Bethesda will bring Quake Champions, Prey, Elder Scrolls Legends, and ESO Morrowind to PAX East 2017
New Retail Releases: Halo Wars 2, Berserk and the Band of the Hawk
Get a quick glimpse at Tom Savini's "Custom Jason" in Friday the 13th: The Game
Telltale Games is hiring for at least one unannounced project
Daily Scoop: February 16, 2017 - Devil May Cry 4 Sale at Steam
Microsoft’s “Epic 2017” includes Crackdown 3, Sea of Thieves, Tacoma, Cuphead, and more
Retro-themed brawler Full Metal Furies will be out this year from Cellar Door Games
Bandai Namco will release a Free Update and DB Super Pack 2 for Dragon Ball Xenoverse 2 next week
Square Enix tapes Tales producer Hideo Baba to develop Project Prelude Rune
Chroma Squad will be available for PS4 and Xbox One this May
Most Recent: Etcetera
Maybe it’s just me, but the “set traps to capture bad guys” genre of games seems like it should be bigger. There’s Night Trap and Tecmo’s Deception series, but I’m having trouble coming up with any others.
Even though Christmas was a few days ago, it’s still a great time for Christmas movies, and 8-Bit Cinema has gifted us their latest video… Home Alone. This time, the “What If It Was A Game?” troupe has transformed Kevin McAllister’s battle against the Wet Bandits into an overhead action RPG similar to The Legend of Zelda (naturally, The Old Man is portrayed by Old Man Marley).
While 8-Bit Cinema normally gives new and classic movies the game adaptations they never had, several different games based on the Home Alone franchise have been released over the years, including one for the NES. The real game is a side-scroller, but it’s functionally identical to 8-Bit Cinema’s adaptation.
Gravity Rush 2 will be released exclusively for the PS4 on January 20, but fans who want to know what happened after the end of the first game should check out Gravity Rush: Overture (The Animation), an animated interquel that fills in the gaps between the sequel and its predecessor. Part 1 is embedded above and Part 2 can be found after the break.
And if you can’t wait to try out Gravity Rush 2, a demo is now available to download from the PlayStation Store. (more…)
Universal Studios Japan has given fans their first look at “Super Nintendo World,” which will open in 2020. The first Nintendo-themed area for the amusement park chain will celebrate its grand opening just before the Summer Olympics in Tokyo, and a brand new conceptual rendering has given us a glimpse at Peach’s Castle and Bowser’s Castle.
Universal has announced plans to spend nearly half a billion dollars to build the massive attraction:
Super Nintendo World will be comprised of expansive and multilevel environments filled with unprecedented, state-of-the-art rides, interactive areas, shops and restaurants, all featuring Nintendo’s most popular characters and games. Development cost at Universal Studios Japan is currently expected to exceed 50 billion Yen [$433,520,000]. Super Nintendo World will be developed mainly using the park’s current parking area and part of an area designated for future expansion.
In addition to the sights and sounds of the Mushroom Kingdom, Universal has promised that “Super Nintendo World” will stimulate “all five senses” for Nintendo fans. Perhaps Link’s recipe file from The Legend of Zelda: Breath of the Wild will make its way onto the menu at “Super Nintendo World.”
Universal will also build Nintendo-themed areas at Universal Orlando and Universal Studios Hollywood. Details on those attractions will be announced at a later date.
The “Fantasy” section at your local Barnes & Noble is probably overflowing with adaptations of Blizzard’s biggest franchises. Yesterday, the developer announced their intention to get into the book-publishing business with the launch of their own label, Blizzard Publishing.
“Great stories and inspiring artwork have always been at the heart of everything we do,” said Lydia Bottegoni, the Senior Vice President of Story and Franchise Development at Blizzard Entertainment. “The creation of Blizzard Publishing gives us new opportunities to celebrate the art and stories of our games with Blizzard gamers as well as fantasy and sci-fi fans around the world.”
Blizzard is launching their new venture with World of Warcraft: An Adult Coloring Book, an “epic volume of more than 80 pieces of concept art, sketches, and more.”
The Blizzard Publishing label will also be used to retell some of the expanded universe stories from years part, including a line of reprinted “Blizzard Legends” titles. The first three book in the “Blizzard Legends” line will be Warcraft: The Last Guardian by Jeff Grubb, Warcraft: Lord of the Clans by Christie Golden, and World of Warcraft: Rise of the Horde by Christie Golden. Blizzard will also reprint a series of manga collections, starting with Warcraft Legends: Volume One and Warcraft Legends: Volume Two.
Blizzard Publishing has plans to release a number of additional titles in 2017 including Art of Hearthstone, Cinematic Art of StarCraft, as well as additional novel and manga reissues. All Blizzard Publishing titles can be purchased from the Blizzard Gear online storefront, and many will also be available at your local bookstore.
Kevin Tancharoen directed two feature-length webseries based on the Mortal Kombat saga for Warner Bros. (2011’s Mortal Kombat: Legacy and 2013’s Mortal Kombat: Legacy II), but the studio has also spent the last five years trying to produce a third theatrical adaptation of the fighting franchise. And after all that time, it looks like they may have finally found their director.
