Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
Gears of War 4's motion capture shoot is complete... here's a teaser picture
MotoGP 15 will be available this Spring for PS4, Xbox One, PS3, Xbox 360, and PC
Bruce Campbell joins CoD Advanced Warfare as world's grooviest pilot in Exo Zombies Ep2
Shigeru Miyamoto confirms that Pikmin 4 is in development
PS Store Today: Axiom Verge, MLB 15: The Show, RBI Baseball 15, more
Daily Scoop: March 31, 2015 – Last day of March
Google adds playable Pac-Man Street View to Google Maps
Assassin’s Creed Chronicles: China will launch April 21; India and Russia will follow in Fall
Evolve: Behemoth and four new Hunters now available to download
Most Recent: PC
Italian developer Milestone has announced they’re currently hard at work on MotoGP 15 with a release date planned for the Spring. The motorcycle racer will be available on current-generation consoles (PS4 and Xbox One), previous-generation consoles (PS3 and Xbox 360), and the PC.
As expected, MotoGP 15 will include all the teams, riders, and bikes from the 2015 season as well as several real events from the 2014 season. All of these bikes and riders will be customizable through the brand-new GP Credits Shop, which can be unlocked as you compete in any race mode. GP Credits can be used to customize “20 bike models, 40 different liveries, sponsors, leathers, boots, gloves, and three different motorhomes (Basic, Mid-Range and Top-Range) so your avatar can live in a manner befitting to their level of stardom.” A full-featured Helmet Editor will also be included. Milestone also plans to add an enhanced Career Mode and a Beat the Time time trial mode to MotoGP 15.
For your first look at the game, be sure to check out the MotoGP Announcement Trailer embedded above.
Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight! Fight!
With just a few weeks to go until Mortal Kombat X‘s April 14th launch, NetherRealm Studios has unveiled the game’s full-length television commercial. It’s mostly comprised of footage we’ve seen before, but it’s interesting to see NetherRealm ask “Who’s Next?” by traveling back to the past.
First, you’ll notice that the soundtrack blares to life courtesy of System of a Down’s 2001 hit, “Chop Suey.” But what you might not notice is that the Mortal Kombat X spot is also a modern riff on the very first commercial used to sell the series. The crowd, the urban setting, even some of the camerawork, can all be linked back to the infamous “Mortal Monday” commercial that was used to promote the console release of Mortal Kombat in 1993.
Mortal Kombat X will be available for the PC, PS4, and Xbox One on April 14. A mobile version for iOS and Android will also be released next month, and a version for PS3 and Xbox 360 owners will be available in the Summer.
After raising nearly $4 million on Kickstarter (and a further $500,000 in additional crowdfunding), Obsidian Entertainment is finally ready to release Pillars of Eternity. A “classic RPG” in the style of Baldur’s Gate, Icewind Dale, and Planescape: Torment, Pillars of Eternity has been a labor of love for the team at Obsidian.
“Moments like these feel surreal when they finally arrive,” said Feargus Urquhart, the CEO of Obsidian Entertainment. “Today is the culmination of two years’ hard work, but there’s even more to it than the usual game release day. Given where we were when we started on Pillars of Eternity, this is the start of a new chapter in the story of Obsidian. We’ll be forever grateful to all of our fans and backers for making this moment possible, and truly hope that we have lived up to the faith you placed in us.”
To further celebrate the launch of Pillars of Eternity, Obsidian has released a pretty great launch day trailer, which has been embedded above. And if you haven’t picked up Pillars of Eternity yet, you might want to know that it’s available in three versions: the Hero Edition ($44.99), the Champion Edition ($59.99), and the Royal Edition ($89.99).
The latest trailer for Mortal Kombat X, which was produced in conjunction with Maxim Russia for some reason, gives us our first look at Liu Kang in action… and he’s a zombie under the thrall of Shinnok! Oh no! Kung Lao is also a member of the walking undead after his resurrection by dark magic. Newcomer Kung Jin, Kung Lao’s descendant, is also featured in this “Shaolin Style” trailer.
I guess now we know how all those previously-dead kombatants will be able to take part in Mortal Kombat X. Though Kung Lao did look to be in complete control of his faculties in his debut trailer, so perhaps they get better.
