Most Recent: Top Story

Content Crash #12: Should Game Journalists Be Good at Games?

Welcome everyone to the Content Crash podcast. I’m your host, Dan Hartnack. And with me, as always, is Keno Eastmond.

We’re chasing a number of stories this time including another look back at Gamescom 2017 and PAX West 2017 and the possible plotline for Half-Life 2: Episode 3. But the one discussion I’d like to have is if game journalists should be good at game.

This question came about because a journalist from VentureBeat uploaded a video of a playthrough of Cuphead. Recorded during Gamescom, Cuphead is an upcoming side-scrolling shooter with a highly-stylized Disney feel, and it looks amazing. But anyway, the journalist uploaded a video of his experience with Cuphead and he is just downright bad at the game.

So, should game journalists be good at games? Let’s discuss it.


You can subscribe to the Content Crash podcast on YouTube or SoundCloud.

Posted in PC, Podcast, Top Story, Xbox One | Tagged

The Scientifically Proven Best Video Games of All Time #22: Super Mario Kart

“The Scientifically Proven Best Video Games of All Time” is a statistical meta-analysis of 44 “Best Video Games of All Time” lists that were published between 1995 and 2016. Catch up on how we decided to sort the games and the rest of the Top 100 in the Introduction.

You can also help support the completion of this project through Patreon.

Even from its earliest days, the personalities behind the video game industry looked to pro wrestling’s combination of spectacle and soap opera for tips on how to behave. This dedication to competition came to a head in the early 90s when Nintendo and Sega engaged in the first “Console War.”

Beginning with the “Genesis Does What Nintendon’t” campaign in 1990, Sega began mercilessly picking at their rival over a variety of claims, some provable and some not. But that was just a warm-up for the infamous “Blast Processing” campaign and Nintendo’s eventual reply of asking their fans to “Play It Loud.” The Genesis and Super NES used these advertisements to compete in a head-to-head contest for the love and support of gamers everywhere, but the heaviest fighting actually took place on playgrounds and lunch tables between kids that weren’t even old enough to shave.

No game better symbolized this battleground of friend-versus-friend than Super Mario Kart. (more…)

Posted in Features, Retro, SPBVGOAT, Top Story, Wii, Wii U | Tagged

PAX West 2017 Notebook: Nintendo’s Nindies Summer Showcase

Nintendo brought a fresh batch of Nindies games into the spotlight today during their Nindies Summer Showcase. Over the span of 22 minutes, a ton of new indie games were announced for the Switch during a rapid-fire, blink-and-you’ll-miss-it stream. Luckily, I had my handy notebook ready, so here’s a complete breakdown of the games that were shown. (more…)

Posted in 3DS, Features, Previews, Switch, Top Story | Tagged , , ,

Kickstart This! Lona: Realm of Colors

I like to think I put my money where my mouth is, and this is very true of my relationship with Kickstarter. You could say I have something of a small obsession with helping other creatives get their projects off the ground. I jumped on the Yooka-Laylee bandwagon, funded inverted-planet flyer InnerSpace (which is now getting a console release), and still hold out hope that Knite & The Ghost Lights will see the light of day.

My most recent campaign contribution was to the shiny PELDA Pro battery case for the Nintendo Switch, because, like Gollum, I wants it! That means I cannot really afford to fund any more games. Which is a shame, because if I could, I would be funding Lona: Realm of Colors (even if they do spell “colour” wrong).

Paint brushes at the ready… (more…)

Posted in Features, PC, Top Story |


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Content Crash #11: Gamescom 2017 In Review

Welcome to the Content Crash podcast, I’m your host, Dan Hartnack. With me, as always, is Keno Eastmond.

It’s kind of a crazy week because it’s Gamescom week… the European E3, as I’ve said before. We got to see a couple of new things announced, as well as a couple of feature announcements for certain games. It’s been a fairly quiet affair, but there’s plenty of cool stuff out there.

So let’s talk about it!


You can subscribe to the Content Crash podcast on YouTube or SoundCloud.

Posted in 3DS, Mobile, PC, Podcast, PS4, Switch, Top Story, Xbox One | Tagged

The Scientifically Proven Best Video Games of All Time #100: Pong

“The Scientifically Proven Best Video Games of All Time” is a statistical meta-analysis of 44 “Best Video Games of All Time” lists that were published between 1995 and 2016. Catch up on how we decided to sort the games and the rest of the Top 100 in the Introduction.

You can also help support the completion of this project through Patreon.

Why were early game developers so fixated on bouncing a ball back and forth?

It’s hard to pinpoint the very first video game, but it most likely belongs to A.S. Douglas and OXO. This electronic version of Tic-Tac-Toe was created by Douglas in 1952 to support his doctoral thesis, Interactions Between Human and Computer. But after that, the only question early gamemakers wanted to ask was, “Tennis, anyone?”

William Higinbotham was probably unfamiliar with OXO when he unleashed Tennis For Two on the world on October 18, 1958. Presented to the public during an open house at the Brookhaven National Laboratory, the game harnessed the pulses of an oscilloscope to give players the illusion of a playing field with a net in the center and a ball bouncing back and forth. Unlike Douglas, Higinbotham was trying to wow a crowd with the possibilities of science and add a little pizazz to the BNL’s normally staid event:

“The instruction book that came with the computer described how to plot trajectories and bouncing shapes, for research. I thought, ‘Hell, this would make a good game.’ It took me four hours to design one and a technician a couple of weeks to put it together. Everybody stood in line to play. The other exhibits were pretty static, obviously. The game seemed to me sort of an obvious thing.”

After the open house, Higinbotham’s invention was dismantled, and his status as a game development pioneer was forgotten… until the early 70s when he was dragged into the legal battle between Table Tennis and Pong. (more…)

Posted in Features, Retro, SPBVGOAT, Top Story | Tagged

Content Crash #10: Gamescom 2017 Preview

What’s going on everyone? Welcome to the Content Crash podcast, I am your host, Dan Hartnack. With me this time is my co-host, Keno Eastmond.

This week we’re going to give you a preview of Gamescom 2017. If you’re familiar, Gamescom is the European version of E3. It’s held annually in Cologne, Germany, and it’s been around since 2009. A lot of the European developers use Gamescom to show off their stuff and it’s held in mid-August as something of a followup to E3.

The show’s going to kick off on August 22, so let’s get to it.


You can subscribe to the Content Crash podcast on YouTube or SoundCloud.

Posted in 3DS, Mobile, PC, Podcast, PS4, Switch, Top Story, Vita, Xbox One | Tagged

Content Crash #9: Kickstarter Successes and Failures

Welcome everyone to the Content Crash podcast. I’m your host, Dan Hartnack. With me, as always, is Keno Eastmond.

For today’s topic, we’re going to talk about Kickstarter and all the successes and failures of games that have passed through there.

This was kind of inspired by Unsung Story, a game that was Kickstarted back in 2014. It’s been a big slog since then, and the developer recently made a big announcement that has seemingly turned it into one of the biggest failures I’ve ever seen in the Kickstarter world.

So we’ll talk about Unsung Story and a few other Kickstarter veterans in this week’s episode of Content Crash.


You can subscribe to the Content Crash podcast on YouTube or SoundCloud.

Posted in Podcast, Top Story |