Most Recent: Previews

Hyper Light Drifter Beta Impressions: How To Do A Beta the Right Way

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Who doesn’t love the sweet, slick, retro style of Kickstarter darling Hyper Light Drifter? This 2D action RPG took the indie world by storm last year, ultimately collecting more than $640,000 from backers during its Kickstarter campaign. Watching the videos and seeing the magic unfold as developer Heart Machine met its goal, beat it, and then left it in the dust was a joyful experience. I got a chance to play Hyper Light Drifter at PAX East this year and the staff loved it so much we chose it for our PAXpocalpyse list. And now I’m getting the chance to play it early in my living room thanks to a backers-only beta. The PC beta was originally supposed to be available from October 3rd through the 5th, but after some “internal discussions, the team decided to extend the beta to the 31st. I couldn’t be happier, and I’ll admit – I’ve had a hard time putting it down. (more…)

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EGX 2014 Report: Assassin’s Creed Unity, Arkham Knight, The Order 1886, and More

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EGX London, formerly known as the Eurogamer Expo, finally gives UK players a chance to their hand at unreleased games after all the other big Summer shows: E3, PAX Prime, Gamescom, and TGS. It sits at the right time of year too! I always tend to get a bit down on games over the Summer when my consoles sit mostly unused.After playing a dozen of the biggest games scheduled to release over the next nine months, I’m excited to finally charge a DualShock 4 again.On top of that, talking to so many gamers in one place really gives you a nice vertical slice of where the industry sits at the moment. But first… the games! (more…)

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The Evil Within Preview: Shinji Mikami Made A Game With Zombies In It (Again)

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Marketing a horror title is tricky business. If you give away too much, that will spoil the scares and dissipate the tension. But you also don’t want to play things too close to the vest, as then your audience won’t have any clue what to expect. This has been the problem for Bethesda’s The Evil Within almost from the start.

The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. Mikami is most famous for creating Resident Evil and the franchise’s signature sequel, Resident Evil 4. So far, The Evil Within’s marketing has lead audiences to believe that it would be a tense and claustrophobic affair that would force players to run and hide from the imposing and seemingly unstoppable residents of the game’s sanitarium setting. But during a live demo presentation during the 2014 PAX East convention, we got to see a new side of The Evil Within that belies the game’s previous marketing approach and goes in a different (and not altogether wanted) direction. (more…)

Posted in PC, Previews, PS3, PS4, Top Story, Xbox 360, Xbox One | Tagged ,



Hyper Light Drifter Hands-On Preview: Like Playing a Dream

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Hyper Light Drifter exploded on the Kickstarter scene back in September of last year, eventually destroying its goal of $27,000. By the time the campaign ended on October 12, it had amassed an impressive $645,158 from backers. The game looked incredible, and I kicked it the moment I saw it. I was wary, as I have been about games on Kickstarter for some time – it’s more common to be excited about a game and have it arrive, months (sometimes over a year) later, and be a disappointing mess. But after playing Hyper Light Drifter at PAX East, I can say with confidence that this is one game that’s going to live up to how amazing it looks. (more…)

Posted in Mobile, PC, Previews, PS4, Top Story, Vita, Wii U, Xbox One | Tagged ,

Evolve Hands-On Preview: Testing Turtle Rock’s Co-Op Monster Mash

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When THQ went belly up a year ago, one of the most sought-after prizes was Evolve, a then-unannounced cooperative shooter from Turtle Rock. Ultimately, 2K Games paid more than $10 million to acquire the publishing rights to the project. As the publisher behind the popular Borderlands series, 2K knows a thing or two about cooperative shooters, and they saw something special in the new game from the team behind Left 4 Dead. That something special was “The Monster,” a player-controlled behemoth that the four-player co-op team has to hunt down. I recently had a chance to play Evolve at PAX East 2014, and it’s beginning to look like 2K’s $10 million was money well spent. (more…)

Posted in PC, Previews, PS4, Top Story, Xbox One | Tagged ,

Interview: Exploring the Final Frontier With Maximillian Kovtun of Space Enigma Studios

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In the latest edition of Warp Zoned’s Kickstart This! column, one of the games we featured was Space Pioneer from Space Enigma Studios, an exciting fusion of space exploration, colonization, RTS, and mystery adventure. We recently spoke to Space Enigma’s director, Maximillian Kovtun, to find out more about the project, the science behind the game, and why the Wii U was chosen as one of the release platforms. (more…)

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Interview: We Take Aim at MODUS With Imagiro’s Allan Wang

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Some gaming projects on Kickstarter are criminally overlooked by the general public. Imagiro Studios MODUS, a 2D turn-based artillery shooter set in a chaotic, post-apocalyptic Earth dominated by mutated beasts where humans once reigned supreme, is one such title.

We recently had the chance to talk with Allan Wang, CEO and Story Developer at MODUS developer Imagiro Studios, about the game’s failed campaign, alien monstrosities, Studio Ghibli influences and home-made beaver tails. (more…)

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Interview: Deep in the [Stuff] With Bullet Bros’ Jason Stokes

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From the bold opening line of the trailer that immediately articulates the level of excrement the brothers-in-arms constantly reside in, Bullet Bros wears its guts on its sleeve. The game features two mercenaries who can link together for some outlandish and original manoeuvres, as well as hook cars, choppers, and other vehicles together for maximum devastation. Unfortunately, the project did not find much love on Kickstarter, collecting pledges for only a third of its $80,000 target. Warp Zoned caught up with creator Jason Stokes in the bloody aftermath of his criminally-overlooked campaign. (more…)

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