Nintendo dates Star Fox Zero, Fatal Frame 5, Devil's Third, and more games for this Fall
Nintendo Download: Disney Infinity Star Wars, Runbow, Sin & Punishment 1 & 2
Nintendo plans to reissue rare Amiibo figures (Little Mac, Villager, Marth, more) this Fall
Shigeru Miyamoto confirms that Pikmin 4 is in development
Shovel Knight Amiibo figure (and possibly a sequel) officially announced by Nintendo
Kickstart This! Anniversary Interview: Bendik Stang of Snowcastle Games Takes A Turn to Talk About Earthlock: Festival of Magic
Daily Scoop: August 31, 2015 – Last day of August!
Xenoblade Chronicles X will also be available in a Special Edition
Uncharted 4: A Thief’s End will launch in four editions on March 18, 2016
Deus Ex: Mankind Divided will be available on February 23, 2015… or 4 days earlier if enough people pre-order it
Most Recent: PC
If you were a teenager in the late 90s, you probably spent a lot of time playing Turok: Dinosaur Hunter and Turok 2: Seeds of Evil for the Nintendo 64. That’s because the pair of games, which were developed by Acclaim, were two of the biggest first person shooters available at the time. Eventually, both titles were also released for the PC as well. And as of right now, they’re going to be re-released on the PC in “modernized” versions, courtesy of Night Dive Studios.
According to the developer, they plan to restore both games by adding enhanced graphics and making other improvements to the nearly 20-year-old Turok titles. These tweaks will make Dinosaur Hunter and Seeds of Evil more accessible to modern players, with both eventually scheduled to be available exclusively through digital distribution platforms like Steam, GOG, and the Humble Bundle Store.
Here’s what Stephen Kick, CEO and Founder of Night Dive Studios, had to say about the announcement: “When Turok: Dinosaur Hunter was first released it was nothing short of revolutionary. To that point, no game had ever offered the combination of graphics and an open world environment that Turok featured. We are very excited to have the opportunity to bring this great franchise back to life and to be able to share these great titles with today’s gaming audience.”
Night Dive is perhaps best known for their restoration of System Shock 2. Hopefully, they’ll use the same amount of care in remastering Turok for a new generation of players, though a release date hasn’t been announced yet.
Capcom has announced that Rainbow Mika, or R. Mika as she’s more commonly known, is the latest character to be added to Street Fighter V. Not only that, but the wrestler will be included in Street Fighter V’s playable PAX Prime demo, which will available in Capcom’s booth (#3103) this weekend in Seattle. If you’re unfamiliar with R. Mika (her only previous appearance is in Street Fighter Alpha 3), here’s what Capcom had to say about her on the Capcom-Unity blog:
As an aspiring young wrestler, Mika dreamed of one day becoming a star in the ring, much like her idol Zangief. Training under the strict tutelage of her coach, she traveled the world engaging in random matches with street fighters in order to spread her name and popularity. R. Mika’s wrestling prowess will be on full display in Street Fighter V, as she dazzles opponents with a wide variety of high-flying moves. This time around, her wrestling tag-team partner Nadeshiko assists in the fight! By calling Nadeshiko at the right time using R. Mika’s V-Trigger ability, players will be able to set up sneaky attacks and punishing command grab mix-ups that are sure to deliver devastating amounts of damage. Players who enjoy putting on a stunning display of fear-inducing close-combat guessing games will find R. Mika a colorful and rewarding way to play.
V-Skill: Mic Performance
R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become! During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.
V-Trigger: Nadeshiko (3 Variations)
Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind). The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.
Street Fighter V will be released for the PC and PS4 in Spring 2016.
“It happened long before I was born. Clandestine government testing on the lunar surface caused the Moon to split, creating a massive earthquake. They called it “The Shattering” and it nearly cracked our world in two. The ground broke… oceans boiled… and gravity never went back to normal. But, we rebuilt.
Memories of the old world drifted into the past and humanity turned its gaze forward. It came back stronger than ever, and for awhile, things were good. Then came the gangs. Gravity manipulation and supplement use lead to near superhuman abilities. Cartels from around the world have unified to form the Breakers. In 2105, their empire expanded onto US soil, flooding the streets with narcotics and war. Law enforcement agencies were unified to keep the peace. Sam and I signed up on the first day. There’s no sitting on the sidelines… not anymore. You either uphold the law, or you break it.”
So begins the trailer for Cliff Bleszinski’s LawBreakers, an arena shooter that will be released for the PC in 2016. Previously known as “Project BlueStreak,” LawBreakers will be Bleszinski’s first creation since leaving Epic Games to form Boss Key Productions. Best of all, we won’t have long to wait before we can try it out.
Bleszinski and the rest of Boss Key will bring a playable demo of LawBreakers to Seattle for this weekend’s PAX Prime. More specifically, they plan to set up demo stations in an undisclosed location at the expo on Saturday, August 29 and Sunday, August 30.
Presumably, this locale will become a bit less secret after they unveil the title’s first gameplay trailer on Friday, August 28 at 9:00 AM (Eastern Time).
Yacht Club Games has announced that Shovel Knight: Plague of Shadows, their free expansion to Shovel Knight, will be available to download very soon.
According to the latest Kickstarter update, development was completed on August 5 and Plague of Shadows is now going through the submission process with Sony, Microsoft, and Nintendo. So while a final release date is still up in the air, Yacht Club is confident that the expansion’s launch can be considered “imminent.” To celebrate, they’ve released a brand new trailer for the expansion, which gives us a glimpse at some of the new areas and the wide array of potions that Plague Knight has access to.
