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Mighty No. 9 release date is “set in stone” for June 21

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After a seemingly neverending series of delays, Keiji Inafune and his team at Comcept have announced that Mighty No. 9 has finally completed development and officially “gone gold.” The side-scrolling platformer, which Inafune designed as a spiritual successor to his long-running Mega Man series, will be released for the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One on June 21. Portable versions for the 3DS and Vita will launch at a later date.

In addition to the release date announcement, Inafune also delivered a message for fans on Mighty No. 9’s Kickstarter page, where he once again apologized for the many delays and confirmed that its June 21 release date is “set in stone.”

Inafune’s complete statement has been reproduced after the break. (more…)

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More CoD: Infinite Warfare details announced… story, special editions, Zombies Mode, more

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After dropping the debut trailer this morning, Activision has announced a few more details about Call of Duty: Infinite Warfare. In development at Infinity Ward, Infinite Warfare will “break new ground” by giving players command of their warship:

Call of Duty: Infinite Warfare puts storytelling front and center in a rich, immersive narrative. Infinity Ward breaks new ground by exploring the weight of leadership and its responsibilities. In a desperate time of overwhelming adversity, the player, as Captain of their own warship, must take command against a relentless enemy. Experienced soldiers are thrust into extraordinary circumstances that will test their training and reveal their true character as they learn to lead and to make the hard decisions necessary to achieve victory. The game also introduces stunning, never before seen environments, new weaponry, and inventive player abilities to Call of Duty. The entire campaign – from boots-on-ground combat to piloting high speed space-fighters – occurs as a near seamless experience with few visible loading times, and delivers the hallmark, blockbuster franchise moments that fans love.

We’ve also learned that Infinite Warfare’s competitive multiplayer modes will include an emphasis on “front-line engagement,” and that players who love to play cooperatively can look forward to an all-new Zombies Mode. More details about Infinite Warfare’s multiplayer component will be available at a later date.

Infinity Ward will host a Twitch livestream at 1:30 PM (Eastern Time) to talk more about Infinite Warfare.

Activision also revealed a bit more about Call of Duty: Modern Warfare Remastered this morning. The game will be rebuilt by Raven Software to include “vibrant current generation visuals,” along with “fully improved texture resolution and detail, high-dynamic range lighting, lit and shadowing VFX particles, […] and much more.” The game will also include a selection of ten multiplayer maps including favorites such as “Crash,” “Backlot” and “Crossfire.” However, there’s still word on if Modern Warfare Remastered will be available as a standalone download.

Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered will be available for the PC, PS4, and Xbox One on November 4. In addition to the previously-announced Legacy Edition and Digital Legacy Edition, the games will also be bundled together with a Season Pass in the Digital Deluxe Edition (Retail Price: $99.99). An even pricier Legacy Pro Edition (Retail Price: $129.99) will include both games, the Season Pass, a Soundtrack, and other digital items, all housed in a Steelbook case.

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Activision officially announces Call of Duty: Infinite Warfare and Modern Warfare remaster

Activision and Infinity Ward have finally made it official… Call of Duty: Infinite Warfare will be launch this November alongside a remastered re-release of Call of Duty 4: Modern Warfare. Players who purchase the retail-only Legacy Edition or download-only Digital Legacy Edition of Infinite Warfare (both are priced at $79.99) will receive a free download code for Modern Warfare. Presumably, Activision will also offer Modern Warfare Remastered as a standalone purchase at some point.

As for Infinite Warfare, players will indeed take a trip to space as a new enemy known as the Settlement Defense Front has invaded Earth from their orbiting space station. The near-future setting will also include battle robots, outer space dogfights, and a zero-gravity raid on the space station.

Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered will both be available for the PC, PS4, and Xbox One on November 4.

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New Retail Releases: Battleborn

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Year after year, the month of May is usually flooded with big new releases, but the taps might be running a little dry in 2016. Sure, there are several intriguing new titles scheduled for the next four weeks, but that is probably all we’re getting.

