Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
Gears of War 4's motion capture shoot is complete... here's a teaser picture
MotoGP 15 will be available this Spring for PS4, Xbox One, PS3, Xbox 360, and PC
Bruce Campbell joins CoD Advanced Warfare as world's grooviest pilot in Exo Zombies Ep2
Shigeru Miyamoto confirms that Pikmin 4 is in development
4/1: Sony is NOT creating a “PlayStation Flow” underwater VR device
4/1: Dying Light players WILL get superpowers today only
PS Store Today: Axiom Verge, MLB 15: The Show, RBI Baseball 15, more
Daily Scoop: March 31, 2015 – Last day of March
Google adds playable Pac-Man Street View to Google Maps
Most Recent: Mobile
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight!
With just a few weeks to go until Mortal Kombat X‘s April 14th launch, NetherRealm Studios has unveiled the game’s full-length television commercial. It’s mostly comprised of footage we’ve seen before, but it’s interesting to see NetherRealm ask “Who’s Next?” by traveling back to the past.
First, you’ll notice that the soundtrack blares to life courtesy of System of a Down’s 2001 hit, “Chop Suey.” But what you might not notice is that the Mortal Kombat X spot is also a modern riff on the very first commercial used to sell the series. The crowd, the urban setting, even some of the camerawork, can all be linked back to the infamous “Mortal Monday” commercial that was used to promote the console release of Mortal Kombat in 1993.
Mortal Kombat X will be available for the PC, PS4, and Xbox One on April 14. A mobile version for iOS and Android will also be released next month, and a version for PS3 and Xbox 360 owners will be available in the Summer.
Polygon is reporting that MLB Advanced Media’s RBI Baseball 15 will be released for the PS4 and Xbox One on March 31. That means the retro-styled sports game will be going head-to-head with Sony’s MLB 15: The Show, which will also launch on the last day of this month.
Last year’s game, RBI Baseball 14, was a stripped-down sports game that kept things simple. A little too simple, we thought at the time. While still not a modern simulation, RBI 15 will add in several features absent from RBI 14 including full team rosters, stat tracking, and online multiplayer.
RBI Baseball 15 is also in development for the PC and mobile platforms, but MLB Advanced Media wasn’t ready to reveal a release date for those versions just yet.
Well isn’t this a nice Monday morning surprise? Telltale Games has announced the third episode of their Game of Thrones adaptation, The Sword in the Darkness, will be released for all seven platforms this week:
- March 24 - PC, PS3, PS4
- March 25 - Xbox 360, Xbox One
- March 26 - iOS, Android
A new trailer for The Sword in the Darkness has been embedded above and here’s what players can expect as they reach the halfway point of Telltale’s take on George R. R. Martin’s A Song of Ice and Fire saga:
Asher, the exile, heads to Mereen in search of an army to take on the Whitehills. Meanwhile, far across land and sea in Westeros, Mira must deal with the lethal politics of King’s Landing. Her family’s safety is paramount and she will do anything to protect them, but nothing is given freely, and her choice of allies may soon come to haunt her. To the north, in Ironrath, the Whitehill occupation continues. Gryff Whitehill, fourth-born son, is out to prove himself, and brutality and violence grows daily, pushing the Forresters to make far-reaching decisions. Finally, at the Wall, Gared learns that he must head north if he is to help his house survive. But fate is cruel, forcing choices that will change his path forever.
Telltale has been releasing new episodes in their Game of Thrones about two months apart, so expect Episode 4 to launch sometime in late May/early June.
Gamers the world over are still in a state of shock after Nintendo announced they would start developing mobile games. Especially since the “how” of this historic news is still a big question mark. Thankfully, Time Magazine approached Nintendo’s President, Satoru Iwata, to ask the big questions about the company’s mobile push.
According to Iwata, Nintendo is not outsourcing development of their planned mobile titles to DeNA. The consolemaker themselves will develop the games while DeNA offers assistance with the “service side of things.” Iwata also said that famed developer Shigeru Miyamoto may work on mobile titles in the future, but for now, his time is being spent working on a trio of previously-announced Wii U games (Star Fox, Project Guard, Project Giant Robot) that are scheduled to launch in 2015.
