Most Recent: Xbox One

Disney Infinity: Marvel Super Heroes will launch on September 23

Disney Interactive has confirmed that your wallet will need avenging after Disney Infinity: Marvel Super Heroes launches on September 23. Priced at $74.99, the Starter Pack, which includes three figures (Iron Man, Thor, and Black Widow), the base, two Toy Box discs, and an Avengers playset piece, will be available for the PC, PS3, PS4, Wii U, Xbox 360, and Xbox One.

Everyone who pre-orders Disney Infinity: Marvel Super Heroes from “top retailers” will also receive a bonus figure for free.

If you’re looking for a more complete Marvel Super Heroes experience, Disney also plans to release a Collector’s Edition of the game exclusively for Sony platforms. It’s unknown how much the PS3 or PS4 package will cost, but it will include everything from the Starter Pack, three additional figures (Hulk, Captain America, and Hawkeye), and a light-up Frost Giant display stand for all of your Avengers figures.

HULK IMPRESSED!

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Batman: Arkham Knight pre-orders will include Red Hood story mission at GameStop

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GameStop isn’t wasting any time in implementing their plan to offer exclusive bonuses to those who pre-order some of the biggest upcoming games. First there was Alien: Isolation‘s “Last Survivor” mission and now comes an offer of a special Red Hood mission for Batman: Arkham Knight.

Multiple characters over the years have used the Red Hood alias in DC Comics continuity. The Joker himself was the first to wear Red Hood costume, in the time before his days as the Clown Prince of Crime. Maybe Batman’s nemesis isn’t as dead as previously thought. But without delving into conspiracy theories, the second Robin, Jason Todd, also wore the Red Hood costume for a time.

Another bonus mission, this one starring Harley Quinn, will also be given to those who pre-order the game. It’s unknown when (or if) either bonus mission will be made available for those who don’t pre-order Arkham Knight, which will be released for the PC, PS4, and Xbox One sometime in 2015.

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EA casts a six-week delay on Dragon Age: Inquisition’s release

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Electronic Arts hit one other game with a delay late last night…
Dragon Age: Inquisition. However, unlike Battlefield Hardline, Inquisition has only been pushed back six weeks. Mark Darrah, Inquisition’s Executive Producer, wrote on the Dragon Age Blog that his team at BioWare needs this extra month and a half to “improve the overall experience”:

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.

Originally set to launch on October 7, Dragon Age: Inquisition will now be released for the PC, PS3, PS4, Xbox 360, and Xbox One on November 18.

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Visceral’s Battlefield Hardline will now be released in 2015

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Battlefield Hardline was officially announced just over a month ago, but Electronic Arts doesn’t want to deal with a repeat of Battlefield 4‘s stability issues, so they’ve decided to push the game back a few months. Instead of a Fall 2014 launch as originally planned, Battlefield Hardline will now be released in early 2015.

Writing on the Battlefield Blog, Community Manager Dan “danmotoxx” Mitre also said that the team at Visceral wants to spend some more time on the single-player portion of the game and implement some of the feedback they received during the recently completed beta:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

Battlefield Hardline is currently in development for current-generation consoles (PS4 and Xbox One), previous-generation consoles (PS3 and Xbox 360), and the PC.

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Bethesda’s Decision to Keep the Doom 4 Demo Under Wraps is a Stroke of Genius

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Hi. My name is John and I’m a Doom fanboy. It all started back in 1995 when my cousins gave me a copy of the game’s shareware edition. A year later, I bought a blazing fast Pentium computer (133 MHz!) with a massive hard drive (2 GB!) and Windows 95 pre-installed. With a little leftover money, I purchased The Ultimate Doom on compact disc. After playing around with the first episode for over a year, the full game just absolutely blew me away. It may have been one of the earliest first person shooters around, but I’ve never seen anything like it since. And on top of that, it made me a lifelong fan of the franchise. (more…)

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Mighty No. 9′s monthly trailer blitz includes a look at Call

Keiji Inafune and the development team at Comcept have gotten into the habit of unveiling a new trailer for Mighty No. 9 every month. For the July trailer, the team has given us a sneak peek at Mighty No. 9′s sidekick, Call. The developer has also shone a spotlight on the dash mechanic and the many transformations at Mighty No. 9′s disposal.

Mighty No. 9 will be released for the 3DS, PC (Windows, Mac, Linux), PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One in Spring 2015.

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Dance Central Spotlight busts a move on Xbox One on September 2

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First announced during the E3 Expo last month, Harmonix has confirmed that Dance Central Spotlight will be available to download on September 2. The Xbox One-exclusive game has been priced at $9.99 and will include 10 tracks to start with:

  • Avicii – “Wake Me Up”
  • Cher Lloyd – “I Wish”
  • David Guetta (featuring Sia) “Titanium”
  • Jason Derulo (featuring 2 Chainz) – “Talk Dirty”
  • Kid Ink (featuring Chris Brown) – “Show Me”
  • Lorde – “Royals”
  • OneRepublic – “Counting Stars”
  • Pharrell Williams – “Happy”
  • Rihanna – “Diamonds”
  • Will.I.Am (featuring Justin Bieber) – “#thatPOWER”

More than 50 additional tracks will be available to download on launch day including Capital Cities’ “Safe and Sound,” Emeli Sande’s “Next To Me,” Icona Pop’s “I Love It,” the “Cedric Gervais Remix” of Lana Del Rey’s “Summertime Sadness,” and The B-52s’ “Love Shack.” Harmonix is also hard at work on making add-on content from the first three Dance Central games compatible with Spotlight. Those tracks will be able to be downloaded separately and will be available as a free download if you previously purchased them on the Xbox 360.

Dance Central Spotlight will be part of the Xbox Lounge during this week’s San Diego Comic-Con, so be sure to bring your dancing shoes if you want to play it.

Posted in News, Xbox One | Tagged ,

Doom 4 likely won’t be shown to the public until next year

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Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:

“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.

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