New Releases: XCOM 2, Gravity Rush Remastered, Megadimension Neptunia VII, More
Sony reconfirms 2016 release date for The Last Guardian as PS4 sells 6 million consoles during holiday season
Bayonetta and Corrin will be available to download for Super Smash Bros. 3DS/Wii U this week; See them battle it out in a new trailer
WB Games and TT Games will release Lego Star Wars: The Force Awakens on June 28
Nintendo Download: Minecraft: Story Mode, Mario & Luigi: Paper Jam, SMB3 GBA, more
The Games of February 2016
Daily Scoop: February 5, 2016 – Huge sale happening at Steam
New trailer shows off the enhancements added to Legend of Zelda: Twilight Princess HD
Warpback: What We Played in January 2016
Xbox Store Today: Marvel Puzzle Quest, Dad Beat Dads, Krinkle Krusher, more
Most Recent: Etcetera
Watch the Legend of Zelda: Symphony of the Goddesses performance from The Late Show With Stephen Colbert right here
Nintendo’s promotional push for The Legend of Zelda: Tri Force Heroes began last night with an appearance by the Symphony of the Goddesses orchestra on The Late Show With Stephen Colbert. In addition to performing music from the upcoming 3DS title, the orchestra ripped through a medley of music from the entire series including The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, and Skyward Sword.
The producers even transformed Colbert’s famous “stained glass” ceiling into a fresco depicting Link and Zelda over the years. “Rejoice, nerds! This is the music that awaits you in heaven,” Colbert added when a video of the performance was uploaded to YouTube.
The Legend of Zelda: Tri Force Heroes will be released for the 3DS on October 23.
Stephen Colbert will welcome The Legend of Zelda: Symphony of the Goddesses to The Late Show on October 13
Get ready to program your DVRs, the orchestra behind The Legend of Zelda: Symphony of the Goddesses will be appearing on The Late Show With Stephen Colbert next week. Scheduled to appear alongside Sarah Silverman and Elijah Wood on Tuesday, October 13, the musical troupe will promote the upcoming release of The Legend of Zelda: Tri Force Heroes with a medley of songs from the game.
You know what… I betcha Elijah Wood and Sarah Silverman would both work really well as Link and Zelda if a live-action adaptation of The Legend of Zelda ever gets produced.
Embedded above is the first trailer for The Gamechangers, a made-for-TV movie that’s set to depict Rockstar’s rise and the development of Grand Theft Auto III, Vice City, and San Andreas. Starring Daniel Radcliffe as Sam Houser, the movie will also showcase the developer’s legal battle with the dreaded, and now disbarred, Jack Thompson (played here by Bill Paxton). Scheduled to air in the UK on BBC Two on September 15, the film’s plot description seems to play a bit fast and loose with the truth:
[T]he game’s violent gameplay leads to fierce opposition: from parents worried about its impact on children; from politicians, fearful of its influence; and, above all, from campaigners fighting to prevent the game being played by minors.
At the vanguard of this crusade is the formidable Christian lawyer Jack Thompson, a man determined to do whatever he can to stop the relentless rise of the game and its influence on children. The Gamechangers tells the story of how British game designers pushed boundaries into uncharted territory, of how those fighting GTA became consumed by a battle which overwhelmed their lives, and how the subsequent fallout threatened to bring down leading players on both sides.
While I suppose that all of that is technically accurate, it gives Thompson a much bigger role than he had in the real-life tale. However, I’ve got my fingers crossed that the film ends with Harry Potter yelling “Game over, man!” at Hudson after his courtroom defeat.
Are you ready for your first look at Michael Fassbender in costume for the Assassin’s Creed movie? Then I suggest you head over to Yahoo right now.
Fassbender will star as Callum Lynch, a man who uses the Animus to experience the life of Aguilar, an ancestor in 15th century Spain. As an Assassin, Aguilar (and Lynch) will battle the Knights Templar in the film. Neither character will be familiar to fans of the games, but Ubisoft plans to incorporate Aguilar (and the events of the film) into the franchise’s sprawling story.
