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Most Recent: 3DS
It’s another slim week for new releases as we continue to suffer through the dog days of Summer. Here’s what will be available this week:
- One Piece Unlimited World Red, a new game adaptation of the popular manga, will be published by Bandai Namco for the 3DS and PS3, and Wii U (as a Wii U eShop exclusive).
- Scooby Doo & Looney Tunes Cartoon Universe: Adventure will mash together the two cartoons on the 3DS.
- And Garfield’s Wild Ride brings everyone’s favorite cat to the PC in a Jetpack Joyride-type game.
Yup, that’s it.
Lively discussion was the order of business during Nintendo’s 74th Annual General Meeting of Shareholders, which was held on June 27. The consolemaker released the English translation of that meeting yesterday, giving the public a glimpse inside the gloriously weird world that Nintendo created for one afternoon.
Most questioners kept things professional by asking about company President Satoru Iwata’s health (he had to skip the meeting for medical reasons), offering congratulations on the launch of Mario Kart 8, and praising Nintendo’s E3 Digital Event. But I think the highlight of the Q&A was definitely the shareholder who told Nintendo executives that all this talk about video games made him angry:
I do not understand video games and I even feel angry because, at Nintendo’s shareholders’ meetings, the shareholders always discuss things relating to video games or such childish topics as “what the future of video games should be,” while I, for one, was flabbergasted that Mr. Iwata continues to hold his position although he had said that he would resign if the company’s performance were bad. I hope that Nintendo’s shareholders’ meeting will become an opportunity where the shareholders discuss the company’s business operations from the viewpoints of capital gain and dividends.
Sensing an opportunity to vent some frustration, Senior Managing Director Genyo Takeda sarcastically referred to the question as a “valuable opinion” before passing it to Tatsumi Kimishima, General Manager of Corporate Analysis & Administration. Kimishima refrained from calling the investor stupid, but he very obviously pointed out that video game discussion occurs at shareholder meetings because Nintendo is a company that makes video games: “As an entertainment company, it is also very important for us to inform our shareholders about the kinds of entertainment Nintendo offers, including video game content.”
Aside from that lunacy, the afternoon was saved when another shareholder straight up asked for free games:
Would you please give us something related to Nintendo as a shareholder perk? I do not think hardware systems should be given to shareholders due to their high costs, but games like “Tingle’s Balloon Fight DS” and “Game & Watch Collection,” which were presents to Club Nintendo members, could be good options.
Kimishima came through again by diplomatically telling the questioner that they’re going to stick with dividends for now.
Of course, neither of these responses can hold a candle to Take-Two CEO Strauss Zelnick’s takedown of the investor who asked about Grand Theft Auto V in 2009 (more than two years before it was officially announced): “We’re not going to announce it. We’re not going to announce when we’re going to announce it. And we’re not going to announce the strategy about announcing it or about when we’re going to announce it either, or about the announcement strategy surrounding the announcement of the strategy. Any other questions?”
Nope, that covers it.
How can you not be intrigued by a game known as Bombing Bastards? The game, which is an homage to the Bomberman franchise, is now available through the Wii U eShop courtesy of developer Sanuk Games. And it’s joined by another uniquely named homage (this time to lucha libre wrestling): Guacamelee! Super Turbo Championship Edition.
Over on the 3DS, players will be able to download Squids Odyssey for the first time. The game is actually an enhanced compilation of two other games (Squids and Squids Wild West) and is described as “a unique mix of an action and turn-based RPG.”
More information on all of these games, as well as many more (including the Wii U release of Mario Tennis: Power Tour), can be found after the break. (more…)
Just like The Legend of Zelda‘s Second Quest, Yacht Club Games’ Shovel Knight includes a series of secret codes that activate special conditions when they’re entered as your name at the New Game screen. So far, the developers have revealed four official codes, including perhaps the greatest code to ever grace any game ever: Butt Mode.
