Bethesda will bring Quake Champions, Prey, Elder Scrolls Legends, and ESO Morrowind to PAX East 2017
New Retail Releases: Halo Wars 2, Berserk and the Band of the Hawk
Get a quick glimpse at Tom Savini's "Custom Jason" in Friday the 13th: The Game
Telltale Games is hiring for at least one unannounced project
Daily Scoop: February 16, 2017 - Devil May Cry 4 Sale at Steam
Microsoft’s “Epic 2017” includes Crackdown 3, Sea of Thieves, Tacoma, Cuphead, and more
Retro-themed brawler Full Metal Furies will be out this year from Cellar Door Games
Bandai Namco will release a Free Update and DB Super Pack 2 for Dragon Ball Xenoverse 2 next week
Square Enix tapes Tales producer Hideo Baba to develop Project Prelude Rune
Chroma Squad will be available for PS4 and Xbox One this May
Most Recent: Switch
Bethesda has always been one of the busiest studios in the business. In addition to producing multiple games at the same time, Bethesda is well known for producing each sprawling entry in the Elder Scrolls and Fallout franchises. But they’ve taken things up a notch with their current workload.
Speaking to IGN, Director Todd Howard has confirmed the company is currently working on seven different projects, though some of these games have been discussed before.
Howard specifically cited the upcoming Switch launch of The Elder Scrolls V: Skyrim and Fallout 4 VR as two projects that were previously announced. The developer was extremely excited about Fallout 4 VR, adding that the game is playable “start to finish in VR” and is shaping up nicely:
“There’s no content that we removed or changed [for VR],” Howard explained, noting that the current work being done on it is related to how players actually interact with the experience.
“It’s interface work, it’s other things,” he said. “There are issues with locomotion, how you traverse that much space, and we’re hoping to support as many modes as possible… It’s not done yet, there’s work to do, but the parts that are there, I’m biased but it’s pretty incredible.”
Betehsda’s Director also reiterated the company is working on another mobile title that “would follow in the successful footsteps of Fallout Shelter,” though he didn’t say if it would be an original title or based on an existing franchise.
The seventh project remained a mystery, but with a final flourish, Howard told IGN that Bethesda’s two “big and crazy” projects announced during the 2016 DICE Summit are still in development, as is The Elder Scrolls VI, which was first mentioned at E3 2016 as being “a very long way off.”
Shovel Knight: Specter of Torment is finished; Coming to Switch in March and other platforms in April
Yacht Club Games has announced (via Twitter) that they’ve completed development on Shovel Knight: Specter of Torment, the latest expansion to their NES-inspired platformer, Shovel Knight. The developer expects to launch Specter of Torment first for the Nintendo Switch in March. It’ll later be available as a free update on all other platforms (3DS, PC, PS3, PS4, Vita, Wii U, Xbox One) in April.
The Shovel Knight: Treasure Trove compilation (as well as the Shovel of Hope and Plague of Shadows standalone campaigns) should also be available for the Switch in March, with additional platforms to follow a month later.
Specter Knight’s campaign will actually take place before the events of Shovel Knight, and will depict how The Enchantress was able to recruit the evil Order of No Quarter. If you’re interested in learning how it all went down, Yacht Club Games will be attending this year’s PAX East expo to give fans a taste of Specter of Torment before it launches. The Boston-based convention kicks off on March 10.
NIS America announced release dates for a huge batch of upcoming games last night, including their Nintendo Switch debut (Disgaea 5 Complete) and a highly-anticipated sequel on the PS4 and Vita (Danganronpa V3: Killing Harmony).
Ready? Here we go…
- Danganronpa V3: Killing Harmony (PS4, PS Vita)
- North America: September 26, 2017
- Europe: September 29, 2017
- Disgaea 5 Complete (Nintendo Switch)
- North America: May 23, 2017
- Europe: May 26, 2017
- Psycho-Pass: Mandatory Happiness (Steam)
- Worldwide: April 24, 2017
- Cladun Returns: This Is Sengoku! (PS Vita, Steam)
- North America: June 6, 2017
- Europe: June 9, 2017
- Operation Babel: New Tokyo Legacy (Steam)
- Worldwide: May 16, 2017
- Operation Abyss: New Tokyo Legacy (Steam)
- Worldwide: March, 27, 2017
These release date announcements were made during NIS America’s “2017 Press Event” livestream last night. However, if you missed the big show, you can watch a replay on the publisher’s Twitch channel right now.
Today, Square Enix released a new trailer for the upcoming Switch launch of I Am Setsuna.
I Am Setsuna is a JRPG that was inspired by the genre’s 90s-era classics, such as Chrono Trigger. As you can see in the “Accolades Trailer” embedded above, the game was positively received by critics and gamers alike, with both praising it for its atmospheric soundtrack, old school style, and dramatic storytelling.
I Am Setsuna tells the tale of a young lady named… you guessed it, Setsuna. Her journey is one of sacrifice for the sake of others, and we mean that literally. Setsuna has been charged with the burdensome task of delivering herself over to be a ceremonial human sacrifice in order to appease a violent fiend who has oppressed her people for decades. The game also features character customization, a complex combat system that incorporates the use of tech combos, and an in-game strategy guide called the Snow Chronicles.
