Most Recent: Previews

Seen At PAX West 2016: Crashlands

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Let me start out by saying that Crashlands is not my kind of game. Resource collection and building, even when accompanied by quests, just don’t draw me in. But St. Louis-based Butterscotch Shenanigans has done the unthinkable and gotten me to play a crafting game, largely thanks to Crashlands’ charming art style, delightful soundtrack, and witty dialogue. (more…)

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Pit People Hands-On Preview: Playing Co-Op Pit People at PAX West 2016

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It’s no secret that we’re fans of The Behemoth here at Warp Zoned. So, of course, I made my way to their booth at PAX West as early as I possibly could. I was hoping to get a chance at their most recent game, Pit People, previously known as the very descriptive Game 4. I sat down with a buddy, grabbed my (surprisingly heavy) custom arcade stick, strapped on some headphones, and got down to cooperative business. (more…)

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“Narrative and Creation are Sacrosanct” in MetaArcade’s Text Adventure Creation Tool @ PAX West 2016

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PAX West 2016 was full of innovation, creativity, and, of course, fun. One of the best intersections of these three assets was at the MetaArcade booth, where they were demoing Tunnels & Trolls: Naked Doom.

“Wow, Nicole. What exactly is Tunnels & Trolls: Naked Doom?” you might be asking yourself right now. Let me start by explaining a little more about MetaArcade and their vision for the future of text adventures. (more…)

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Titanfall 2 Technical Test Impressions: A Heart-Pounding, Pilot-Crushing Good Time

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I didn’t play much Titanfall when it came out, but it wasn’t for lack of trying. I bought it on sale for PC and played it a little, but not as much as I would have liked to, as I’m just not really a PC gamer. But when I heard Titanfall 2 was coming to the PlayStation 4, I was thrilled. And I was even more excited to hear the developer was hosting an “Open Technical Test” this weekend. I logged in this weekend and I have to admit – Titanfall 2 was way more fun than I thought it would be. I’d say I’m hooked, but it’s more than the grappling hook – it’s the whole package. (more…)

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Resident Evil 7: Beginning Hour Hands-On Preview: Disturbing For the Wrong Reasons

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Yes, ladies and gentlemen, Resident Evil 7 has officially been announced. The reveal itself wasn’t that surprising… it was pretty much assumed the game would be announced at this year’s E3 Expo… but I don’t think anyone could have guessed it would look like this. With a new first-person perspective, a total absence of familiar characters, and no immediate ties to the previous games in the series, the seventh game in the series seems like a fresh start altogether. (more…)

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Perception Hands-On Preview: Not Just Another Haunted Mansion

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When your resume includes critically-acclaimed classics like BioShock and Dead Space, it’s hard for a fledgling studio’s debut title to stand on its own. Unfortunately, those are the high standards The Deep End Games, a studio that counts developers from both Irrational Games and Visceral Games, is being held to. Thankfully, their first offering, Perception, has a unique visual design and an irresistible narrative hook to pull potential players in. (more…)

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Cuphead Hands-On Preview: A Shoot-Shoot-A-Hoot

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There was no Cartoon Network when I was a little kid. Instead, a sugary haze of Transformers, Teenage Mutant Ninja Turtles, and G.I. Joe filtered into my home via regular broadcast channels on Saturday mornings. And after they turned the day over to programming for adults, I’d turn my attention to nearly six hours of non-stop Looney Tunes on TNT.

I loved the Looney Tunes, but occasionally, TNT programmers would slip in an older 20s or 30s short that didn’t have anything to do with Bugs Bunny, Daffy Duck, or Foghorn Leghorn. I never knew what to make of those earlier attempts at animation, but I always felt like there was something unsettling about them. Brothers Chad and Jared Moldenhauer, of Studio MDHR, saw the same sinister edge in these cartoons, and they tapped directly into it for their upcoming side-scrolling shooter, Cuphead. (more…)

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Doom Beta Impressions: Hell Yes!

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The Doom franchise has spent the last decade going through Hell, but the recent Closed Beta for Doom has given me hope that a heavenly ascent is just around the corner. The game’s multiplayer battles are fast-paced and filled with wall-to-wall action. And being able to turn into a demon is just the kind of twist that all modern shooters need. (more…)

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