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Keiji Inafune teases Red Ash, a spiritual successor to Mega Man Legends
New trailer, PS4-exclusive Collector's Edition revealed for Tales of Zestiria
Guerrilla's Mark Norris breaks down Horizon: Zero Dawn's E3 2015 trailer
Donkey Kong and Bowser take center stage in this Skylanders SuperChargers trailer
MKX: Predator will be available on July 7 for Kombat Pass players, July 14 for everyone else
PS Store Today: Rocket League, Geometry Wars 3 Vita, Skullgirls 2nd Encore, more
Game Critics Awards panel declares Fallout 4 the “Best of Show” at E3 2015
Lucid’s followup to Geometry Wars 3 is an “exciting” arcade action game
Interview: Looking at Geometry Wars 3 From All the Angles With Creative Director Craig Howard
Daily Scoop: July 7, 2015 – New Humble Bundle!
Most Recent: Xbox 360
I thought the Geometry Wars series had gone dark forever after Bizarre Creations closed its doors in 2011. It was a surprising end for the developer that had created Geometry Wars: Retro Evolved, a simple twin-stick shooter that many people consider the first great Xbox 360 game. Retro Evolved was followed by a well-received sequel in 2008, which lead Bizarre’s Craig Howard to admit to the MTV Multiplayer Blog that a third game in the series was already in the works.
Howard moved on after Bizarre’s closure and he’s now the Creative Director at Lucid Games, which teamed up with Activision’s Sierra Games imprint to finally release Geometry Wars 3: Dimensions last year. The game was an instant smash hit was fans of the series, as it expanded the playing field into the third dimension and added a wide variety of new weapons and modes to the franchise’s standard formula. But rather than jump right into Geometry Wars 4, Lucid doubled the size of Dimensions earlier this year with the Evolved expansion. The developer also wanted to take Geometry Wars 3 on the road with portable ports for iOS, Android, and the Vita.
I recently got the chance to talk with Howard about Geometry Wars 3: Dimensions, which will be available for the Vita beginning today, and Lucid’s journey to bring the franchise back. (more…)
Capcom promises “exclusive reveals” for 2015 San Diego Comic-Con… and they’re selling a wearable Mega Man helmet
The San Diego Comic-Con kicks off this weekend and Capcom plans to be in attendance with playable demos of several upcoming games at their booth.
The publisher will give players the chance to try out Resident Evil 0, a remastered version of the franchise’s origin story; Mega Man Legacy Collection, a remastered collection of the Blue Bomber’s 8-bit history; and Street Fighter V, the next entry in the seminal fighting series. Kiosks for a few currently available titles will also line the Capcom booth including Resident Evil Revelations 2, Devil May Cry 4: Special Edition, and Monster Hunter 4 Ultimate.
Capcom will also host a pair of panels this weekend, including their semi-annual “World of Capcom” panel, which will include an overview of the publisher’s upcoming game schedule. In addition to updates on Street Fighter V and Resident Evil 0, fans should be on the lookout for “exclusive first-looks, reveals, and special surprises.”
Panel: Street Fighter V
Thursday, July 9 at 11:45 AM – 12:45 PM (Room 6BCF)
Capcom’s Street Fighter experts will share the latest news on Street Fighter V, which will include a special guest appearance from Yoshinori Ono (Executive Producer, Street Fighter franchise). Learn how you can earn big money and everlasting fame by competing in the Capcom Pro Tour culminating in the Capcom Cup Finals later this year. Plus, get a first look at all the must-have Street Fighter licensed goods in store for the rest of the year.
Panel: World of Capcom
Thursday, July 9 at 5:00 PM – 6:00 PM (Room 7AB)
The Capcom team will share the latest updates on all the new and upcoming Capcom games including Street Fighter V, Resident Evil 0 and more, plus sneak peeks at all the latest Capcom merchandise and licensing products coming your way soon. There will also be some exclusive first-looks and reveals just for SDCC.
Finally, Capcom will erect a portable version of their Capcom Store, which will be packed the Capcom-iest merchandise around including two differnt light-up Ryu statues, a Street Fighter-branded PS3/PS4 fight stick, Monster Hunter clothing and pillows, and a Mega Man mini-helmet collection. Capcom’s Comic-Con store will give fans the chance to pre-order a life-size Mega Man helmet with working LED lights. And in case you were wondering, yes, you can wear it. Be sure to visit the Capcom-Unity blog for a few pictures of the Mega Man helmet in action.
Over a year after it was first confirmed, Legendary Digital Media, Contradiction Films, and video game developer Comcept announced today that Kickstarter success Mighty No. 9 will be getting its own live-action adaptation. The feature-kength film will be released on “digital platforms,” with no word on a theatrical or physical release.
The Keiji Inafune-developed vehicle already has a cartoon series in the works slated for 2016. In the past, Inafune has spoken at length about how he wants the game to be turned into a multimedia mega-franchise with “comic book, manga, anime, movie, TV drama series” and more.
This is the second time Inafune has worked with Legendary Digital and Contradiction, the first coming in the form of Dead Rising: Watchtower, a mediocre film based on Inafune’s Dead Rising series.
For a game that hasn’t been released yet, the creators and investors of Mighty No. 9 seem to have high expectations for it. Inafune recently launched a pair of Kickstarter campaigns for Red Ash, a Mighty No. 9 spinoff franchise that will include a third-person action game and a companion anime short.
