Activision confirms Skylanders 5, Call of Duty 2015, "unannounced initiatives" during quarterly presentation
Gears of War 4's motion capture shoot is complete... here's a teaser picture
MotoGP 15 will be available this Spring for PS4, Xbox One, PS3, Xbox 360, and PC
Bruce Campbell joins CoD Advanced Warfare as world's grooviest pilot in Exo Zombies Ep2
Shigeru Miyamoto confirms that Pikmin 4 is in development
PS Store Today: Axiom Verge, MLB 15: The Show, RBI Baseball 15, more
Daily Scoop: March 31, 2015 – Last day of March
Google adds playable Pac-Man Street View to Google Maps
Assassin’s Creed Chronicles: China will launch April 21; India and Russia will follow in Fall
Evolve: Behemoth and four new Hunters now available to download
Most Recent: Wii U
Delays are nothing new for The Legend of Zelda series. Nearly every game in the franchise has missed its originally announced release date. Today, The Legend of Zelda Wii U joins their ranks as Producer Eiji Aonuma confirmed the game won’t be ready for a late 2015 launch. Speaking in a video message to fans, Aonuma said that “new ideas” and “new possibilities” have encouraged the development team to take their time and produce “the ultimate Zelda” instead of attempting to hit an arbitrary deadline.
Aonuma’s full statement can be found right here:
Since I declared at the Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game. In these last three months, as the team has experienced first-hand the freedom of exploration that hasn’t existed in any Zelda game to date, we have discovered several new possibilities for this game.
As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds my own expectations. As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be.
So I must apologize to all of you who were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the ultimate and most complete Zelda game. I hope to use the added time to make a Zelda on Wii U that will reward you for your patience. So thank you for your continued support.
A new release date wasn’t announced, but it’s assumed The Legend of Zelda Wii U will be released in 2016. However, Nintendo also announced (via Twitter) that the game won’t be shown at this year’s E3 Expo. So who knows when we’ll get another look at the next Legend of Zelda game.
Six new games were added to the Nintendo eShop today and the two Wii U titles will definitely be of interest to anyone who loves retro gaming.
Dot Arcade is a Wii U compilation of three minimalist games (“Mr. Snake,” “Dodge Club,” and “Rally Driver”) that all take place in 8×8 light cabinets. While “retro” is a fair description, Dot Arcade is almost “pre-retro” in that it evokes the penny arcades of old. Also available for the Wii U is the Virtual Console re-release of Namco Museum, which was originally released for the Game Boy Advance in 2001 and includes Ms. Pac-Man, Galaxian, Galaga, Pole Position, and Dig Dug.
If you’re looking for something a little more modern, WB Games has added Lego Ninjago: Shadow of Ronin to the 3DS eShop. The latest Lego Ninjago game pits the Ninjas against Ronin and his memory-sapping ancient weapon.
More information on all of these games (and a few others) can be found after the break. (more…)
Don’t Forget! This is just a changelog of recently announced release dates. Warp Zoned’s complete Video Game Release Calendar includes every title we could find with a 2015, 2016, or unannounced release date.
Spring is in the air… well not literally as it’s still pretty cold out there in the northeast. But I hear it’s pretty crazy all over the place. Some kind of insanity has infected the populace and its scheduled to last throughout the month of March. A “March Madness” if you will. It’s a good thing we’ve got a new batch of release dates to round up.
Perhaps people are mad over the many delays that were recently announced including Uncharted 4: A Thief’s End (Fall 2015 to Spring 2016), Homefront: The Revolution (TBA 2015 to TBA 2016), the console version of Hyper Light Drifter (TBA 2015 to TBA 2016), the PS3/Xbox 360 version of Mortal Kombat X (April 14 to sometime in the Summer), and Batman: Arkham Knight (June 2 to June 23).
The full list of games included in our third Video Game Release Calendar Changelog can be found after the break. (more…)
Gather ’round the Wii U this week as Nintendo will add Mario Party 10 to the Wii U eShop tomorrow. The original party game includes a brand new “Bowser Party” as well as an “Amiibo Party” mode. Naturally, a new wave of Amiibo figures is now available in stores to make the most of your Mario Party experience. Also available on the Wii U this week is Elliot Quest, a retro-styled RPG platformer that might make NES fans stand up and take notice.
Over on the 3DS, this week sees the release of another dinosaur fighter from Nintendo. Fossil Fighters: Frontier is the first game in the series for the 3DS and it adds a “fully 3D world” for players to explore.
