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The PAXpocalypse List: The Best of PAX East 2015

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Most of the big publishers chose to skip the 2015 edition of PAX East and even those that did attend (like Nintendo and Microsoft) kept their most anticipated projects home. But that didn’t stop a wide variety of indie developers from setting up shop in the Boston Convention & Exhibition Center to wow the assembled masses. These developers set the tone for this year’s expo, which featured a heavy focus on games that attempted to reinterpret classic gameplay concepts for a new generation of players. And the crazy thing is that many of the developers hyping these games looked like they would have been in diapers the first time I fired up an SNES.

It was a welcome sight with the rest of the industry pivoting away from those types of games and towards a competition to see who can push the most polygons. So if you were a fan of gaming in the NES, Super NES, and Genesis days, this PAXpocalypse List is for you. Because these are the games we would have played over and over again if some horrible snow storm had trapped us inside the convention center beyond the last day of the expo. (more…)

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Dragon Age: Inquisition wins “Game of the Year” at 2015 SXSW Gaming Awards

sxsw-logoBioWare’s Dragon Age: Inquisition won “Game of the Year” at the 2015 SXSW Gaming Awards, but 2014’s other big releases walked away with the rest of the categories.

Middle-Earth: Shadow of Mordor and The Last of Us: Left Behind were the only multi-award winners. Shadow of Mordor collected trophies for “Excellence in Gameplay,” “Excellence in Animation,” and “Excellence in Design and Direction,” while Naughty Dog’s expansion to The Last of Us was awarded with the “Most Valuable Add-On Content” trophy as well as “Most Valuable Character” (for Ellie).

The full list of winners (which also includes Destiny, Far Cry 4, Alien: Isolation, Transistor, Super Smash Bros. For Wii U, and many others) can be found after the break. (more…)

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Hotline Miami 2, DMC: Definitive Edition, RE Revelations 2 Ep3, more added to PS Store

dmcdevilmaycry-boxThe devil is in the details in this week’s PlayStation Store update. First up, the devil you know is DMC: Devil May Cry Definitive Edition, which has been prettied up and remade for the PS4 by Capcom and Ninja Theory. Capcom got a lot of flak for giving DMC to an outside development team, but this re-release shows the publisher thinks the gaming community might have turned around on it in the last few years.

This week’s devil you don’t know is Hotline Miami 2: Wrong Number, Dennaton’s sequel to their 2012 top-down shooter. Everything in Hotline Miami 2 is bigger than its predecessor and it will mark the end of the Hotline Miami “Saga.” Hotline Miami 2 is part of Song’s Spring Fever promotion and it’s a Cross-Buy game on the PS3, PS4, and PS Vita. A slightly less distressing top-down game, the cute and cuddly Scram Kitty DX, is also available as a Cross-Buy game on the PS4 and PS Vita.

Finally this week, the third episode of Capcom’s Resident Evil Revelations 2 project, Judgment, is available to download on the PS3 and PS4. This time, “Claire and Moira search for a way into the Overseer’s tower.”

More details about these games (and a few more new releases) can be found after the break. A full rundown of this week’s new game add-ons and discounts can be found at the PlayStation Blog. (more…)

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Video Game Release Calendar Changelog #2: Post GDC/PAX East Edition

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Don’t Forget! This is just a changelog of recently announced release dates. Warp Zoned’s complete Video Game Release Calendar includes every title we could find with a 2015, 2016, or unannounced release date.

Even though there’s still a lot of snow on the ground in most places, both of video gaming’s Spring showcases came and went last week. New release dates aplenty were announced at the Game Developers Conference and PAX East, along with a few dozen more since our last Video Game Release Calendar Changelog. Players with a love for AAA blockbuster will want to pay close attention to September 1, as WB Games staked out that spot on the calendar for Mad Max on the same day that Konami attempted to reserve it for Metal Gear Solid V: The Phantom Pain.

If you’re looking for games about to be released in the more immediate timeframe, Sony’s Spring Fever promotion has locked in eight of indie gaming’s most interesting titles over the next two months culminating with Shovel Knight‘s April 21 launch on the PS3, PS4, and Vita (it’ll also be available for the Xbox One). Working backwards, April 14’s Titan Souls, April 7’s Bastion, and March 31’s Axiom Verge should also be on your radar if you enjoy retro-styled games.

Moving forward, other big games with confirmed release dates include the PC version of Grand Theft Auto V (now scheduled to launch on April 14), Wolfenstein: The Old Blood (May 5), and the PS4 version of Final Fantasy X/X-2 HD Remaster (May 12). Microsoft and Square Enix also confirmed that, respectively, Forza Motorsport 6 and Just Cause 3 will be out by the end of the year.

Finally, a few games slid into “TBA” slots after not being announced at all. Harmonix announced that Rock Band 4 will be released sometime this year while Square Enix did the same for the North American launch of Dragon Quest Heroes. Capcom strongly hinted that Street Fighter V will be in Spring 2016, but wouldn’t officially commit to any specific date. It’ll be joined in 2016 by Level-5’s Yo-Kai Watch, which will definitely cross the Pacific next year.

