Shigeru Miyamoto confirms that Pikmin 4 is in development
Nintendo Download: Smash Bros Wii U, Pokemon Omega Ruby/Alpha Sapphire, Watch Dogs, more
GTA5, Far Cry 4, Dragon Age: Inquisition, and many many more added to PS Store
The Path Our Enemy Forges: Shadow of Mordor and Mimetic Desire
New Releases: PS4, XCOM: Enemy Within, Ratchet & Clank: Into the Nexus, More
Turtle Rock: Evolve’s DLC maps will be free
Batman infiltrates Ace Chemicals in latest Arkham Knight trailer
Ori and the Blind Forest has been pushed back to early 2015
Check out the prologue from Destiny’s “The Dark Below” expansion
Insert Quarter: Should Assassin’s Creed: Unity Be Recalled?
Most Recent: PC
Geometry Wars 3: Dimensions is not a game I ever expected to play. After the dissolution of Bizarre Creations, the original developer behind the game, it looked like Activision would let the franchise rot for the foreseeable future. Instead, they recruited Lucid Games (which was founded by several ex-Bizarre employees) and set about making another sequel in the twin-stick shooter franchise. And the newly released gameplay trailer gives us our best look at the game in action yet.
Geometry Wars 3: Dimensions will be available for the PC, PS3, and PS4 on November 25 and on the Xbox 360 and Xbox One on November 26. I can’t wait, can you?
WARNING: This article will contain spoilers for Middle-Earth: Shadow of Mordor.
Whatever we may think about the universe, it is clear that John Reginald Reuel Tolkien firmly believed in an objective good and evil. A Roman Catholic who took his faith seriously, he shaped his fictional world of Middle-Earth to broadly fit a Christian worldview. A good and all-powerful God created the world from nothing. The angelic powers, some of whom fall into evil, exist as part of the created order. The world’s future hangs on the moral choices of common people. Evil is characterized as a turning away from the objective good, not merely an action that is deemed destructive by the social norms of the dominating culture. In fact, evil must be identified and confronted even though the dominating culture approves it.
Tolkien’s understanding of objective moral good and evil is demonstrated in his meditations on temptation in The Lord of the Rings. Boromir, a valiant but weak man, contemplates the use of the One Ring against Sauron. Faramir and Tom Bombadil, bastions of moral goodness, are unaffected by its draw. The power of the One Ring to dominate and to change free beings into thralls is disdained by those who recognize its means as objectively evil.
However, in Monolith’s recent hit, Middle-Earth: Shadow of Mordor, the player finds himself or herself doing battle with Sauron, not by taking the moral high-road and trusting good to overcome evil, but by wielding powers similar to Sauron himself. By dominating orcs and turning them against each other and their masters, players wield creatures with will and self-knowledge as pawns in a larger game. More than once, the high elf Celebrimbor states that the only way to overcome Sauron is to match him in determination, and to use his own powers against him. When the ranger Talion asks the Elven Lord how he can control the orcs, Celebrimbor states that when Morgoth (Sauron’s predecessor) created the orcs as a mockery of the elves, he made them to be dominated. Celebrimbor is merely walking the same path that his enemy forged. (more…)
Evolve has changed quite a bit over the years and Turtle Rock Studios wants to share part of this process with us in their latest behind-the-scenes video: “The Iterative Process of Turtle Rock Studios.” The video includes early looks at the Hunters as well as Goliath’s initial appearance as a crab monster. Adam Sessler is your host once again and he gets the Turtle Rock team (who are all sporting some hefty beards) to open about those topics and the rest of the design process.
Evolve will be released for the PC, PS4, and Xbox One on February 10.
After years of revealing screenshots and teasing trailers (including one 35-minute “Extravganza“), Nintendo is finally ready to release Super Smash Bros. For Wii U this week. It’s a big week for Nintendo in general as the publisher will also release Pokemon: Alpha Sapphire and Pokemon: Omega Ruby for the 3DS along with their first wave of Amiibo figures.
What can the rest of the publishing world do to compete? A lot, actually. Rockstar will bring Grand Theft Auto V to the PS4 and Xbox One for the first time while Ubisoft will release the Himalayan-set Far Cry 4 (PC, PS3, PS4, Xbox 360, Xbox One) too. Those are both massive open-world games… though only one lets you ride an elephant. Also available this week is BioWare’s latest RPG, Dragon Age: Inquisition (PC, PS3, PS4, Xbox 360, Xbox One); Sony’s latest LittleBigPlanet game, LittleBigPlanet 3 (PS3, PS4); and Deep Silver’s Dead Island spinoff, Escape Dead Island (PC, PS3, Xbox 360).
And if you’re looking to pick up some previously released major releases on new platforms, now’s your chance. WWE 2K15 makes the jump to the PS4 and Xbox One, Middle-Earth: Shadow of Mordor downgrades to the PS3 and Xbox 360, and Watch Dogs finally makes its way to the Wii U.
