From Parts Unknown... here is the WWE 2K15 roster
WWE 2K14 Review: Yes! Yes! Yes!
New Releases: Tales of Xillia 2, Diablo III: Ultimate Evil Edition, Plants vs Zombies: Garden Warfare
Next 33 1/3 book will focus on Super Mario Bros. soundtrack
EA Sports will launch NBA Live 15 in late 2014, PGA Golf 15 in early 2015
Daily Scoop: The weekend is here!
Square Enix @ PAX 2014: Lara Croft, Kingdom Hearts 2.5, Dragon Quest mobile games, more
Call of Duty: Ghosts Nemesis Map Pack coming to PC, PS3, PS4 on September 4
Ubisoft bringing a pair of Assassin’s Creed games, Far Cry 4, more to PAX Prime 2014
Dead Rising film scores a director in Leprechaun’s Zach Lipovsky
Most Recent: Previews
Marketing a horror title is tricky business. If you give away too much, that will spoil the scares and dissipate the tension. But you also don’t want to play things too close to the vest, as then your audience won’t have any clue what to expect. This has been the problem for Bethesda’s The Evil Within almost from the start.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. Mikami is most famous for creating Resident Evil and the franchise’s signature sequel, Resident Evil 4. So far, The Evil Within’s marketing has lead audiences to believe that it would be a tense and claustrophobic affair that would force players to run and hide from the imposing and seemingly unstoppable residents of the game’s sanitarium setting. But during a live demo presentation during the 2014 PAX East convention, we got to see a new side of The Evil Within that belies the game’s previous marketing approach and goes in a different (and not altogether wanted) direction. (more…)
Hyper Light Drifter exploded on the Kickstarter scene back in September of last year, eventually destroying its goal of $27,000. By the time the campaign ended on October 12, it had amassed an impressive $645,158 from backers. The game looked incredible, and I kicked it the moment I saw it. I was wary, as I have been about games on Kickstarter for some time – it’s more common to be excited about a game and have it arrive, months (sometimes over a year) later, and be a disappointing mess. But after playing Hyper Light Drifter at PAX East, I can say with confidence that this is one game that’s going to live up to how amazing it looks. (more…)
When THQ went belly up a year ago, one of the most sought-after prizes was Evolve, a then-unannounced cooperative shooter from Turtle Rock. Ultimately, 2K Games paid more than $10 million to acquire the publishing rights to the project. As the publisher behind the popular Borderlands series, 2K knows a thing or two about cooperative shooters, and they saw something special in the new game from the team behind Left 4 Dead. That something special was “The Monster,” a player-controlled behemoth that the four-player co-op team has to hunt down. I recently had a chance to play Evolve at PAX East 2014, and it’s beginning to look like 2K’s $10 million was money well spent. (more…)
In the latest edition of Warp Zoned’s Kickstart This! column, one of the games we featured was Space Pioneer from Space Enigma Studios, an exciting fusion of space exploration, colonization, RTS, and mystery adventure. We recently spoke to Space Enigma’s director, Maximillian Kovtun, to find out more about the project, the science behind the game, and why the Wii U was chosen as one of the release platforms. (more…)
Some gaming projects on Kickstarter are criminally overlooked by the general public. Imagiro Studios MODUS, a 2D turn-based artillery shooter set in a chaotic, post-apocalyptic Earth dominated by mutated beasts where humans once reigned supreme, is one such title.
We recently had the chance to talk with Allan Wang, CEO and Story Developer at MODUS developer Imagiro Studios, about the game’s failed campaign, alien monstrosities, Studio Ghibli influences and home-made beaver tails. (more…)
From the bold opening line of the trailer that immediately articulates the level of excrement the brothers-in-arms constantly reside in, Bullet Bros wears its guts on its sleeve. The game features two mercenaries who can link together for some outlandish and original manoeuvres, as well as hook cars, choppers, and other vehicles together for maximum devastation. Unfortunately, the project did not find much love on Kickstarter, collecting pledges for only a third of its $80,000 target. Warp Zoned caught up with creator Jason Stokes in the bloody aftermath of his criminally-overlooked campaign. (more…)
In the November edition of our Kickstart This! column, we briefly looked at the dark sci-fi world of Stasis, an isometric adventure game from Johannesburg-based game developer Christopher Bischoff. I recently chatted with the designer to delve further into the belly of the deserted spacecraft named Groomlake, along with old LucasArts titles, South African gaming, and an unheard-of cinematic gem from William Shatner. (more…)
Beyond: Two Souls is the latest game from French company Quantic Dream, the same team that brought us Indigo Prophecy (AKA Fahrenheit) and Heavy Rain. In Beyond, you play as Jodie, a woman who has had a supernatural entity attached to her since she was a child. The entity’s name is Aiden, and players can control Jodie or Aiden, depending on what the situation calls for. A new demo for the game has shown us that while Quantic Dream still relies heavily on QTEs (as they did in their previous games), they have done much to expand on – and improve – their unique style of gameplay. (more…)