If you use “X&BUTT” as your name, several common words in the dialogue (Shovel, Knight, Health, Magic, and others) will be replaced by the word “butt.” So, for example, Shovel Knight becomes “Butt Butt.” Well played, Yacht Club. Other officially released codes include “J&2JMP!” (Super Jump), “J&!JSMP” (Moon Jump), and “IM&SGC14″ (Iron Man of Gaming Mode, a timed version of Mole Knight’s stage created for the Iron Man of Gaming event).
But the developers also created the “Gimme the Dirt” tier for their Kickstarter campaign, so there are a lot more cheat codes out there. More than 300 backers pledged enough to receive an “exclusive” code and the Internet, naturally, is trying to brute force their way into figuring out what all of them do. A Google Doc has been created to compile every working code and a few of my favorites include:
- “ENTSSYSQ” – New Game+
- “QMPGLCRA” – Enemies Are 8 Times Stronger
- “KYRNMAPC” – Sudden Death Boss Battles
- “FCCKJOIQ” – Pogo Bounce (AKA DuckTales Mode)
Go on, try a few out yourself. With hundreds of combinations, Shovel Knight will have enough staying power to last you all Summer.
Two of the most buzzed-about games going into the 2014 E3 Expo was Turtle Rock’s Evolve and Hello Games’ No Man’s Sky. Not surprisingly, both games cleaned up in this year’s Best of E3 2014 Game Critics Awards.
Evolve tallied four wins including “Best of Show,” “Best Console Game,” “Best Action Game,” and “Best Online Multiplayer.” No Man’s Sky traded on its unique reputation while on its way to winning “Best Original Game” and “Best Independent Game” as well as a “Special Commendation For Innovation.”
No other game was honored in multiple categories though Super Smash Bros. For 3DS was selected as “Best Handheld/Mobile Game” and Super Smash Bros. For Wii U took home “Best Fighting Game.”
A complete list of this year’s winners can be found after the break. (more…)
That’s right, it’s time for football (or soccer, for the average American reader and editor). World Cup fever has landed and is now in full swing like the Rio Carnival. It has been a tournament of surprises, with the current World Cup champions knocked out by the second game, along with perennial contenders England (but I’m Scottish, so the less said about Luis Suarez’s two beautiful goals, the better).
There are a number of great Kickstarter campaigns in full force as well, and instead of placing bets on goals scored or corners won, perhaps think about donating some of that cash to these fine projects. We have the amazingly named Catlateral Damage, top-down 2D action-adventure Midora, and 2D puzzle-platformer For My Brother. On top of that, there is also a side-scrolling space shooter known as Temporus, the stealth ninja mastery of Twin Souls, and the 8-bit existential journey of Glitch.
Let’s go for the goal! (more…)
Keiji Inafune and his team at Comcept have released a new gameplay trailer for Mighty No. 9, their spiritual successor to Inafune’s world famous Mega Man series.
Today’s trailer is an update to Mighty No. 9′s May trailer in that it once again focuses on the industrial locale that Mighty No. 5 calls home and the icy domain of Mighty No. 2. Go Mighty go!
Thanks to its hugely successful Kickstarter campaign, Comcept will release Mighty No. 9 for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.
A lot of first-person shooter games were released during this past generation. Hell, it’s more than just a lot. It was an outright epidemic. It seems like someone released a new FPS every week. But what’s odd about this phenomenon is that a good majority of these genre titles only came out for consoles. The handheld systems were all but forgotten. Sure, there were a few exceptions to the rule, but for the most part, first-person shooters avoided the handheld systems like a red barrel (because as you know, it’s never good to stand next to a red barrel). Aside from the Call of Duty games, there weren’t a whole lot of options for those of us who liked their FPSs on the go.
Enter Moon, a title for the original Nintendo DS. Throwing caution to the wind, the developers at Renegade Kid felt that the popular system would be a perfect fit for their mature, story-driven first-person shooter. And it paid off. Moon released to positive reviews, with many praising the game’s graphics, framerate, and moody atmosphere. And although many clamored for a sequel, the rights for the title were held by Mastiff Games, and the Moon IP was stuck, stranded in suspended animation. Until now. (more…)