However, if you’d prefer to hobnob with the development team on the eve of their next triumph, you can. Yacht Club Games is planning to attend Nintendo’s pre-PAX Prime party, Nindies@Night. If you’re in the Seattle area this Thursday, be sure to stop by the EMP Museum at 8:00 PM (Pacific Time) to give Shovel Knight’s Challenge Mode a whirl.
Yacht Club Games will also have a booth at PAX Prime proper as well, so you can test out Shovel Knight: Plague of Shadows in Seattle all weekend long.
First, the bad news… Hyper Light Drifter won’t be released before the end of the year as originally planned. Instead, Heart Machine announced today that their dreamy action RPG will be released for the PC in Spring 2016 with a console release to follow “as quickly as possible” after that.
So what’s the good news? Well, the developer did release a beautiful new trailer for the game, which has been embedded above. They’ve also confirmed that a playable demo of Hyper Light Drifter will be available in the Indie Megabooth at this weekend’s PAX Prime expo.
It’s always disappointing when a game is delayed, but you can read more about Heart Machine’s reasons behind the decision in the latest Kickstarter update from Lead Developer Alex Preston.
The Mega Man series is built on patterns. Every time out, a robotic warrior clad in blue battles eight “Robot Masters” in an order chosen by the player. As he pushes through the game, Mega Man acquires an arsenal of new weapons from the vanquished Robot Masters. And after defeating all of them, he challenges the evil Dr. Wily in a fiendishly hard multi-leveled fortress. After delivering the final blow (usually with the game’s worst weapon), Mega Man rides off into the sunset, ready to return if the world needs him again.
I know these patterns. I first learned them in 1987 with the release of Mega Man for the NES, and I received a refresher course roughly every year thereafter thanks to the five sequels that followed. Through trial and error (and believe me, there were many, many trials), I eventually learned how to traverse each game’s set of levels with near flawless accuracy.
After ignoring the series for several years, Capcom decided to compile the first six entries into the recently released Mega Man Legacy Collection. I still know the patterns, but even two decades removed from their original release, the games included in the Mega Man Legacy Collection hold up in a way that few do. (more…)
Do you feel that nip in the air? And surely you’ve noticed that kids are gearing up for “back to school” time. And that can mean only one thing… the Fall gaming rush is upon us! While these tell-tale signs of the Fall are out there, the Summer’s not over quite yet. It’s still pretty warm in most of the United States and a majority of kids get to enjoy a few more weeks of Summer vacation.
And even though it’s still August, I think the Fall gaming rush has officially begun…
Everything begins, as it always does this time of year, with the release of Madden NFL 16 (PS3, PS4, Xbox 360, Xbox One). The latest entry in EA’s long-running football simulation series features Odell Beckham on the cover and improved passing/receiver controls.
One of this Fall’s biggest “all ages” titles, Disney Infinity: Star Wars, will also be available this week. As the title says, Star Wars characters have been absorbed into the Disney Infinity universe for the first time. If you’ve already got a shelf of Disney’s popular figures, prepare to build a second one. And if you haven’t caught the Disney Infinity bug yet, you’re probably going to need a sturdy shelf to hold all your Star Wars figures.
On the complete opposite end of the age appropriateness spectrum is Sony’s Until Dawn. Available exclusively for the PS4, Until Dawn is one of the first games that attempts to recreate the horror (and excitement) of watching a slasher flick. Until Dawn’s star, Hayden Panettiere, even has plenty of experience running from crazed killers on screens both big (Scream 4) and small (Heroes).
Finally this week, a pair of remasters will give a new generation of players the chance to check out (or revisit) two PS3/Xbox 360 era classics. Dishonored: Definitive Edition brings its stealthy steampunk aesthetic to the PS4 and Xbox One, while Gears of War: Ultimate Edition upgrades the popular Xbox 360 shooter for the Xbox One. Microsoft will also release an Xbox One 500GB + Gears of War: Ultimate Edition Bundle if you haven’t picked up an Xbox One yet.
Jurassic Park holds a very special place in my heart. When I first read the novel at 12 years old, I remember closing it and saying to myself, “This needs to be made into a movie.” Little did I know that Stephen Spielberg was already filming the movie as I was reading it. And when the movie came out, it was an amazing experience. After seeing it in the theater, I remember being scared to death as I was riding my bike home, thinking that every noise was a Dilophosaurus hunting me down. Weeks later, I saved my Chuck E. Cheese tickets just to get a raptor stuffed animal and collected Jurassic Park trading cards. I even supersized my Extra Value Meals at McDonalds in order to get the collector’s cups. I was fully engulfed in the dino-mania that was sweeping the globe. Everything about Jurassic Park was amazing, with one exception… the video games.
The Jurassic Park games for the Super Nintendo and Sega Genesis were completely different, but unfortunately, neither hit that high standard set by the book and movie. I rented Jurassic Park for the Super Nintendo and found the mixture of overhead exploration and first-person shooter to be quite shallow. My friend had the Sega Genesis game, and while I did enjoy the graphics, animation, and 2D style, I found it too difficult to enjoy. Since then, I haven’t really found a Jurassic Park game that I enjoyed – that is, until Lego Jurassic World. Playing it brought back fond memories of growing up watching these movies, and while it isn’t perfect, Lego Jurassic World is still a fun romp. (more…)