And you can find even more new releases after the break. (more…)
Even though the month of October saw the release of a new Borderlands game and the first Smash Bros. title for a handheld, NBA 2K15 emerged victorious in The NPD Group’s recounting of the best-selling games of October 2014.
The basketball sim managed to hold off a pair of new releases as well as the continued sales success of Super Smash Bros. For 3DS (which landed at #2). A trio of new releases, The Evil Within (#3), Borderlands: The Pre-Sequel (#4), Skylanders: Trap Team (#6), were close behind.
And believe it or not, but Minecraft continues to hold a spot in the top ten as the retail release of the PlayStation 4 Edition propelled it into #10 on the list. Sunset Overdrive, Microsoft’s big Xbox One exclusive for the Fall, did not make the top ten though Joystiq is reporting that it was the ninth best-selling game among individual titles.
This month’s top ten can be found in a handy list format after the break. (more…)
Just two days after giving gamers their first taste of Game of Thrones: Iron From Ice, Telltale Games has now gone and announced that Tales From the Borderlands will be available to download in the very near future. A final launch date is still up in the air, but we now know that the first episode of Telltale’s collaboration with Gearbox, “Zer0 Sum,” will be released “soon” for the PC, PS3, PS4, Xbox 360, and Xbox One. An Android and iOS release for Tales From the Borderlands is also planned before the end of the year.
Taking place after Borderlands 2, Tales From the Borderlands will be a new way to experience the planet of Pandora:
You’ll play as Rhys, a Hyperion “suit” with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you’ll encounter, in this new take on the award-winning universe created by Gearbox Software.
Tales From the Borderlands will feature an impressive voice cast that includes Troy Baker as Rhys, Laura Bailey as Fiona, Chris “The Nerdist” Hardwick as Vaughn, Erin Yvette as Sasha, Patrick Warburton as Vasquez, and Dameon Clarke as Handsome Jack. You can hear (and see) all of them give it their all in the gameplay trailer above.
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Blizzard’s Overwatch unveiling got the game industry and gamers everywhere buzzing like they haven’t in a long time. But what’s the source of all this good will? Kotaku’s Luke Plunkett believes that it’s due to the fact that Overwatch, above all else, looks like fun. When so many other so-called “AAA” games are exploring the darkest recesses of the human mind, Blizzard is running in the opposite direction to deliver a game that evokes the best Saturday morning cartoons without being childish:
Consider the vast majority of blockbuster video game releases. They usually star men. Those men are scowling. They’re involved in bloody violence of the grimmest sort. The lighting is dark, and smoky, and hostile. From Call of Duty to Battlefield, Assassin’s Creed to Far Cry (and most games in between), the big games from big teams share a very similar tone. And that tone isn’t very fun.
Now consider Overwatch’s reveal. Happy kids, a talking ape, a very chirpy British girl. It didn’t really seem like a video game trailer at all, did it? People compared (wrongly, I think) the art design to Pixar, but they’re close: it felt like a Pixar movie, with a youthful sense of joy and excitement.
In this business, that’s pretty rare!
You can read the rest of the article at Kotaku.
After announcing it almost a year ago, Telltale Games is finally ready to talk about their Game of Thrones adaptation on their official blog. The first episode, “Iron From Ice,” will debut on the PC (Win/Mac), PS3, PS4, Xbox 360, Xbox One, and iOS App Store “soon.” Telltale said that it will also appear on “additional platforms,” but that’s most likely just confirmation that the episodic series will eventually appear on the many, many Android devices out there.
Unlike previous episodic games from Telltale, Game of Thrones will take place over six episodes and will initially take place towards the end of the third season of the show. Future episodes will push the narrative through to the beginning of the fifth season (which will begin airing on HBO in Spring 2015). However, the members of House Forrester that Telltale will spotlight in the game have yet to appear on the popular show:
House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering ironwood trees. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood. The Forrester house words are “Iron from Ice,” which echoes their belief that – like the ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger.
Ironrath sits on the edge of the largest ironwood forest in Westeros, which has proven to be a strategic advantage for the House. The trees are a valuable commodity; many of the best weapons, ships, and defensive structures include the use of ironwood. House Forrester controls the majority of the ironwood forests in the Wolfswood, much to the chagrin of their bitter rivals, House Whitehill.
All told, players will control five different characters throughout the series, which Telltale promises will up the complexity considerably: “Playing as five characters not only reflects the epic scope of Game of Thrones, but is also something that the player needs to be mindful of. This is because the actions of one character can ripple out to affect the rest of House Forrester. Multiply the actions of one character by five, and you’re truly playing the Game of Thrones… where you win, or you die.”
Game of Thrones: Iron From Ice is expected to be available before the end of the year, but only Telltale knows how soon is “soon.”