New Releases: Bayonetta 2, Civilization: Beyond Earth, Just Dance 2015, More
Gearbox's "Customer Appreciation" Debacle: A Borderlands: The Pre-Sequel Non-Review
Daily Scoop: October 14, 2014 - Delay on Borderlands: The Pre-Sequel PAX Codes
Nintendo of America Needs To Fix Club Nintendo
Borderlands: Pre-Sequel, Minecraft PS Vita, Evil Within, and a lot more added to PS Store
Hyper Light Drifter Beta Impressions: How To Do A Beta the Right Way
Daily Scoop: October 20, 2014 – Huge Humble Bundle
US, European release of Atelier Shallie: Alchemists of the Dusk Sea planned for 2015
Activision releases CoD: Advanced Warfare launch trailer two weeks before its launch
Here’s a complete timeline of everything that’s happened in the Borderlands franchise so far
Most Recent: Top Story
Who doesn’t love the sweet, slick, retro style of Kickstarter darling Hyper Light Drifter? This 2D action RPG took the indie world by storm last year, ultimately collecting more than $640,000 from backers during its Kickstarter campaign. Watching the videos and seeing the magic unfold as developer Heart Machine met its goal, beat it, and then left it in the dust was a joyful experience. I got a chance to play Hyper Light Drifter at PAX East this year and the staff loved it so much we chose it for our PAXpocalpyse list. And now I’m getting the chance to play it early in my living room thanks to a backers-only beta. The PC beta was originally supposed to be available from October 3rd through the 5th, but after some “internal discussions, the team decided to extend the beta to the 31st. I couldn’t be happier, and I’ll admit – I’ve had a hard time putting it down. (more…)
This is where my review of Borderlands: The Pre-Sequel would be, if I had received the game on time. I received a free code for the game – a “Certificate of Appreciation” – from Gearbox when I went to their panel at PAX East. PAX Prime attendees of their panel also got Certificates. But many people who received these Certificates are just now getting game codes – or still waiting for them – three days after the game was released. (more…)
Every time I sit down to play a game based on some sort of real life sport, the same dilemma runs through my head… why am I playing the virtual version of something I can do out in the real world? I may not be able to putt like Woods, score like Beckham, or run absurdly fast like Bolt, but I can head down to the nearest playing field and make a decent go at it. However, those games allow a form of wish fulfillment to take place on the part of the player, giving them the chance for the sport to be recreated at its highest level. Pool, on the other hand, is a more two-dimensional sport. There is only so much you can do standing around some green felt, holding a stick, and smacking around some balls. There is no management simulation, no on-the-fly formation changes and tactics, no real pop culture icons of the sport. On top of that, pool has that ease of access that American football and the like do not. When you can head down to a local drinking hole, pop a few coins into a table, and play, why does virtual pool need to exist? That’s the question VooFoo Studio attempts to answer with Pure Pool.
And you know what? It’s answered startlingly well. (more…)
EGX London, formerly known as the Eurogamer Expo, finally gives UK players a chance to their hand at unreleased games after all the other big Summer shows: E3, PAX Prime, Gamescom, and TGS. It sits at the right time of year too! I always tend to get a bit down on games over the Summer when my consoles sit mostly unused.After playing a dozen of the biggest games scheduled to release over the next nine months, I’m excited to finally charge a DualShock 4 again.On top of that, talking to so many gamers in one place really gives you a nice vertical slice of where the industry sits at the moment. But first… the games! (more…)
The games go bump in the night this October and gamers will have more than a few chances to scare themselves silly this month. Between Alien: Isolation, The Evil Within, and Costume Quests 2, your All Hallows Eve can be a scary good time. What else is the Warp Zoned staff interested in during 2014’s tenth month? Read on to find out… (more…)
Believe it or not, but Destiny didn’t dominate the gaming time of the Warp Zoned staff last month. Instead, there was much backlog playing along with preparation for some of October’s big new releases. Are we out of touch? Nah, most people would say that we play by our own rules… (more…)
Nintendo confuses me at times. On one hand, their studios are among the best. Nobody can deny that when an official Nintendo game is released, it will likely be a great title. On the other hand, some of their internal practices are questionable at best. Case in point: Nintendo of America’s handling of Club Nintendo. Many diehard fans (myself included) have been left scratching their heads at some of the Big N’s decisions. What started off as an amazing way to get Nintendo swag has devolved into a barren wasteland of repeating digital games and greeting cards.
That’s not to say it’s all bad. The digital offerings we get every month are appreciated (although I would like to have more third party Virtual Console titles), and they are reasonably priced. The limited-edition freebies, such as the Smash Bros. soundtrack and Hyrule Warriors DLC are a step in the right direction, but with Nintendo’s merchandising partners and deep pockets, one wonders why the physical rewards are near non-existent. Do they not feel physical rewards are economically viable? Are they just liquidating old inventory before bringing out a new wave of products? Did they run out of ideas, or do they just not care anymore? The truth is that we’ll never know why Nintendo is giving their North American fans the cold shoulder. We may never see an actual renaissance of Club Nintendo rewards, but here are a few ways Nintendo could fix Club Nintendo in the eyes of many gamers. (more…)
In the television world, the finale is perhaps the most important episode of the season. It needs to be exciting and emotional. It needs to provide closure, while at the same time end on a cliffhanger and leave unanswered questions. How else could we remain interested in the show during that excruciating, seven-month wait until the next season? This rings true for the current season of The Walking Dead TV series. Rick and the gang are once again in a dire situation, and we don’t know what’s going to happen next. What happened to Beth? What do the residents of Terminus want? Will we riot if Daryl dies? See, now I’m getting anxious just talking about it. OK, back on track.
In order for the season finale to pack a punch, you need the prior episode to provide a good set up – which usually means a duller entry. This is not bad; it just slows down the momentum a bit. But it is necessary in order to make the finale that much stronger. A calm before the storm, if you will. Ergo, Season 2 of the The Walking Dead video game is no different from its television counterpart. As we draw ever closer to the conclusion of the season, we need to have the penultimate preparation episode – as we get ready for the end. Episode 4 follows this same mantra, giving us a notably slower episode, but still enjoyable in its own right. (more…)