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Keiji Inafune teases Red Ash, a spiritual successor to Mega Man Legends
Indiana Jones, Darkwing Duck, and others could be added to Disney Infinity in the future
Shigeru Miyamoto confirms that Pikmin 4 is in development
Even Nintendo can't get their hands on every Amiibo figure for their Comic-Con 2015 booth
New Releases: J-Stars Victory Vs+, BlazBlue Chronophantasma, GTA San Andreas, More
Rumor: Nintendo’s NX system could be released as early as July 2016
Donkey Kong and Bowser take center stage in this Skylanders SuperChargers trailer
WB Games is preparing to release Batgirl DLC for Batman: Arkham Knight on July 14
The Games of July 2015
CoD: Advanced Warfare Supremacy Pack now available for PC, PS4, PS3
Most Recent: PC
Ubisoft CEO Yves Guillemot is one of the more outspoken executives in the entire video game industry, which is why The Guardian tracked him down at the 2015 E3 Expo to ask about Beyond Good & Evil 2.
Beyond Good & Evil was released in 2003 to widespread critical acclaim and the support of a fervent fan following. In 2008, a sequel was revealed during Ubisoft’s then-annual Ubidays show, but development updates have been slow to materialize since then. Fans got their hopes up in 2011 when Ubisoft released Beyond Good & Evil HD for the PS3 and Xbox 360, but four long years passed before they got their next glimpse at the game, when developer Michel Ancel showed a piece of concept art featuring series protagonist Jade.
Upholding this tradition, Guillemot was enigmatic with The Guardian, but also encouraging. According to the CEO, the game (which he never refers to by name) is still in development, but it’s too early to talk about:
However, the Guardian met Yves Guillemot, who co-founded Ubisoft in 1986, at the E3 expo in Los Angeles, and asked directly whether Beyond Good and Evil 2 was still in development. He replied: “I can’t say the name, but there is a team working with Michel Ancel on a project that is… very interesting.”
When pressed on the connection between this new project and Beyond Good and Evil, Guillemot said: “It’s a game I’m sure you will like very much, and we can’t say more.”
Ancel previously told reporters that development began on Beyond Good & Evil 2 in 2007, so if Guillemot is telling the truth, our decade-long wait may be just the beginning.
Electronic Arts has announced they will host a closed alpha test for the PC version of Star Wars: Battlefront beginning on July 2. Applications are currently being accepted at the game’s official website through tomorrow, June 30. The publisher plans to randomly select a group of testers from the applicant pool. Maybe you can use The Force to improve your odds.
Star Wars: Battlefront will be released for the PC, PS4, and Xbox One on November 17.
Beamdog is currently counting down to something on the official Baldur’s Gate website… whatever could it be? Oh right, it’s probably that Baldur’s Gate Interquel (codenamed Adventure Y) they announced back in January. As long as the countdown clock is accurate, the game’s unveiling will take place on July 9 at 10:00 PM (Eastern Time).
The Baldur’s Gate Interquel is an original game that will bridge the gap between Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. At the very least, Beamdog is expected to announce a release date for the untitled game.
Beamdog also has a second secret project in the works. Adventure Z (AKA Project: Beartrap AKA Project: Sharktrap) will be revealed in full later this Summer.
NetherRealm’s Creative Director, Ed Boon, has made Mortal Kombat fans very happy by
confirming konfirming that The Predator will be available as a playable character sometime in July:
Recreate the Predator Movie (Komplete with Carl Weathers Jax) in Mortal Kombat X. Koming Soon….. pic.twitter.com/RnraAaafis
— Ed Boon (@noobde) June 24, 2015
NetherRealm is producing Mortal Kombat X’s add-on content at a pretty quick clip as the Predator is the third playable character to be added to the game since its April 14 release. Jason Voorhees teleported into the game shortly after launch, while Tanya made her playable debut a few weeks ago. Tremor, the final playable character and one of the few good things to come out of Mortal Kombat: Special Forces, will likely be released sometime in August.
Unlike the famous film series, this Predator won’t be hunting alone. He’ll be released alongside the Predator/Prey Pack, which will include new character skins for Johnny Cage (Commando), Scorpion (Infrared), and Jax (Carl Weathers as Dillon).
