Lego Jurassic World Review: Spared (Mostly) No Expense
PS Store Today: Madden NFL 16, Until Dawn, Mega Man Legacy Collection, more
Nintendo plans to reissue rare Amiibo figures (Little Mac, Villager, Marth, more) this Fall
Super Mario Maker's coolest player-created courses include a wild roller coaster, a shooter, a puzzle platformer, and more
Nintendo Download: The Bridge, LBX Little Battlers Experience, 3D Gunstar Heroes, more
Daily Scoop: August 27, 2015 – Always so much to do
Rainbow Mika joins Street Fighter V and will be playable at PAX Prime this weekend
Nintendo Download: Disney Infinity Star Wars, Runbow, Sin & Punishment 1 & 2
Nintendo dates Star Fox Zero, Fatal Frame 5, Devil’s Third, and more games for this Fall
Cliff Bleszinski’s Project BlueStreak officially unveiled as LawBreakers
Most Recent: Top Story
The Mega Man series is built on patterns. Every time out, a robotic warrior clad in blue battles eight “Robot Masters” in an order chosen by the player. As he pushes through the game, Mega Man acquires an arsenal of new weapons from the vanquished Robot Masters. And after defeating all of them, he challenges the evil Dr. Wily in a fiendishly hard multi-leveled fortress. After delivering the final blow (usually with the game’s worst weapon), Mega Man rides off into the sunset, ready to return if the world needs him again.
I know these patterns. I first learned them in 1987 with the release of Mega Man for the NES, and I received a refresher course roughly every year thereafter thanks to the five sequels that followed. Through trial and error (and believe me, there were many, many trials), I eventually learned how to traverse each game’s set of levels with near flawless accuracy.
After ignoring the series for several years, Capcom decided to compile the first six entries into the recently released Mega Man Legacy Collection. I still know the patterns, but even two decades removed from their original release, the games included in the Mega Man Legacy Collection hold up in a way that few do. (more…)
Three years of Kickstart This! have come and gone, and I thought we would celebrate this milestone in Warp Zoned’s history by looking back at some of the games that have graced the series, from the lucky projects that found success with the help of contributors, to those who missed the mark. (more…)
Jurassic Park holds a very special place in my heart. When I first read the novel at 12 years old, I remember closing it and saying to myself, “This needs to be made into a movie.” Little did I know that Stephen Spielberg was already filming the movie as I was reading it. And when the movie came out, it was an amazing experience. After seeing it in the theater, I remember being scared to death as I was riding my bike home, thinking that every noise was a Dilophosaurus hunting me down. Weeks later, I saved my Chuck E. Cheese tickets just to get a raptor stuffed animal and collected Jurassic Park trading cards. I even supersized my Extra Value Meals at McDonalds in order to get the collector’s cups. I was fully engulfed in the dino-mania that was sweeping the globe. Everything about Jurassic Park was amazing, with one exception… the video games.
The Jurassic Park games for the Super Nintendo and Sega Genesis were completely different, but unfortunately, neither hit that high standard set by the book and movie. I rented Jurassic Park for the Super Nintendo and found the mixture of overhead exploration and first-person shooter to be quite shallow. My friend had the Sega Genesis game, and while I did enjoy the graphics, animation, and 2D style, I found it too difficult to enjoy. Since then, I haven’t really found a Jurassic Park game that I enjoyed – that is, until Lego Jurassic World. Playing it brought back fond memories of growing up watching these movies, and while it isn’t perfect, Lego Jurassic World is still a fun romp. (more…)
It’s a rare game that credits the composer as a co-developer, but that’s what you get with Spectra, an overhead racing game that’s set to a chiptune soundtrack created by Niamh “Chipzel” Houston (best known for her work on Super Hexagon). British developer Gateway Interactive took her bleeps and bloops and laid them over a procedurally-generated raceway that expands out into space using arcade-style wireframe graphics. The music and visuals complement each other nicely, but Spectra’s “keep it simple” style goes a bit too far. (more…)
It’s been a slow Summer, and while August is still technically a part of the season, a lot of intriguing games will be available this month. From a ton of retro classics to a handful of remakes to several wholly original titles, there’s going to be a lot to play in August. And you can find out exactly what the Warp Zoned staff is most interested in after the break. (more…)
Can this lazy Summer get any lazier? Probably… but the Warp Zoned staff is keeping busy with their backlogs and playing a variety of games on their phones. Can’t you just feel the excitement in the air? Maybe you need to know exactly what we’re playing, and you can find that after the break. (more…)
It’s been a hair over three years since we published the first edition of Kickstart This! here at Warp Zoned. In anticipation of the July 30th anniversary, we got in contact with many of the developers behind the campaigns we highlighted in these last three years. We figured now was a good time to find out what happened to the successful developers and if the failed campaigns were able evolve into something else (or were simply never meant to be). So look out for a wide array of features and articles coming in August.
But before that birthday bash, let us turn our attentions to three fantastic new games vying for your cash. This time we have haunting action RPG Soul Keepers, space RTS XO, and lastly, the quirky Toronto-based The Wizards of Trinity Bellwoods.
Let’s keep those hipsters at bay! Um, that will make more sense later (more…)
Unlike many in the video game community, I don’t have fond memories of gaming as a child. It wasn’t until I was 13 or 14 when I got a PS2 for Christmas that I got serious about my gaming. Before that, video games were an entirely foreign concept to me, though I did play my sister’s Super Nintendo from time to time. We’d play Super Mario Bros., Donkey Kong Country, and Paperboy 2; it was the only time when we weren’t trying to kill each other. My dad was into games back then too, playing old adventure games like Riven and Myst.
As my interest in gaming grew, so too did my interest in gaming’s history. Time and time again in my halfhearted and aimless research I became aware of the fanboy subculture. In those days, I was a Sony fanboy, but the art of emotionally investing in a multi-million dollar company that didn’t care about its individual customers was more refined in the height of the Sega and Nintendo wars. (more…)