MGS5: Ground Zeroes gets a pre-release price cut and includes Phantom Pain DLC
Mortal Kombat 10 is in development and will be released alongside next film adaptation
Tales of Zestiria, Tales of Xillia 2 US release announced by Namco Bandai
See BioWare developers working on Mass Effect 4
Skylanders 4 is in development and set for release this year
Sony is bringing The Last of Us to a movie theater near you
A Playing Card With Fangs: How Puzzle Games Use Characters to Get in Our Heads
Daily Scoop: March 7, 2014 – Friday at last!
Rumor: R.B.I. Baseball 14 will be released for PS3, Xbox 360, mobile platforms in April
PC version of Dark Souls II will be released on April 25
Most Recent: Reviews
I’ve been a fan of the stealth genre since 1998, when I first played the greatest game ever: Metal Gear Solid. No hyperbole, of course. That’s not to say I don’t like other games in the genre, too: the entire Splinter Cell series is excellent and, more recently, Dishonored was hugely impressive. However, Thief was one I just never played. The loot-em-up is apparently the genesis of some stealth mechanics, such as light meters and sound cues, which were revolutionary achievements in the first person point of view. So, it should have been no surprise that I was incredibly intrigued by this new reimagining of Thief.
Sadly, if opportunity makes a thief, this reboot offers them up sparingly. (more…)
John Shirley is at it again with his third book in the Borderlands series. Borderlands: Gunsight has Brick on the cover, but don’t let that fool you: Brick isn’t more than a periphery character in this book. No, this book continues where Borderlands: Unconquered left off – with Mordecai shacked up with Daphne Kuller, AKA Kuller the Killer. And that’s not all it has in common with the second book – it’s just as terribly written as that one, and just as boring. And oh yeah – Shirley still has not learned how to use semicolons. Can someone please take away that guy’s computer already? (more…)
For a few years, I worked at a haunted house during the Halloween season. My job was, as one would expect, to scare the patrons. It was a great gig, and I have some fond memories of really freaking people out. But it wasn’t all about standing in a corner and jumping out at the most opportune time. There’s a real science behind the perfect scare. You need to be meticulous in your planning by first creating a sense of uneasiness, then instilling dread and fear, and finally, delivering the scare.
Horror games follow a similar process. For example, the dog jumping through the window in Resident Evil is one of the most famous video game scares. Things were already very spooky when you first stepped into that mansion. As you continued, fear crept in, as you knew that something was waiting for you around that corner. Then, when that zombified doberman finally crashes through the glass, it really hits you hard. Some of the better survival horror games follow this formula pretty religiously, creating some pretty intense experiences.
Outlast already has a pretty faithful following among the PC crowd. As a console-specific gamer (my PC can barely run The 7th Guest), I’ve only heard a few things about the game on various gaming forums. The sentiment was almost universal – this is one of the scariest games ever made. Now that I finally got a chance to play through the console version, I can say that I definitely agree with those sentiments. (more…)
Since the introduction of crowdfunding sites such as Kickstarter and Indiegogo, there have been a number of high-profile successes that have managed to capture the collective imagination of the public and skyrocket beyond their original goals. Double Fine Productions’ Broken Age is one such title, dwarfing its initial target of $400,000 by raising $3.3 million, one of the highest amounts ever raised for a game. The reason for the excitement was simple; industry veteran Tim Schafer, designer on classic point-and-click games such as LucasArts’ Full Throttle, Grim Fandango, and co-designer on the incredibly funny Monkey Island series, was returning to the genre. But how does his latest endeavour stand up against these unforgettable games? (more…)
Quantic Dream’s latest game, Beyond: Two Souls, seemed to hold a lot of promise. Directed by David Cage, starring Ellen Page and Willem Defoe, and with a science-fiction-ish plot, there was so much potential, and so much to like. But, in the end, the messy plot, lack of challenge, and mediocrity of the characters created a tepid and disappointing experience. (more…)
Pokemon X and Y are the latest and greatest games in the Pokemon franchise, finally bringing the series to the 3DS family of handhelds. There are new locations, new baddies, and, of course, new Pokemon to add to your Pokedex. There’s even a new Pokemon type, as well as a new battle mechanic known as Mega Evolution. New friends, new foes, new places, and new Pokemon – what more could a Pokefan ask for?
Blizzard teased console gamers with the possibility of a Diablo III port for over a year before they made it official in February 2013. According to the developer, this cloak-and-dagger approach was because they weren’t sure a console version of the game could ever be up to their standards, and they didn’t want to officially announce anything until it was ready for prime time. But when Blizzard did deliver the game to the public at last year’s PAX East, it was met with rousing support from the press and players alike. Finally, In September, the console release of Diablo III gave non-PC gamers their first chance to take on the Lord of Terror since the heady days of the original PlayStation. (more…)
Minecraft: The Unlikely Tale of Marcus “Notch” Persson and the Game that Changed Everything Review: The Awesome Story of the Indie Sensation and the Man Behind it
I’m a sucker for books about the video game industry. Big games, small games, gaming personalities – I love them all. Which is why when I heard about Minecraft: The Unlikely Tale of Marcus “Notch” Persson and the Game that Changed Everything, I wanted to read it, in spite of my minimal experience with the game itself. Written by Daniel Goldberg and Linus Larsson, a pair of technology journalists from Sweden, Minecraft: The Unlikely Tale… is their first book to receive an English translation. Once I got my hands on their little green book, I could not put it down. (more…)