Sony reconfirms 2016 release date for The Last Guardian as PS4 sells 6 million consoles during holiday season
Bayonetta and Corrin will be available to download for Super Smash Bros. 3DS/Wii U this week; See them battle it out in a new trailer
Nintendo Download: Minecraft: Story Mode, Mario & Luigi: Paper Jam, SMB3 GBA, more
WB Games and TT Games will release Lego Star Wars: The Force Awakens on June 28
New Releases: XCOM 2, Gravity Rush Remastered, Megadimension Neptunia VII, More
Weekly Warp-Up: Doom! Doom! Doom!
New Releases: Unravel, Assassin’s Creed Chronicles, Dying Light: The Following, More
The Games of February 2016
Daily Scoop: February 5, 2016 – Huge sale happening at Steam
New trailer shows off the enhancements added to Legend of Zelda: Twilight Princess HD
Most Recent: Mobile
The Witness was released for the PC and PS4 last week to near universal acclaim, and today developer Jonathan Blow is ready to share some sales figures.
According to a new post on the official website for The Witness (which is titled “Fun Sales Fakts,” by the way), Blow has revealed that the game sold over 100,000 copies in its first week of availability. He also said The Witness has accumulated more than $5 million in gross revenue, which means the total number of copies sold (at $40 per copy) is probably closer to 125,000. Blow added that these numbers absolutely blow away the sales figures for Braid‘s entire first year:
This is a good chunk more revenue in one week than Braid made in its entire first year, from August 2008-September 2009. (Braid initially launched on XBLA in August 2008, and it came to Steam in April 2009). Braid was considered a hit independent game at the time.
However, the “Fun Sales Fakts” news post wasn’t all business for Blow. The developer used the final paragraph to hinted at a bright future for The Witness, writing, “After this, in the near future, we will start investigating the bringing the game to other platforms. Under serious consideration are: iOS, Android, Xbox One, OS X.”
This is great news, but it’s not entirely unexpected. Blow has been talking about a mobile version of The Witness since 2013 and the ESRB outed a possible Xbox One port last month.
The International Center for the History of Electronic Games (ICHEG) at The Strong Museum is once again seeking nominations for its World Video Game Hall of Fame. The Class of 2016 will be announced on May 5, but the museum will solicit suggestions from the general public until February 29. Anyone interested in nominating their favorite game should visit the Hall of Fame’s website, and they should also keep the selection criteria in mind:
- Icon Status: The game is widely recognized and remembered.
- Longevity: The game is more than a passing fad and has enjoyed popularity over time.
- Geographical Reach: The game meets the above criteria across international boundaries.
- Influence: The game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.
Six games were selected for induction in 2015 (Doom, Pac-Man, Pong, Super Mario Bros., Tetris, and World of Warcraft), and a similar number of titles will likely make the cut in May. That means nine games from last year’s shortlist failed to be inducted (Angry Birds, FIFA International Soccer, The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red/Blue, The Sims, Sonic the Hedgehog, and Space Invaders), but they’ll likely be at the top of the suggestion pool again this year.
This year’s finalists will be chosen by an internal advisory committee from the ICHEG, and will be revealed to the public on March 29. The new class of inductees to the World Video Game Hall of Fame will be selected by an international selection committee made up of journalists, scholars, and other individuals familiar with the history of video games and their role in society.
Hello, readers, and welcome back! Let’s blast off in a big way with the first Kickstart This! of 2016. Although January is typically the month people are digging behind the sofa cushions for any spare change, now that payday has passed, a number of smart game developers and studios have recently launched campaigns. By sheer coincidence, all of our choices in this edition come from Canada. First up, we have what is deemed “an immersive sci-fi simulation” with Consortium: The Tower from Interdimensional Games Inc. Next, there’s the Celtic-and-Norse-themed action RPG Dragon of Legends by Thrive Games. Last but not least, there’s whimsical side-scrolling musical adventure Wandersong.