Which brings us to Gearbox’s Battleborn, the sole new release that’ll be available on store shelves this week. Taking a break from the Borderlands universe, Gearbox developed Battleborn as a “Hero Shooter,” and they plan to offer players the chance to choose from dozens of heroes in both single-player and multiplayer modes. Also, expect to hear the word “Badass” quite a bit.

Battleborn will be available in stores this week on the PC, PS4, and Xbox One.

We’ll be back later in the week with an update on the PlayStation Store, Xbox Games Store, and Nintendo eShop.

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Activision begins teasing Call of Duty 2016 with a new video

There have been so many Call of Duty: Infinite Warfare leaks over the past few days that it’s hard to keep them all straight. But it looks like Activision is finally getting ready to reveal the game that’s still officially known as “Call of Duty 2016.”

A new video, titled “Know Your Enemy,” was uploaded to Call of Duty’s YouTube account just an hour ago. In it, a man delivers this monologue while images of the “Ghost” balaclava from Modern Warfare 2 occasionally interrupts the feed:

“Make no mistake, we will rip you from the history books. Every last trace of you, gone. You will know loss. We will be the architects of your pain. We will build monuments to your destruction. The whole world will bear witness to this: our ascension. We will blot out the skies, we will bury you in darkness. Know this, and know us. We are your enemy. We are the Settlement Defense Front.”

I’m going to go out on a limb and assume that Call of Duty: Infinite Warfare will be announced sometime soon, and it’ll be released for the PC, PS4, and Xbox One this November.

UPDATE: A second teaser trailer, available after the break, has been released by Activision. In the video, a Lieutenant Reyes hacks the feed and tells viewers to visit M.me/CODMessenger for more information, because it’s “the only secure comms channel.” (more…)

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The PAXpocalypse List: The Best of PAX East 2016

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Believe it or not, we’re not living in a post-apocalyptic hellscape (depending on your political affiliation, insert your own Trump/Hillary joke here). But you’d never know it if all you had to go by was the 2016 PAX East show floor, which was overrun by dozens of titles that took place after the collapse of society… and a lot of them were pretty good.

But what if some disaster did befall the world and force PAX East attendees to forever wander the halls of the Boston Convention and Exhibition, feasting on whatever mac and cheese bowls or turkey legs they may find? That’s where Warp Zoned’s PAXpocalypse List comes in, because these are the games we’d keep playing if we could never venture outside again… (more…)

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John Romero hacked together another Doom map in his spare time

doomJohn Romero is at it again. The Doom co-creator recently returned to one of his earliest successes with “Phobos Mission Control,” a brand new WAD for Doom that replaces the “Command Control” map (E1M4). Available to download now through Romero’s Dropbox account, here’s what the developer had to say about the new map:

With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomaly are located. You need to use them to gain access to the Phobos Lab, but remember hearing that the computers were tied into all areas of the installation and that you never knew when the environment around you would change. You need to keep your eyes alert to all movement – this place is not what it seems…

According to Romero, “Phobos Mission Control” isn’t as hard as his previous new map, “Tech Gone Bad,” and was created as another warm-up for the newly announced Blackroom. However, the developer “paused” Blackroom’s Kickstarter campaign earlier today to create a playable demo of the game for potential backers.

If you want to see “Phobos Mission Control” in action, check out a gameplay wakthrough embedded after the break from YouTube user “Doom Video Vault.” (more…)

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John Romero “pauses” Blackroom Kickstarter campaign to produce a gameplay demo for potential backers

Even though the Kickstarter campaign for John Romero’s Blackroom was going pretty well, the Doom developer has decided to suspend it for now to work on a gameplay demo for potential backers. Here’s what Romero had to say about pressing Blackroom’s “PAUSE” button:

The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for Blackroom to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.

Romero’s original goal for Blackroom was $700,000, and at the time of its cancellation, backers had pledged $131,052 towards the project. According to Kicktraq, Blackroom was on pace to reach its goal before the cancellation, so Romero, and the rest of Night Work Games, probably do want to do right by their fans.

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