Remember, if it bleeds, we can kill it.
Blizzard is at it again, releasing five more gameplay videos for Overwatch, their upcoming free-to-play arena shooter.
This time out, the developer has shone a spotlight on a “super-intelligent, genetically engineered” battle gorilla named Winston, a deadly assassin (appropriately) named Widowmaker, a soldier with a specialization in heavy weaponry named Pharah, a hulking German brawler named Reinhardt, and a defensive robot named Bastion.
Wilson’s trailer has been embedded above because he is literally the 800-pound gorilla in the room. The other four can be found after the break. All together, Blizzard has released 13 gameplay trailers for Overwatch totaling more than two hours. If you’ve been putting it off, it’s time to get watching. (more…)
PS4 and Xbox One owners have been enjoying Batman: Arkham Knight since its release yesterday, but PC players were given a game that was more riddled with bugs than Poison Ivy’s lair. WB Games has been trying to quickly issue a patch to fix the performance issues and graphical glitches, but they’ve also taken the very drastic step of suspending future sales of the PC version until everything can be fixed.
News of the suspension was posted to the game’s official forums a few hours ago:
We want to apologize to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards. We greatly value our customers and know that while there are a significant amount of players who are enjoying the game on PC, we want to do whatever we can to make the experience better for PC players overall.
Thank you to those players who have already given valuable feedback. We are continuously monitoring all threads posted in the Official Batman: Arkham Knight Community and Steam forums, as well as any issues logged with our Customer Support (support.wbgames.com). If you purchased your copy of the game and are not satisfied with your experience, then we ask for your patience while these issues are resolved. If desired, you can request a refund at help.steampowered.com (Steam refund policies can be found here: store.steampowered.com/steam_refunds) or the retail location where you purchased the game.
The Batman: Arkham fans have continually supported the franchise to its current height of success, and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.
I’d make a “WB Games wasn’t prepared” joke, but this situation is a very serious breach of trust between the publisher and their fans. An apology is nice, and the sales suspension protects WB Games from future complaints, but it’s very clear the PC version of Batman: Arkham Knight wasn’t ready to be released this past Tuesday, June 23.
A not-so-cryptic tweet from Treyarch has confirmed that we’ll get our first at the Zombies Mode in Call of Duty: Black Ops III at this year’s San Diego Comic-Con, which takes place July 9 through July 12:
It's time to start writing the next chapter… pic.twitter.com/D31SOEw8vJ
— Treyarch Studios (@Treyarch) June 24, 2015
Call of Duty: Black Ops III will be released for the PC, PS3, PS4, Xbox 360, and Xbox One on November 6. Activision revealed a ton of Black Ops III intel during last week’s E3 Expo, including a pair of trailers and the news that PS3/PS4 gamers will receive access to the game’s downloadable expansions a month earlier than everyone else.
Slightly Mad Studios wanted feedback from the vast gaming community as they developed Project CARS, and they got it by releasing a series of early builds that players were able to evaluate as the game raced to completion. However, this process took its time and the game’s planned Fall 2013 release eventually morphed into a May 2015 launch. So I guess it’s a good thing Slightly Mad is already getting started on the sequel.
Announced on the game’s official website yesterday, Project CARS 2 will once again use community feedback to mold the game through the evaluation of early builds. Slightly Mad currently has £250,000 ($392,000) budgeted for the game and is seeking an additional £7 million ($11 million) through their World of Mass Development crowdfunding platform.
Sightly Mad Studios also shared their vision for Project CARS 2, which could turn out to be the biggest racing simulation ever:
- The Largest Track Roster Ever – 50 unique locations and 200+ courses including “loose surface racing” on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere.
- The Widest Variety of Motorsports – With eight different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars.
- Co-Op Career – Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks, and greater rewards.
- Seamlessly Connected – Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you.
- Pro eSports Racing – Skill & Behavioural-based matchmaking, create your own Online Racing Leagues, and Live Broadcast and Spectator functionality.
- Your Home For Racing – Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy.
Project CARS 2 is in development for the PC (Windows and SteamOS), PS4, and Xbox One.