Currently, I Am Setsuna is available for download on the PlayStation 4 and Steam. The game is also available for the PS Vita in Japan, but its portable counterpart never made it to North America because developer Tokyo RPG Factory wanted to target the larger audience available on the PS4 and PC.
I Am Setsuna will also be available to download through the Nintendo Switch’s eShop on March 3, the same day that Nintendo’s next console will be released to the masses. If you’re a fan of classic-style JRPG titles, and you’re going to pick up a Switch in just a little more than two weeks, then it should probably be on your radar.
We are getting closer and closer to the launch of The Legend of Zelda: Breath of the Wild, and Franchise Producer Eiji Aonuma has decided to share his vision for Link’s future with Game Informer.
With the Nintendo Switch occupying a place in our lives as both a home console and a portable handheld, the magazine asked Aonuma if we’d ever see another 2D Zelda game like 2013’s A Link Between Worlds. The developer replied that the Legend of Zelda’s handheld development team will remain intact and that there’s “definitely a possibility” they could create a 2D Zelda game for the Switch:
“The dev pace is not really dependent on how many people are on a team, so combining them would not necessarily expedite the development pace,” says Aonuma. “The 3DS team and the Wii U team have different approaches to game development, so I don’t necessarily want to combine them and have them think together, but rather have each think about what they can bring to Nintendo Switch from their own perspective.”
Aonuma then offered additional clarification, saying “The handheld development team will not be phased out because of Nintendo Switch. Switch will allow the users to bring their home console on the go, but this doesn’t mean handheld game development like Nintendo 3DS will be discontinued.”
When we asked point-blank if there was a possibility that the 3DS Zelda teams were working on a new game for the Nintendo Switch, Aonuma said, “Yes, there is definitely a possibility.”
The Legend of Zelda: Breath of the Wild, and the Nintendo Switch console, will be released on March 3.
When March 3 rolls around, most people will be laser-focused on just a single game for the Nintendo Switch… The Legend of Zelda: Breath of the Wild. But nearly a dozen other games will be available for the console when it launches, including Konami’s Super Bomberman R.
The 90s-style throwback features the Bomberman Brothers blasting away at each other for the first time in almost seven years. But this entry in the Bomberman franchise will also include a Story Mode that looks to evoke the goofy Saturday Morning Cartoons from the era. Super Bomberman R’s opening cinematic introduces us to the evil Emperor Bugler, and along with his Five Dastardly Bombers, he wants nothing short of world domination.
Can the Bomberman Brothers stop him? As long as its $50 price tag doesn’t scare you away, I’m going to say… maybe.
The Legend of Zelda: Breath of the Wild will offer the largest world in the franchise’s history for players to explore when it launches early next month. But Nintendo also wants players to reach beyond Hyrule’s borders with bonus content they’re creating for the game’s Expansion Pass.
Priced at $19.99, the Expansion Pass will include two DLC Packs and a trio of “Day One” bonus items:
Expansion Pass Bonus (March 3)
- 3 Treasure Chests
- Found in the Great Plateau
- Contains Switch Logo In-Game Clothing + 2 Other Useful Items
DLC Pack 1 (Summer 2017)
- Cave of Trials Challenge
- Hard Mode
- Additional Map Feature
DLC Pack 1 (Holiday 2017)
- New Original Story
- New Dungeon
- Additional Challenges
“The world of Hyrule, which we created for The Legend of Zelda: Breath of the Wild, is so large and vibrant that we wanted to offer more for players to experience within it,” said Eiji Aonuma, the Franchise Producer in charge of The Legend of Zelda. “With this new Expansion Pass, we hope that fans will play, explore and enjoy the game even more.”
Nintendo’s announcement of an Expansion Pass for Breath of the Wild is a first for a “mainline” Zelda game, but should feel familiar to fans who purchased the Season Pass for Hyrule Warriors.
And if you aren’t ready to upgrade to the Switch just yet, don’t worry, The Legend of Zelda: Breath of the Wild’s Expansion Pass will be available for the Wii U as well.
The Nintendo Switch releases on March 3rd, less than three weeks from now. There’s hype, speculation, premature predictions of the console’s failure, and tons of confirmed launch games lists floating around. However, that’s not what’s concerning me most right now. I’m concerned about Nintendo’s marketing.
What’s wrong with Nintendo’s marketing, you might ask? Take a look at their first official trailer below, and then come back to me. Are you done…? Good. Now let me pose a question. Did you see any children in that trailer, any at all? No, you didn’t? Neither did I. But, I’ll tell you what I did see. I saw a bunch of millennials joyously playing with their shiny new Nintendo Switch consoles in the most unrealistic settings.
Now, of courses, this is just one trailer. If you’ve seen the Nintendo Switch Super Bowl commercial, then you’re aware that there were a few kids sprinkled throughout that one. But I digress. There are way too many millennials in sight. (more…)