Warp Zoned Wish List: What We Want From the Resident Evil 2 Remake
Nintendo Download: Super Mario Maker For 3DS, Advance Wars: Dual Strike, more
Here's a 14-second teaser trailer for Gun Media's Friday the 13th: The Game
New Releases: Oculus Rift, MLB The Show 16, Resident Evil 6, More
Xbox Store Today: Killer Instinct Season 3, RBI Baseball 16, Resident Evil 6, more
Hungarian company uses racing game on Xbox One to train their self-driving cars
The Games of December 2016
Daily Scoop: December 5, 2016 – Pico Games Bundle at Story Bundle
Housemarque teams up with Smash TV creator to announce Nex Machina
First Marvel Vs Capcom: Infinite gameplay trailer introduces Captain America, Morrigan
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Most Recent: Reviews
To say that Street Fighter V released with a bit of criticism would be an understatement. Critics (including myself) and fans alike derided the game due to its lack of an Arcade Mode, small number of characters, and just overall feeling of incompleteness. That’s not to say the game was bad… it just felt lacking. Capcom made it clear they would release timely updates in order to keep the game feeling fresh, and they even made a Season Pass available shortly before launch to ensure fans could keep up with everything.
By the time Summer rolled around, we’d already received a pair of new characters, some stages, and a handful of costumes. Alex stepped into the fight in March, and All-American badass Guile dropped in April. Both characters were interesting, and they did keep the game going, but the major updates were still in the future. Thankfully, Capcom delivered a full-fledged major update by July. Some of the items were technically supposed to release in June, but hey – what’s the difference between June 30th and July 1st, right? (more…)
Nearly six years after Bandai Namco produced the nearly-perfect Pac-Man Championship Edition DX, the spinoff series returned a few weeks ago with the inexplicably named Pac-Man Championship Edition 2. As the third entry in the Championship Edition series, fans expect to see gorgeous neon-lit mazes and high-speed Dot chomping, and Bandai Namco delivers. But the publisher also added a few new moves to Pac-Man’s repertoire for CE2… along with boss battles. (more…)
Before rendering our verdict on No Man’s Sky, we wanted to get as far away as possible from the controversy and chaos surrounding the game’s launch. This allowed us to experience all that the game offers, and gave us more time to contemplate the developer’s vision. I haven’t completed No Man’s Sky, and honestly, I haven’t even come close. When Hello Games announced that this game would be epic in size and scope, they certainly weren’t kidding
This review will hone in on all the traditional beats (story, controls, graphics, audio, etc), but No Man’s Sky is all about exploration and discovery, and it’s unlikely that anyone will duplicate my own personal experiences with the game. If you’ve played No Man’s Sky, your stories will certainly differ, but in the end, my goal is to give you a good idea of the vast, immeasurable universe that Hello Games created. (more…)
Batman: The Telltale Series – Episode 1: Realm of Shadows Review: Create Your Own Legend of the Dark Knight
Sometimes, it’s a boring night at the opera, but most often, the story begins with a small boy asking his parents to make an early exit from a screening of The Mark of Zorro. And like every other second from that night, the masked vigilante on the silver screen makes an impression on young Bruce Wayne. It’s this story that Telltale Games has decided to retell with Batman: The Telltale Series. (more…)
When I was eight years old, there was only one place I wanted to go after school on Fridays: Gas City. Yes, a gas station. Not that I enjoyed the place or anything… rather, it was what was inside the station that intrigued me. See, back in the 80s, movie and game rental stores were everywhere. Pizza places had their own rental corner, grocery stores had theirs, and yes, even gas stations. The reason I kept going back to Gas City was because they had one game that no other rental store had: Mega Man. I remembered the exhilaration of staying up all night playing the game, and the sadness of having to return it on Sunday. I was never able to find the game for sale, so renting it was my only means of playing it.
I also distinctly remember having a meltdown once at the Record Town in the mall. My birthday had just passed, and my grandma gave me a check. To a small child, that was all the cash in the world. I was at the mall with my family, and we stopped so my dad could look at cassettes. But behind the clerk’s counter, stacked up to the ceiling, were Nintendo games for sale. I remember just staring at the games until one caught my eye: Mega Man 2. I had to have that game, and with a fresh $20 check in my pocket, my young mind figured that was all I needed. My mom had to break the news to me that I couldn’t just hand the check over to the cashier and get the game. Oh man, did I lose it. Here I was, about to own one of the greatest NES games ever made, only to be shot down by something as meaningless as financial insolvency? That did not sit well. Luckily, my mom took me out to cool off while my dad got it as a Christmas present, so all was not lost.
Point being, I’ve been a diehard Mega Man fan for as long as I can remember. Thus, when I heard that the Blue Bomber’s creator, Keiji Inafune, was making a spiritual successor to the franchise that I adore so much, I felt like a kid again. I could not wait until I was able to get my hands on another game, even if it was just Mega Man-ish. With the exception of Mega Man 9 and Mega Man 10, Capcom has been mind-baffling stingy with releasing proper titles for this game. So even though I wasn’t getting an actual Capcom game, I was happy enough to get something similar. Unfortunately, Mighty No. 9 is not the robot I was looking for. (more…)
The late comedian Mitch Hedberg once said: “I’m not good at golf. I never got a hole in one, but I did hit a guy. And that’s way more satisfying. You’re supposed to yell ‘Fore,’ but I was too busy mumbling, ‘There ain’t no way that’s gonna hit him.’”
I’m the same way. I suck at real-life golf, but when it comes to virtual golf, I’m a regular Lee Carvallo (for putting challenges, at least). From 1990’s PGA Tour Golf, to the original Xbox’s Microsoft Links 2004 and the more recent The Golf Club, I’ve always found video game golf to be a relaxing break from the usual running and gunning that is so prevalent in gaming.
Which brings us to Dangerous Golf, the debut title from new studio Three Fields Entertainment. The small team of ex-Criterion developers set about to combine two of my favorite things to do virtually that I can’t get away with in real life: play golf and break stuff. At its core, this is what Dangerous Golf is about. And while the game is a satisfying and humorous experience, it isn’t very deep, and is at its best when played in spurts. (more…)
I won’t lie: I wanted to dislike Uncharted 4: A Thief’s End before the game even came out. My favorite game in the series, Uncharted 2: Among Thieves, was followed by a third installment that was a huge disappointment to me. But I found myself not just liking Uncharted 4. By the end of the game, I was impressed, satisfied, and just a little bit smitten. (more…)
With a Story Mode that features 360 levels, three marathon variants under an Arcade menu, and a whole slew of multiplayer options, Tumblestone contains a massive amount of content compared to the average puzzle game. And the only ones that come close are going to be found exclusively on mobile devices, which is an altogether different experience. For the most part, large-scale puzzle games abandoned the consoles years ago.
But Tumblestone might change all that. (more…)