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World Video Game Hall of Fame Class of 2016 announced: Legend of Zelda, GTA3, Sonic, Space Invaders, Oregon Trail, The Sims

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The votes have been tallied and the results are in, the Strong Museum is ready to announce the induction committee’s selections for the World Video Game Hall of Fame Class of 2016.

This year’s shortlist includes many well-known names, but only six were able to secure the support of the committee, which weighed each title on its ability to appeal to an international cross-section of players, longevity in the eyes of the public, iconic status, and influence on the industry as a whole.

After much thought and deliberation, the committee chose to honor the following games with induction into the the World Video Game Hall of Fame:

  • Grand Theft Auto III, Rockstar’s operatic open world crime saga.
  • The Legend of Zelda, Link’s inaugural adventure and one of the first open world RPGs.
  • The Oregon Trail, a revolutionary educational game that also taught a whole generation of kids about dysentery and cholera.
  • The Sims, Will Wright’s “virtual dollhouse” is one of the most popular PC games of all time.
  • Sonic the Hedgehog, Sega’s blue blur starred in several classic side-scrollers and served as a foil to Mario in the 90s.
  • Space Invaders, the originator of the iconic “Invader” design and one of the first space shooters.

The World Video Game Hall of Fame was established in 2015, and this year’s class will stand alongside last year’s class, Tetris, Super Mario Bros., Pong, Doom, World of Warcraft, and Pac-Man, as some of the best that video gaming has to offer.

A few days ago, I attempted to play oddsmaker for this year’s finalists, and I’m happy to say that I pegged three of this year’s inductees as “Sure Things” and two more as “Coin Flips.”

Nine other games, Elite, Final Fantasy, John Madden Football, Minecraft, Nurburgring, Pokemon Red/Blue, Sid Meier’s Civilization, Street Fighter II, and Tomb Raider, came up short during the induction process. But all of them will get another chance next year, and the Hall of Fame is already accepting nominations for their Class of 2017.

The World Video Game Hall of Fame’s Class of 2016 will be on permanent view in the Strong Museum’s “eGameRevolution” exhibit. And congratulations to all designers and developers who helped bring each of them to life.

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Handicapping the 2016 World Video Game Hall of Fame Finalists

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We’re just a few days away from learning which games will be inducted into the World Video Game Hall of Fame this year. In 2015, Tetris, Super Mario Bros., Pong, Doom, World of Warcraft, and Pac-Man were selected as the inaugural class by the institution’s induction committee. The Hall’s Class of 2016 will be announced on Thursday, May 5, and five or six games are once again expected to rise above the other finalists.

But which of the 15 finalists will be honored this year? Using the Hall’s induction criteria as a guide, I can think we can determine the odds of which games will make it in and which will have to wait until next year. (more…)

Posted in 3DS, Features, Mobile, PC, PS2, PS3, PS4, Retro, Top Story, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged ,

Watch every Fatality from all ten Mortal Kombat games right here

What are you doing for the next two hours? Wait, don’t answer that yet. First, I want to draw your attention to the video embedded above, which features a replay of every Fatality ever performed in a Mortal Kombat game.

Compiled by YouTube user IZUNIY, the video includes hundreds of blood-soaked finishers, like Sub-Zero’s controversial “Spine Rip” from 1992’s Mortal Kombat, from the very beginning. From there, we jump through the many sequels, and all the Stage Fatalities, Animalities, Friendships, and Brutalities that were added to the franchise over the years. The compilation even includes the much gorier Fatalities from the four newest kombatants from the Mortal Kombat XL re-release.

So I ask again, what are you doing for the next two hours?

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Here are the finalists for the World Video Game Hall of Fame’s Class of 2016

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The Strong Museum has announced the finalists competing for a spot in the World Video Game Hall of Fame’s Class of 2016.

The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red and Blue, The Sims, Sonic the Hedgehog, and Space Invaders were all nominated last year, but ultimately weren’t selected by the Hall of Fame’s international committee. They’ll get another shot in 2016, alongside Elite, Final Fantasy, John Madden Football, Nurburgring, Sid Meier’s Civilization, Street Figher II, and Tomb Raider.

Any and all of these titles would be worthy of enshrinement in the World Video Game Hall of Fame, but only a handful of titles will make the final cut when the inductees are announced on May 5 at 10:30 AM (Eastern Time).