Finally, any discussion of the mobile game market will include the big question… Premium or Free-To-Play? According to Iwata, Nintendo is not committing to either scheme and will chose each game’s pricing scheme on a title-by-title basis: “[F]or each title, we will discuss with DeNA and decide the most appropriate payment method. So, specifically to your question, both can be options, and if a new Nintendo-like invention comes of it, then all the better.”
For more insight into Nintendo’s mobile partnership with DeNA, I recommend reading the rest of the Time Magazine interview.
Nintendo and mobile devices have had a shaky relationship for years now. Investment analysts called out the company for ignoring the market (and thus, forgoing the giant piles of money they’d surely make from mobile games), while Nintendo executives reiterated that the time wasn’t right for a mobile move. I guess today’s the day as Nintendo has announced a partnership with Japanese developer DeNA to produce original mobile games based on existing Nintendo characters.
The word “original” is key here as DeNA and Nintendo will definitely not be producing mobile ports of existing 3DS and Wii U games. All Nintendo-branded mobile games will be built from the ground up exclusively for mobile devices and no characters will be off-limits. That means franchises as varied as Super Mario Bros., The Legend of Zelda, Metroid, Star Fox, Mario Kart, or even Pikmin could soon appear on your iPhone or Android device. Who knows, something as niche as Earthbound could even be on its way to an app store near you.
Leveraging the strength of Nintendo’s intellectual property (IP) and game development skills in combination with DeNA’s world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide.
To support this move into the mobile market, Nintendo and DeNA will also collaborate on a unified online membership service that will accessible from mobile devices, PCs, the 3DS, and the Wii U. It’s unknown if this service will replace the existing Nintendo Network as details are currently scarce, but we know it will launch in Fall 2015.
Nintendo and DeNA will announce the first titles for their mobile initiative soon.
Most of the big publishers chose to skip the 2015 edition of PAX East and even those that did attend (like Nintendo and Microsoft) kept their most anticipated projects home. But that didn’t stop a wide variety of indie developers from setting up shop in the Boston Convention & Exhibition Center to wow the assembled masses. These developers set the tone for this year’s expo, which featured a heavy focus on games that attempted to reinterpret classic gameplay concepts for a new generation of players. And the crazy thing is that many of the developers hyping these games looked like they would have been in diapers the first time I fired up an SNES.
It was a welcome sight with the rest of the industry pivoting away from those types of games and towards a competition to see who can push the most polygons. So if you were a fan of gaming in the NES, Super NES, and Genesis days, this PAXpocalypse List is for you. Because these are the games we would have played over and over again if some horrible snow storm had trapped us inside the convention center beyond the last day of the expo. (more…)
BioWare’s Dragon Age: Inquisition won “Game of the Year” at the 2015 SXSW Gaming Awards, but 2014’s other big releases walked away with the rest of the categories.
Middle-Earth: Shadow of Mordor and The Last of Us: Left Behind were the only multi-award winners. Shadow of Mordor collected trophies for “Excellence in Gameplay,” “Excellence in Animation,” and “Excellence in Design and Direction,” while Naughty Dog’s expansion to The Last of Us was awarded with the “Most Valuable Add-On Content” trophy as well as “Most Valuable Character” (for Ellie).
The full list of winners (which also includes Destiny, Far Cry 4, Alien: Isolation, Transistor, Super Smash Bros. For Wii U, and many others) can be found after the break. (more…)
The British Academy of Film and Television Arts (BAFTA) handed out their Game Awards last night and Bungie’s Destiny was awarded “Best Game.” The top prize was Destiny’s only win at the ceremony as the British Academy decided to spread the Game Awards around to many different deserving titles.
However, that didn’t stop Monument Valley from winning big. The mobile title from Ustwo captured the “British Game” award as well as the “Mobile & Handheld” award. Other only other multi-winner last night was Naughty Dog’s The Last of Us: Left Behind, which took home the “Story” award and the “Performer” award for Ashley Johnson’s portrayal of Ellie.
Middle-Earth: Shadow of Mordor, which won “Game of the Year” at the GDC Awards only managed to come away with the “Game Design” award at the BAFTAs. Dragon Age: Inquisition, which won “Game of the Year” at both Geoff Keighley’s Game Awards and the DICE Awards, went home empty-handed at the BAFTAs.
The complete list of winners can be found after the break. (more…)