The full list of games from the Video Game Release Calendar Changelog Update #2 can be found after the break. (more…)

Posted in 3DS, Mobile, News, PC, PS3, PS4, Vita, Wii U, Xbox 360, Xbox One | Tagged ,

New Releases: DMC Definitive Edition, Code Name: STEAM, Atelier Shallie: Dusk Sea, More

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The second week of March steps up the number of new releases considerably from last week’s solitary new game. Here’s what gamers will be able to discover on store shelves this week:

A few additional new releases from this week can be found after the break. (more…)

Posted in 3DS, News, PC, PS3, PS4, Vita, Xbox 360, Xbox One | Tagged , , ,

PS Store Today: Helldivers, RE Revelations 2: Episode 2, Zombie Army Trilogy, more

Sony kicks off their eight-week Spring Fever promotion with Helldivers, a top-down shooter set in a dystopian future where players are tasked with defending mankind from a horde of alien invaders. It sounds like a good time will be had by all. And I do mean all, Helldivers is a Cross-Buy title compatible with the PS4, PS3, and PS Vita.

Also available this week is the PS3 and PS4 launch of “Contemplation,” the second episode from Resident Evil Revelations 2. Capcom has plans to complete this chapter of the Resident Evil saga in a timely manner as the remaining two episodes should launch next week and the week after, respectively. If Resident Evil doesn’t have enough zombie Nazis for your taste, then prepare to square off against undead Hitler in Rebellion’s Zombie Army Trilogy, which will also be released for the PS4 this week.

Something slightly less horrifying will be available for PS4 and Vita owners as OlliOlli2: Welcome to Olliwood will take the side-scrolling skater off the streets and onto the set of a blockbuster film. Can you skate on top of the Olliwood sign? Yes, yes you can. Finally this week, La-Mulana EX will make Vita owners very happy as the cave exploration title will appear on Sony’s handheld in its most complete edition yet.

More details about these games (and a few more new releases) can be found after the break. A full rundown of this week’s new game add-ons and discounts can be found at the PlayStation Blog. (more…)

Posted in News, PS3, PS4, Vita | Tagged , , ,


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Shovel Knight: Plague of Shadows add-on will be available this Spring

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Now that we know when it’ll launch on the PS3, PS4, and Vita, Yacht Club Games has announced that Shovel Knight‘s first expansion, Plague of Shadows, will be available this Spring. Plague of Shadows will be a free update when its released and it’ll place the spotlight on the diminutive Plague Knight as he searches for the Ultimate Potion:

You play as Plague Knight, the villainous master of alchemy, in a quest all his own. Using his maniacal scientific mind, Plague Knight is seeking to concoct Serum Supernus, the Ultimate Potion. However, to retrieve these ingredients, he must extract them from his former allies… the villainous knights of the Order of No Quarter! World class platforming, music, storytelling, and art all return in Shovel Knight: Plague of Shadows; an explosive quest with a new play style, new story, new bosses, and more!

Shovel Knight: Plague of Shadows will make its public debut at this weekend’s PAX East expo. If you’re heading out to the Boston convention, the expansion will be playable on the show floor at Yacht Club’s booth, where they’ll also be selling a never-before-seen Shovel Knight plush toy with a magnetized shovel.

Plague of Shadows is the first of three planned expansions for Shovel Knight on the 3DS, PC, Wii U, and PlayStation platforms. Eventually, those who dispense shovel justice will also be able to play as the swanky King Knight and the wealthy Mole Knight.

Posted in 3DS, News, PC, PS3, PS4, Vita, Wii U | Tagged ,

Insert Quarter: The PlayStation’s Face Buttons Explained At Last

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Have you ever wondered why PlayStation controllers use X-Circle-Square-Triangle for the face buttons instead of the more traditional B-A-Y-X that Nintendo has employed since the Super NES days or the mirrored A-B-X-Y that Microsoft overlaid on the Xbox controllers? It’s OK, it’s kept me up at night too. Why? Why? Why?

Thankfully, Kill Screen’s David Shimomura went looking for an answer and he found one by talking to Teiyu Goto, the developer who originally designed the PlayStation controller for Sony back in the mid 90s. Goto revealed that he named the face buttons what he did in a nod to symbolism and semiotics. However, American and European players didn’t have the same connection to Goto’s symbols as a Japanese player would and it caused all sorts of friction within Sony:

Goto wanted to be memorable but he also wanted to make sense, at least in his own mind. “I gave each symbol a meaning and a color,” he states in the same interview. “The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink.” So far so good, sort of. The triangle is reminiscent of an arrow or a direction. It has directionality to it and, even though it’s equilateral, it must point somewhere. The square is a little looser but the connection between a page and the square are strong, at least for Goto. One can construe it as a box and use it for inventory or some other kind of menus. But then things got weird.

The full article is available for your perusal at Kill Screen.

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