Assassin’s Creed will also star Marion Cotillard, Michael Kenneth Williams, and Ariane Labed. Filming is expected to begin today and the movie should arrive on theaters on December 21, 2016.
Recently, 2 Player Productions wrapped production on Double Fine Adventure, a documentary series that followed the development of Broken Age. It was revolutionary in the gaming scene, being the only documentary to ever follow a studio developing a game from its conceptualization through its release and aftermath. Before it, the average game player had only ever seen brief snippets of development from single-person games or small indie teams. Double Fine was the first developer to pull back that curtain on game development, a feat arguably more important than its rocketing of Kickstarter into the mainstream, and unquestionably having a bigger impact on the industry and the community than Broken Age itself. If we’re being honest, Double Fine completely mismanaged their Kickstarter funds, and Broken Age isn’t great. But by “showing how the sausage gets made,” as studio founder Tim Schafer put it, Double Fine made their campaign more than worth it, and left a long-lasting contribution to the industry.
Until DFA came out, game development was a mystical secret that no one outside the industry could begin to comprehend. So much of it was mysterious that many who wanted to be in the industry viewed it with rose-tinted glasses: a dream job where they could play all day. All we knew about game development beforehand were the two extremes. There were the developers that talked in interviews about how great it was, coming to work and hanging out with cool people, getting to create great games that everybody loves. We also read the headlines about developers losing their jobs, and studios being shut down. That or it was about developers going mad in “crunch time” having to work 80 hour weeks. In fact, Double Fine gives us a good example with the Tim Schafter episode of G4’s Icons, when he took us briefly behind the scenes of production on Psychonauts.
We never knew what it was really like, not until Double Fine showed us. (more…)
Gearbox Software, Take-Two Interactive, and Lionsgate have announced they are teaming up with producers Avi and Ari Arad to create a Borderlands movie. The fivesome’s current plan is to go big with Borderlands and turn it into a “tentpole” film that’s befitting of the Borderlands name.
For a better reference point, it might be helpful to look at some of the past projects that Avi and Ari Arad have been responsible for. The executives got their start in the comic book realm, producing Blade for New Line, X-Men for Fox, and Spider-Man for Sony. They’ve also helped guide those franchises through multiple sequels and even a reboot or two (yes, they’re also responsible for X-Men: The Last Stand and The Amazing Spider-Man 2). More recently, the duo has branched out into video game adaptations, with plans to produce films based on Uncharted and Metal Gear Solid.
Lionsgate also sees the potential in a Borderlands film, with Co-Chairs Rob Friedman and Patrick Wachsberger quoted as saying: “The Borderlands games don’t pull any punches, and we’ll make the movie with the same in-your-face attitude that has made the series a blockbuster mega-franchise.”
That said, the adaptation is currently lacking actors, writers, and a director… so it might be a long time before we get to see it. Hopefully, we’ll learn more about the Borderlands movie during the “Inside Gearbox Software” panel, which will be held at PAX Prime later today.
Although the Kickstarter campaign for Red Ash: The Indelible Legend failed, the Red Ash anime campaign (Red Ash: Magicicada) actually succeeded, reaching its goal with a day to spare, and ultimately pulling in $162,882.
Well, that just wasn’t good enough for Studio 4℃, who have now set up their own crowdfunding page to
squeeze more money from fans secure more money to extend the run time of the anime film. The new campaign is asking for $127,118 and, unlike on Kickstarter, Studio 4℃ will be getting all the money donated whether or not they hit that goal.
This new campaign begins several weeks after the Red Ash video game had to be bailed out by Chinese publisher Fuze. Comcept’s first game, Mighty No. 9, has also suffered its own problems in recent days as it was quietly delayed.
People can spend their money on whatever they like, but I am not happy with the way Comcept and Studio 4℃ have handled Red Ash: The Indelible Legend and Red Ash: Magicicada. I’m sure many others agree with me.