Star Wars: Battlefront Stormtrooper teaser art points towards November 17 launch too
Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
Heart Machine will release Hyper Light Drifter on PC in 2015, consoles may slip to 2016
Shigeru Miyamoto confirms that Pikmin 4 is in development
20XX Hands-On Preview: A Mega Man Game Minus Mega Man
Hype Fatigue: Why I’m Exhausted With Viral Marketing, Elaborate Advertising Campaigns, and Countdowns
EA has unveiled first Star Wars: Battlefront trailer and details
Daily Scoop: April 17, 2015 – Come see us at Philly GamesCon!
Ultra Street Fighter IV will be released for PS4 on May 26
Xbox Store Today: We Are Doomed, Goat Simulator
Most Recent: Reviews
Four years ago, a small team of six known as Supergiant Games introduced themselves to the world with their debut game, Bastion. Bastion layered a nostalgia-heavy isometric action RPG over an impressive audio experience with a narrator that reacted to the on-screen action and an amazing soundtrack that I still spin every chance I get. It rightfully earned a place on hundreds of “Best of 2011″ lists (including our own) and is often considered one of the best titles the Xbox Live Arcade has to offer.
Does it still hold up in 2015? Yes, it most certainly does. (more…)
Each generation of video game consoles has that one defining characteristic, that one aspect that changes the paradigm of gaming as we know it. The Nintendo 64 / PlayStation era introduced us to the analog stick and disc-based media. The joys of online play were introduced in the Xbox / PS2 era. And the Xbox 360 / PS3 generation expanded on what it meant to be an “entertainment system.” That, and we were subjected to microtransactions galore. Well, some distinctions are better than others.
I believe it’s fair to say that the significant shift in this current generation is the quality of indie titles, games made by small groups of talented developers who understand that a game doesn’t have to be a Michael Bay-esque explosion-fest in order to be enjoyed. Granted, there were a lot of fantastic indie games last gen, but the scene has grown tremendously over the past few years. These dedicated folks make games that they themselves want to play. And we love them for it, because the love and enthusiasm poured into these games are evident in both the art and quality. Additionally, they offer a breath of fresh air to otherwise stagnant genres. And every so often, a game is released that’s pieced together so lovingly it reminds even the most jaded gamer why they got into this hobby in the first place. Axiom Verge is one of those games; a true masterpiece. (more…)
Words. They are the foundation of our civilisation. In the early days they allowed for more complex communications beyond the grunts of cavemen, while today they inspire and enthrall. Our age, more than any other, has come to rely on the written word through reading, advertising, and most importantly, social media and the Internet, which has given rise not only to a whole host of new words and terms, but ways of using them. For this alone, Elegy For A Dead World may be one of the most important games of the decade. (more…)
I consider myself quite the survival horror veteran. I was fifteen when I cut my teeth on Resident Evil. In college, my roommate and I had to take turns playing Silent Hill, and Clock Tower has me wary of all things scissors-related to this day. More recently, I tried Dead Space with the lights off… for about the first two chapters. Point being, while most of these games scared the bejesus out of me (and yes, bejesus is a word – I looked it up), they put more of an emphasis on the “horror” aspect of the game than the “survival.” By the time I reached the end of some of these games, I had enough weaponry and ammo to mow my way through countless legions of evil. When I first heard about Alien: Isolation, I thought I was in for another familiar romp through the annals of the survival horror genre. Boy, was I wrong.
And I wasn’t just wrong, but wrong wrong. The kind of wrong that bludgeoned me over the head with its wrongicity (not a word). Like the kind of wrong I was when I thought Green Lantern would be a fantastic movie. Yes, I was that misguided. And quite honestly, I couldn’t be any happier to be wrong about my preconceptions of Alien: Isolation. Because not only is this an amazing adventure, but it also truly redefines what it means to be a survival horror game. (more…)
Let me just get this out of the way: Ascension is my favorite deckbuilding game of all time. There are lots of fun deckbuilders out there, but nothing compares to Ascension. I’ve played the original tabletop version and I’ve also played it on my iPad. And now that it’s available on the PC, I’ve played that version as well. Sadly, I have to say that the PC version, titled Ascension: Deckbuilding Game, is my least favorite way to play the game. However, despite the performance issues I had with the game, playing it on your PC might be the easiest way to gain access to the world of Ascension. Short of spending tons of money on the tabletop version or playing it on your mobile device, that is. (more…)
The two adaptations of The Walking Dead produced by Telltale have been nothing short of amazing. Some of the best storytelling I’ve ever experienced in a video game has come from these titles. That’s why it makes the finale of Season 2 so bittersweet… it means I’ll have to wait another year (at least) to see what happens in Season 3.
Last season, this wasn’t much of a problem: I purchased the full season when it was on sale, but it stayed in my backlog until Season 2 was announced. Then, I blazed through the first set of episodes in a five-day emotional rollercoaster. Once it was completed, I only had to wait a few months for the next chapter in Clementine’s struggle for survival.
But for now, I must wait. And it will be excruciating. Because chapter five of Telltale Games’ The Walking Dead Season 2, No Going Back, marks the conclusion of one of the greatest games I’ve ever played. (more…)
Nintendo has been late to the party with regards to adding DLC to their games, but in Mario Kart 8 they have managed to tackle my biggest gripe since the term “DLC” rose its monstrous head and became an ugly word that meant a new way for developers to rip-off gamers… and that’s the amount of content. The Legend of Zelda X Mario Kart 8 DLC Pack comes with eight new tracks, as well as a few new characters, karts, and customisations. Another DLC pack based around Animal Crossing is due out in May 2015. Both DLC Packs are individually priced at $7.99 each or you can buy both together for $11.99, which means you are getting half the game’s original content at a quarter of the price. Value for the money, indeed! (more…)
Ever since Ocarina of Time, the Legend of Zelda franchise has been near and dear to my heart. When the first trailers for Hyrule Warriors were released, I didn’t know quite what to think about it. It wasn’t quite a Zelda game, really, at least not in the traditional sense. However, as Link bombastically destroyed huge waves of enemies with increasingly over-the-top weapons, I found myself intrigued. Nintendo doesn’t often trust its most popular franchises to parties outside the company, although that has changed in recent years as Retro Studios continues to release solid titles like Donkey Kong Country Returns and Metroid Prime. However, aside from the much maligned CD-i games (that would eventually become fuel for countless YouTube parodies) and Capcom’s handheld entries, Nintendo has rarely trusted another company with the Zelda franchise. In that sense, Hyrule Warriors is a unique animal, and I couldn’t wait to try it out. (more…)