More information about all of these games (and a few other new releases) can be found after the break. (more…)
The good folks at ICXM‘s TIC Podcast recently got the chance to speak to Alex Preston of Heart Machine. The ensuing discussion got right to the heart of why everyone’s excited for Hyper Light Drifter, Preston’s retro-styled action RPG.
But Preston also delivered some bad news. Because of the game’s ambitious scope (backers obliterated Hyper Light Drifter’s $27,000 Kickstarter goal with $645,158 in pledges), it may not make it out in 2015 as originally planned. According to the interview, Preston still wants to release the PC version this year, but the console launch of Hyper Light Drifter will likely be pushed into 2016:
TIC Team: With so many games releasing this year, we know it can be hard to find a perfect time to release.
Alex Preston: We have not yet announced the release date. We have only said 2015 for PC first. Consoles take some time so, for example, Xbox One has a certification process that you have to go through. There are hundreds of things on that list you have to make sure are good to go on that system. It takes time. We’re a small team to do that. We want to get it out the door on PC first and we will give ourselves the correct amount of time after. Sometimes it takes months, sometimes it takes much longer depending on the certification process. It’s all about getting it on the platform as quickly as we can, but doing it the right way. That stuff can be really intense and expensive.
TIC Team: It sounds like we will see it on the Xbox One in 2016.
Alex Preston: It’s possible. We’re trying to get it all out as quickly as possible. We can’t rush the certification process. We don’t want to release a broken game. We don’t want to release a bad game. We’ll take the time that we need to. Those are the realities of it and those are the goals.
After its PC release, Hyper Light Drifter will ultimately be released for the PS4, Vita, Wii U, and Xbox One. However long the game’s development takes, it’ll probably be worth it. A closed beta was held last year for Kickstarter backers and we loved it.
Nintendo and mobile devices have had a shaky relationship for years now. Investment analysts called out the company for ignoring the market (and thus, forgoing the giant piles of money they’d surely make from mobile games), while Nintendo executives reiterated that the time wasn’t right for a mobile move. I guess today’s the day as Nintendo has announced a partnership with Japanese developer DeNA to produce original mobile games based on existing Nintendo characters.
The word “original” is key here as DeNA and Nintendo will definitely not be producing mobile ports of existing 3DS and Wii U games. All Nintendo-branded mobile games will be built from the ground up exclusively for mobile devices and no characters will be off-limits. That means franchises as varied as Super Mario Bros., The Legend of Zelda, Metroid, Star Fox, Mario Kart, or even Pikmin could soon appear on your iPhone or Android device. Who knows, something as niche as Earthbound could even be on its way to an app store near you.
Leveraging the strength of Nintendo’s intellectual property (IP) and game development skills in combination with DeNA’s world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide.
To support this move into the mobile market, Nintendo and DeNA will also collaborate on a unified online membership service that will accessible from mobile devices, PCs, the 3DS, and the Wii U. It’s unknown if this service will replace the existing Nintendo Network as details are currently scarce, but we know it will launch in Fall 2015.
Nintendo and DeNA will announce the first titles for their mobile initiative soon.
The PAXpocalypse List: The Best of PAX East 2015
Most of the big publishers chose to skip the 2015 edition of PAX East and even those that did attend (like Nintendo and Microsoft) kept their most anticipated projects home. But that didn’t stop a wide variety of indie developers from setting up shop in the Boston Convention & Exhibition Center to wow the assembled masses. These developers set the tone for this year’s expo, which featured a heavy focus on games that attempted to reinterpret classic gameplay concepts for a new generation of players. And the crazy thing is that many of the developers hyping these games looked like they would have been in diapers the first time I fired up an SNES.
It was a welcome sight with the rest of the industry pivoting away from those types of games and towards a competition to see who can push the most polygons. So if you were a fan of gaming in the NES, Super NES, and Genesis days, this PAXpocalypse List is for you. Because these are the games we would have played over and over again if some horrible snow storm had trapped us inside the convention center beyond the last day of the expo. (more…)
Perhaps to get us ready for a motorcycle-riding Chris Pratt leading a pack of friendly raptors into battle, WB Games has released the first gameplay trailer for Lego Jurassic World… which comes complete with cuddly raptors. But we also get dialogue and audio clips pulled directly from the films as well as plenty of exciting Lego action. But for some reason, I don’t think the kid-friendly Lego games will include Lego Jeff Goldblum telling us all just how big that pile of **** is. Feel free to prove me wrong, WB Games!
Lego Jurassic World will be released for the 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One this June.