On Preview: Stylishly Falling Under the Spell of Sony Japan’s Sequel
I have no real familiarity with Gravity Rush, a gravity-defying action game first released for the PS Vita in 2012, and later remastered for the PlayStation 4 in 2015. I had heard it was a Japanese superhero game with a unique style, but never took the time to look into it further. With the Gravity Rush 2 demo now available on the PlayStation Network, I decided to jump in blind and see what awaited. (more…)
Resident Evil 7: Beginning Hour “Midnight Version” Hands-On Preview: The Witching Hour Gives Us Our Best Look at RE7 Yet
I’ve gone hands-on with Resident Evil 7: Biohazard twice now, first with the original Beginning Hour demo and then with the VR Lantern demo. Both left me with very different impressions, but since the Beginning Hour demo received one last update following Sony’s PlayStation Experience event, I decided to jump back in with high hopes. How did it go? (more…)
Resident Evil 7: Biohazard on PlayStation VR Hands-On Preview: A Resident Evil 20th Anniversary Tour Report
Surprisingly enough, Capcom’s Resident Evil 20th Anniversary Tour rolled into Cleveland, Ohio to mark the halfway point of its trip around the country. Intended to promote the upcoming Resident Evil 7 while also driving extra business to local GameStop locations, the tour promised to be a good time for fans to come and hang out. But did it live up to those expectations? (more…)
Outlast garnered a lot of attention and praise back when it was released in 2013. Inspired by what Penumbra: Black Plague and Amnesia: Dark Descent did so well, Outlast was basically a first-person hide and seek simulator set within an insane asylum. With no means of fighting off the deranged patients and mutants that hunted you, there was a lot of hiding inside lockers and under beds while eluding capture. Does the sequel hold true to that formula? I played the recently released demo to find out. (more…)