According to Variety, Simon McQuoid is in discussions to direct the next Mortal Kombat movie, with Saw‘s James Wan serving as a producer. Lawrence Kasanoff, one of the driving forces behind 1995’s Mortal Kombat and 1997’s Mortal Kombat: Annihilation (and the upcoming Tetris movie), has signed on as an Executive Producer. No actors are currently connected to the third Mortal Kombat film, but Warner Bros. confirmed the film’s script will be written by rookie screenwriter Greg Russo.
Even if you’re a serious film buff, McQuoid’s name is probably something of a question mark. Until now, the filmmaker has worked exclusively in advertising, though Variety notes that his commercials have won multiple awards including a Grand Clio, a D&AD Pencil, and a GRANDY Award.
It looks like The Legend of Zelda: Breath of the Wild won’t be the only new Hyrulian adventure that Nintendo has planned for 2017. The consolemaker has teamed up with Scrap, the winner of USA Today’s “Best Escape Room of 2016” award, to create a Zelda-themed live puzzle experience known as Defenders of the Triforce:
While the words “escape room” might come to mind when describing this new experience, Defenders of the Triforce is so much more than that. Instead of escaping from a locked room, participants work in teams of six to solve a mystery in a huge area, all within a set time limit. The experience will let guests interact with classic items and characters seen in The Legend of Zelda series like the Goron, Zora, and Kokiri tribes. Discovered items can be used to solve puzzles and move forward into other areas, just like in The Legend of Zelda games.
The Defenders of the Triforce Puzzle Tour is currently scheduled to hit eight cities next year, and tickets can be purchased at ScrapZelda.com:
Defenders of the Triforce Puzzle Tour
- San Francisco: January 31 – February 5
- Los Angeles: February 10-12
- San Diego: February 24-25
- Seattle: TBA
- Phoenix: TBA
- Houston: TBA
- Chicago: TBA
- New York: TBA
Hopefully, more dates will be added to the Defenders of the Triforce Puzzle Tour soon.
It’s been a long journey for the Uncharted movie, but director Shawn Levy recently told Collider that filming will begin on the cinematic adaptation next year in the late Spring or early Summer. During a special IMAX screening of Real Steel, Levy’s 2011 robot boxing movie that starred Hugh Jackman, the director laid out his vision for the Uncharted film:
I’ve been interested in this project for years. I’ve played and loved every iteration of the game. I think it’s largely a popularly accepted notion that it’s as cinematic a game as we’ve had, maybe ever, certainly of late. And it’s cinematic in that it’s not only wildly visual, but it’s really rooted in character and a very specific tone and a sense of fun, right? When is the last great, fun, fucking action-dynamic, treasure-hunting movie? Right? It’s not Indiana Jones, it’s not National Treasure; it’s very specific, it’s all kind of anchored in Nathan’s tone.
So I’ve been interested in it, and I’ve just been quietly letting people know I’ve been interested in it, but other people have been involved, I’ve been busy, and a moment finally appeared recently where I was like, “Me! Okay, me!” Sony and the producers involved were like, “Yeah, that actually makes perfect sense.” I’m like, “Yeah! That’s what I’ve been saying for a little while.”
I am unabashedly thrilled to be making that next year.
Levy’s lengthy talk also touched on Joe Carnahan’s script (the A-Team director is still working on it), Indiana Jones versus Nathan Drake (Drake is “much grittier, more naturalistic, real-world, contemporary”), and which actors might be up for the role of Drake (“It’s every actor who is ruggedly handsome, which is to say every movie star, and who looks anything like the square-jawed, chiseled-featured Drake”).
The entire article is worth a read, but Levy isn’t the first director to take a crack at an Uncharted adaptation. Development on the film began in early 2008 and passed through multiple directors and writers (including David O. Russell, Neil Burger, and Seth Gordon) before landing on Levy last month.
Epic Games tried to bring a Gears of War movie to the big screen nearly a decade ago, but as things often do in Hollywood, things fell apart and the adaptation was ultimately canceled. But it looks like Microsoft wants to take another chainsaw stab at the idea…
Announced yesterday during a massive Gears livestream, The Coalition’s Rod Fergusson said that Microsoft is teaming up with Universal to distribute the film. Production will be handled by Scott Stuber and Dylan Clark of Bluegrass Films, who have previously worked on dozens of films including Ted and the upcoming Patriots Day.
While it was too early to speculate about who would play Marcus Fenix, Fergusson did say that the film won’t necessarily be based on the storyline from the games:
When you do a movie like this, you have to… realize that it’s a different medium with a different audience. I think if you were to go in and say, like, “OK, it’s got to be completely 100% faithful to the game canon,” or the story of the game, like, what’s going to end up happening is… it’s not going to be the best movie. The big thing we’re really trying to focus on is making the best Gears movie possible, as opposed to the one that’s the most closest to the game.
The developer later expanded on his plan to create a great movie that’s not wedded to the game’s plot in an interview with Variety:
“I think you have to let the movies be the movies,” Fergusson said. “They’re two different mediums, and two different audiences in some cases, and I think some video game movies in the past have failed because they tried to make a movie for gamers. If you have this great IP with a deep backstory and lots of lore that you can make interesting stories out of it’s great, but if you just go after the gaming audience then it isn’t going to be a successful movie.”
We don’t know when Gears of War will hit theaters, but Gears of War 4 will be available for the PC and Xbox One on October 11 (or four days earlier if you sprung for the Ultimate Edition).