Oh, Canada… (more…)
2K Games and the WWE have announced that they’ve reached an agreement to extend 2K’s contract to make games based on the WWE’s patented brand of professional wrestling. The two companies have yet to officially announce that WWE 2K17 will be released this Fall, but it seems like a good bet in the aftermath of this new multi-year deal.
“2K’s partnership with WWE over the past three years has resulted in a successful and important addition to the Company’s portfolio of profitable franchises,” said David Ismailer, 2K’s Chief Operating Officer. “We are thrilled with the positive momentum of the WWE 2K series, including generating year-over-year growth, as well as the success of WWE SuperCard. We are very pleased to extend our partnership with WWE and look forward to many more years of collaboration.”
“2K’s leadership in authenticity, quality and overall brand dedication has been a perfect complement for WWE,” said Casey Collins, the WWE’s Executive Vice President of Consumer Products. “Our continued partnership ensures WWE remains at the forefront of global video game brands as we continue innovating and publishing our offerings on multiple platforms.”
The most recent game in the franchise, last year’s WWE 2K16, was co-developed by Visual Concepts and Yuke’s. While WWE 2K17 still isn’t official, the publisher did say the two teams will continue to co-develop all future entries in the WWE 2K series.
MLB Advanced Media is stepping up to the plate once again with the announcement that RBI Baseball 16 will be available this Spring. This year’s RBI Baseball 16 cover athlete will be Mookie Lynn Betts, an outfielder for the Boston Red Sox… and possibly the only “MLB” in Major League Baseball history. For their third trip to the plate, MLBAM has promised to include a number of new features in their retro-styled baseball sim including a “rebuilt defensive artificial intelligence system” and more realism on the field than ever before:
RBI Baseball 16 Features
- Defense: A redeveloped defensive AI will introduce new fielding capabilities including dives, wall catches, fake throws and more. This system will give users more control than ever before in making defensive plays.
- Baserunning: Built in part from MLBAM’s award-winning tracking technology, Statcast, baserunners’ abilities will be driven by on-field metrics from the 2015 MLB season.
- Batting: An improved batting engine will feature variable perfect timing. For the best outcome, swing earlier on inside pitches and later on outside pitches.
- Pitching: With a reworked pitching strategy AI, pitchers will play to their individual strengths. For example, a pitcher who features a wide range of velocity will mix speeds more often.
- Season Sim: During season mode play, sim a game or multiple games to quickly advance through the season and into the Postseason – should the team win its division or earn a Wild Card spot.
- Lineup: Modify a team’s lineup pre-game or in-game, including substitution strategies such as double switches. Lineups can be set from a franchise’s 40-man roster or the game’s classic 16-player rosters.
- Graphics: All 30 MLB ballparks will feature a new lighting system based on actual geographic locations, field views and additional hi-resolution realistic design elements.
RBI Baseball 16 is currently in development for the PC, PS4, Xbox One, and mobile devices (iOS and Android).
Jonathan Blow’s The Witness will be available for the PC and PS4 on January 26, and it’s scheduled to make its iOS debut a few months after that. But according to a new Rating Summary published ESRB, the developer plans to bring the puzzle game to the Xbox One as well.
While Blow and his team haven’t made any official announcements about an Xbox One launch for The Witness, the “About” page on the game’s official website has always indicated it would someday appear on “other platforms”:
It will be released on the PC and the PlayStation 4 on January 26, 2016. The game will come to iOS some months after that, and other platforms a bit later.
However, it might be a while before we hear more about the Xbox One version of The Witness as Blow likely can’t say anything until after his timed-exclusivity contract with Sony runs out.
UPDATE: Jonathan Blow said on Twitter (1, 2) this afternoon that he currently has “no plans” to bring The Witness to the Xbox One: “There are no plans right now for an XB1 version of The Witness. We just put that on the rating form so if we ever do XB1, we won’t have to get the game re-rated. (Provided the content is the same, which it would be).”