Inafune is certainly promising a lot before he’s delivered anything. Mighty No. 9 will be released on September 15 (and it’ll be playable at this weekend’s San Diego Comic-Con), but his creator has already seemingly moved on to a feature film, a cartoon series, and two other crowdfunding campaigns. That’s a lot for any developer.
Don’t Forget! This is just a changelog of recently announced release dates. Warp Zoned’s complete Video Game Release Calendar includes every title we could find with a 2015, 2016, 2017, or unannounced release date.
This year’s E3 Expo was, by almost any measure, one of the biggest ever. It was so big that we’re still sorting through all the announcements, trailers, and gameplay demos. But time marches on and the Video Game Release Calendar Changelog must be updated. So in case you missed them, here’s a few important dates to circle on your calendar:
- Gears of War: Ultimate Edition is real and its spectacular. It’ll also be available on the Xbox One on August 25 and on the PC sometime in the future.
- Forza Motorsport 6 will race on to the Xbox One on September 15.
- Rock Band 4 and Guitar Hero Live will battle it out on October 6 and October 20, respectively.
- Fallout 4 will blow up the world on November 10.
- Just Cause 3 will blow up the world in a slightly different way on December 1.
- Xenoblade Chronicles X will make the Wii U a more RPG friendly place on December 4.
- Hitman is targeting a December 8 release on the PC, PS4, and Xbox One.
And that’s just games we can expect to see this year. Even more new release dates from this edition of the Video Game Release Calendar Changelog can be found after the break. (more…)
One of professional wrestling’s most famous names, Stone Cold Steve Austin, will step back into the squared circle this Fall as the cover athlete for WWE 2K16. In addition to serving as the game’s spokesman, Austin will also lend his wrestling expertise to the game’s campaign mode.
“I’ve had the privilege of working with 2K to support the WWE 2K franchise, and now I’m absolutely honored to serve as the WWE 2K16 cover superstar,” said Stone Cold Steve Austin. “No disrespect to the previous and extremely deserving WWE 2K cover Superstars – Dwayne ‘The Rock’ Johnson and John Cena – but it’s about time the franchise raised some hell with yours truly on the cover. I look forward to injecting a dose of ‘Texas Rattlesnake’ into this year’s game and overall campaign.”
“Stone Cold Steve Austin’s iconic style, unmistakable personality, and worldwide reverence from the WWE Universe make him the ideal fit for WWE 2K16,” said Chris Snyder, Vice President of Marketing at 2K. “Not only will Austin grace the video game’s cover, but he’s involved in shaping its creative direction. Through his numerous contributions, inclusion on the largest roster in franchise history and the game’s to-be-announced features, WWE 2K16 is certain to put everyone on notice.”
In development at Yuke’s and Visual Concepts, WWE 2K16 will be released on October 27 for the PS3, PS4, Xbox 360, and Xbox One. You can watch Austin stare menacingly at the camera in 2K’s “Cover Superstar Announcement” video after the break. (more…)
It’s no secret that independent developers often have to struggle to make ends meat, especially in this world of deep discount Steam sales and bundles (both Humble and not). Cue the “Indiependence Day” movement. Today, a number of indie developers have banded together to not put their games on sale. Instead, they’re asking gamers to pay full price on this 4th of July (and to spread the word with the #IndiependenceDay hashtag):
We encourage fans of indie games to support their favorite developers by buying their games at full price. If you bought a game on sale and wound up really loving it, perhaps buy a copy at full price and gift it to a friend. Or pick up that game that’s been on your wishlist for a long time. (Steam’s new refund policy makes that a lot less risky!) Whatever your platform of choice, we’d love your support.
Dozens of games are included in the Indiependence Day including a few Warp Zoned favorites, such as Tom Happ’s side-scrolling Axiom Verge, Dejobaan’s wordy adventure Elegy For A Dead World, and Vertex Pop’s twin-stick shooter We Are Doomed.
A complete list of participating developers can be found after the break. (more…)
As promised, Telltale Games unwrapped our first look at Minecraft: Story Mode during this year’s Minecon expo. The episodic series (which will be spread out over five episodes) nails the look and feel of Minecraft with the added bonus of Patton Oswalt as the main character:
You’ll control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.
An all-star cast of vocal talent will join Oswalt on his Minecraft adventure including Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. You can hear a few of them in the game’s debut trailer, which has been embedded above.
Minecraft: Story Mode will be released this Fall for PC, PS3, PS4, Xbox 360, Xbox One, and mobile devices (iOS and Android).
Disney Infinity was released to fairly universal acclaim in 2013, but gamers everywhere hoped the Mouse House would add Marvel characters to the mix in a sequel. Disney listened to their requests, and released Disney Infinity: Marvel Super Heroes a year later. This same cycle of fan feedback eventually led Disney Interactive to begin production on Disney Infinity: Star Wars, which will be released sometime in the Fall.
But what other characters from the Disney Vault will eventually make their way into a future Disney Infinity game? How about… all of them?
Disney Interactive’s John Blackburn and John Vignocchi recently spoke to Polygon about the franchise, revealing that every character from Disney’s vast empire has the chance to be added to a future Disney Infinity project. They couldn’t make any promises on which characters might make a future appearance, but Lucasfilm’s Ada Duan said that Howard the Duck has been asked for by a lot of fans. Other characters name-dropped by the trio include Indiana Jones, Darkwing Duck, and LucasArts’s stable of adventure games (especially Secret of Monkey Island and Day of the Tentacle).
Though it might be a while before any of these characters make it into Disney Infinity, as Duan said the company is “looking forward” towards new content. That’s disappointing, but the full interview at Polygon is still a riot, so be sure to read the whole thing.