If you’re unfamiliar with any of these classic games, a quick rundown of all 15 titles (provided by The Strong) is available after the break. (more…)

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Resident Evil Reflections: 20 Years With Capcom’s Frightening Franchise

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March 22, 2016 marked a true milestone. For it was 20 years ago this week that a groundbreaking video game franchise was born. A game that not only became an instant classic, but also helped create an entirely new genre, spawned several sequels and spinoffs, and launched a successful series of movies. That game was Resident Evil.

Few games have had the long lasting appeal that Capcom’s survival horror series provides, and despite a few bumps in the road, the Resident Evil series is still widely popular after all these years. (more…)

Posted in 3DS, DS, Features, PC, PS2, PS3, PS4, Retro, Top Story, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged

Nominate your favorite game for the World Video Game Hall of Fame’s Class of 2016

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The International Center for the History of Electronic Games (ICHEG) at The Strong Museum is once again seeking nominations for its World Video Game Hall of Fame. The Class of 2016 will be announced on May 5, but the museum will solicit suggestions from the general public until February 29. Anyone interested in nominating their favorite game should visit the Hall of Fame’s website, and they should also keep the selection criteria in mind:

  • Icon Status: The game is widely recognized and remembered.
  • Longevity: The game is more than a passing fad and has enjoyed popularity over time.
  • Geographical Reach: The game meets the above criteria across international boundaries.
  • Influence: The game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.

Six games were selected for induction in 2015 (Doom, Pac-Man, Pong, Super Mario Bros., Tetris, and World of Warcraft), and a similar number of titles will likely make the cut in May. That means nine games from last year’s shortlist failed to be inducted (Angry Birds, FIFA International Soccer, The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red/Blue, The Sims, Sonic the Hedgehog, and Space Invaders), but they’ll likely be at the top of the suggestion pool again this year.

This year’s finalists will be chosen by an internal advisory committee from the ICHEG, and will be revealed to the public on March 29. The new class of inductees to the World Video Game Hall of Fame will be selected by an international selection committee made up of journalists, scholars, and other individuals familiar with the history of video games and their role in society.

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Insert Quarter: Should Mega Man Make a Comeback? Maybe We Don’t Need Him…

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

With Shovel Knight, 20XX, and the upcoming Mighty No. 9 giving the gaming populace their fill of homages/spiritual successors to Mega Man, some people have started to wonder if a new game starring the original Blue Bomber is even necessary. GameRadar’s David Roberts is one of those people.

According to Roberts, Capcom is so handcuffed by the Mega Man formula that we might just be better off with the imitators. I’m not sure I agree, but he makes an interesting case:

It’s been nearly five years since Capcom released the last official Mega Man game. Mega Man 10 was just like all the other Mega Man games (Mega Mans?) that came before it; crunchy 8-bit graphics, a series of themed robot bosses, and soul-crushing difficulty. Since then, Capcom has released a fan-made Street Fighter/Mega Man crossover and let the Blue Bomber fight against a stable of Nintendo characters in Super Smash Bros. That’s all Mega Man has to show for the last five years; everything else has been cancelled. And you know what? Maybe that’s for the best.

The full article is available for your perusal at the GamesRadar.

Posted in 3DS, DS, Insert Quarter, PC, PS2, PS3, PS4, PSP, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged , ,

Insert Quarter: The PlayStation’s Face Buttons Explained At Last

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Have you ever wondered why PlayStation controllers use X-Circle-Square-Triangle for the face buttons instead of the more traditional B-A-Y-X that Nintendo has employed since the Super NES days or the mirrored A-B-X-Y that Microsoft overlaid on the Xbox controllers? It’s OK, it’s kept me up at night too. Why? Why? Why?

Thankfully, Kill Screen’s David Shimomura went looking for an answer and he found one by talking to Teiyu Goto, the developer who originally designed the PlayStation controller for Sony back in the mid 90s. Goto revealed that he named the face buttons what he did in a nod to symbolism and semiotics. However, American and European players didn’t have the same connection to Goto’s symbols as a Japanese player would and it caused all sorts of friction within Sony:

Goto wanted to be memorable but he also wanted to make sense, at least in his own mind. “I gave each symbol a meaning and a color,” he states in the same interview. “The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink.” So far so good, sort of. The triangle is reminiscent of an arrow or a direction. It has directionality to it and, even though it’s equilateral, it must point somewhere. The square is a little looser but the connection between a page and the square are strong, at least for Goto. One can construe it as a box and use it for inventory or some other kind of menus. But then things got weird.

The full article is available for your perusal at Kill Screen.

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