Mortal Kombat X will be released for the PC, PS4, and Xbox One on April 14. The title will also be available for the PS3 and Xbox 360 this Summer.
UPDATE: An English-language version of the trailer has now been posted on the Mortal Kombat Community YouTube Channel.
Back in the day, Sega used to run an advertising campaign that claimed “Genesis Does What Nintendon’t.” Aside from angering my inner nerd (I was an excellent speller in grade school), I could never actually figure out what Sega did that Nintendo didn’t. The same benefit of the doubt does not apply to the people who currently run Capcom. We know exactly what they aren’t doing, and that’s treating Mega Man, one of gaming’s most beloved characters, with the respect he deserves. There hasn’t been a new Mega Man game in nearly five years, and aside from an appearance in last year’s Super Smash Bros. For 3DS/Wii U (a Nintendo production), the character has been completely forgotten.
Enter Chris King, the programmer for Batterystaple Games. He saw the Mega Man-shaped hole in the market and decided to give the people what they wanted. His new game, 20XX, is a loving homage to Mega Man (more specifically, to the Mega Man X series) that adds in a lot of things that Capcom couldn’t do back in the 90s.
Codemasters announced today they’re bringing their Formula One racing series to the PC, PS4, and Xbox One this June with the release of F1 2015. Distributed by Bandai Namco, the game will set a new bar for realism in Formula One games.
F1 2015 will include “a significant step forward” in the physics-based handling model, which has been designed with new players and veterans in mind. This new model will offer improvements to all parts of the car including “engine and transmission, aerodynamics, fuel tank, force feedback, suspension, and a brand new tire physics model.” A new “broadcast presentation” graphical style will also aid in the game’s attempt at realism and a voice recognition option on both the PS4 and Xbox One will get you talking to your race engineers. Finally, the game will make all of these features come to life through the use of a brand new version of Codemasters’ popular EGO game engine.
Players will get the chance to compete in two FIA Formula One World Championship seasons in F1 2015 including the current 2015 season and the 2014 season (which is being called “bonus game content” right now, so it may be available as DLC).
With a little over a day to go, the Kickstarter campaign for ToeJam and Earl: Back in the Groove has reached its funding goal of $400,000. If all goes according to plan, the game will be released on the PC (Windows, Mac, and Linux) this November.
The developers at HumaNature Studios thanked backers with a message that their funky duo would most definitely approve:
WOOHOO!!!!! This game is going to get made!!!
Thanks to all of you, we have made it! Prepare for the FUNK!!!!
From here, with lightened hearts and much less stress we catch our breathes, and then continue up this mountain towards our stretch goals. Happy Day! We have a few more announcements for you, but we’ll save it for another update.
PHEW!!!!!!! Thank you everybody!!!!!!!!!!
HumaNature has launched a huge number of stretch goals for ToeJam and Earl: Back in the Groove, but if you want to play it on the PS4 ($600,000), Xbox One ($700,000), or Wii U ($800,000), you better crack open your wallet, because it’s going to take a substantial bit of coin.
Microsoft and 343 Industries will launch a closed beta for a free-to-play version of Halo exclusively for PCs this Spring, but there’s a catch… the game is being designed from the ground up for a Russian audience.
According to the Halo Waypoint blog, Halo Online “is powered by a highly modified version of the Halo 3 engine.” Its use of that aging engine is so the game can smoothly run on “on lower-end PCs.” The multiplayer-only game won’t feature a single-player campaign. Instead, it’s set on “a secret UNSC space installation called Anvil, where Spartan-IV soldiers train together in war exercises to sharpen their battle skills and test experimental technology.”
Microsoft believes Halo Online will serve as an introduction to the Halo franchise for many Russian gamers, and they’re determined to make it a good one. The game is in development at Saber Interactive, the same team that assisted 343 Industries in the creation of Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection.
Microsoft currently has no plans to bring Halo Online to the Xbox One and, like Call of Duty Online and Borderlands Online, it’s unlikely that American or European gamers will ever get the chance to play it. But check out the announcement trailer above anyway.