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Shovel Knight is getting a series of tie-in kids books this January
Activision confirms Skylanders 6, new Call of Duty from Infinity Ward, Destiny expansion in 2016; Destiny 2 coming in 2017
Warp Zoned Wish List: What We Want From Resident Evil 7
Codemasters announces F1 2016 for PC, PS4, Xbox One
10 Actresses We Think Could Play Elena Fisher in the Uncharted Movie
Sony has sold more than 40 million PS4 consoles as of May 2016
Capcom reveals a bit more about Ibuki’s fighting style in Street Fighter V
Street Fighter V: Ibuki Reveal Trailer released by Capcom
“We Are Ghosts” trailer reintroduces us to the stars of Tom Clancy’s Ghost Recon: Wildlands
Gargos is now available for Killer Instinct S3: Ultra Edition owners… so here’s a trailer
Most Recent: Xbox One
You might not remember, but Tom Clancy’s Ghost Recon: Wildlands made its debut a little over a year ago at E3 2015. With the 2016 edition of gaming’s premiere showcase just a few weeks away, Ubisoft has decided to reintroduce the world to the next game in the Ghost Recon franchise with a new trailer, “We Are Ghosts.”
The publisher has promised to reveal more information about Wildlands at this year’s E3 Expo, though a post on the UbiBlog sheds a little light on the Bolivian locales that players will visit as they work to take down the fictional Santa Blanca drug cartel:
From deserts and mountains to salt flats and jungle, each of these ecosystems presents different challenges that ultimately affect the way you might approach a mission. For example, the thick vegetation of the jungle will conceal your approach to a target, making it possible to sneak up and get the jump on them. Conversely, traversing arid mountains can leave you vulnerable to enemy attack, so an aerial insertion might be the best way to approach the situation. It’s not just Bolivia’s terrain that provokes strategic thinking. Different weather conditions like rain or fog can affect your visibility, potentially making it harder to spot enemies from a distance. In any case, the development team’s priority at Ubisoft Paris has been to make sure that the in-game Bolivia properly reflects the real-world Bolivia’s most extreme conditions.
Tom Clancy’s Ghost Recon: Wildlands is expected to be released in late 2016/early 2017 and is in development for the PC, PS4, and Xbox One. Though most of the game is still shrouded in mystery, Ubisoft did reveal a few details about its special editions.
All players who pre-order Ghost Recon: Wildlands will receive “The Peruvian Connection,” a bonus mission that “puts the Ghosts in the mountains of Bolivia to take on not only the Santa Blanca, but also their Peruvian counterparts.” The Deluxe Edition will add a variety of in-game items, such as the Huntsman Rifle and Motorbike, three Emblems, three Weapon Camo Skins, three Character Customization Items, and an XP Booster. Meanwhile, the Gold Edition bumps up the Deluxe Edition with a Season Pass for post-launch access to two major Expansions, Equipment Packs, and exclusive vehicles and weapons. Finally, the Collector’s Edition will feature a Santa Muerte figurine and posters designed by illustrator Ken Taylor.
For a deeper dive into the world of Wildlands, a “Pop-Up Video” version of the “We Are Ghosts” trailer, offering additional information on Bolivia and the Ghosts, can be found after the break. (more…)
Gargos is the immortal demon lord at the center of Killer Instinct‘s bizarre narrative, and the winged monster finally made his debut as part of the franchise’s rebooted continuity earlier this week.
To celebrate his release, developer Iron Galaxy released a new trailer featuring Gargos on Friday, and Season 3: Ultra Edition owners are able to download the character now. Owners of the Combo Breaker bundle, as well as individual purchasers, will have access to Gargos beginning June 3.
To give Killer Instinct fans a sneak peek at some of his alternate costumes, Iron Galaxy also released a trio of gameplay trailers for Gargos late last week. In case you missed them, be sure to check out the pure 90s-ness of Retro Gargos, as well as a more devilish take on the gargoyle, and a version with a creepy clown mask. All three trailers can be viewed after the break. (more…)
A handful of very huge games have been released over the last few weeks, but the month comes to a close with just a pair of new titles.
Deep Silver will resurrect the first two games in the Dead Island series as part of the Dead Island Definitive Collection for the PS4 and Xbox One. The compilation will add shinier graphics to Dead Island and Dead Island: Riptide, and include all previously-released downloadable content for both games. An exclusive third game, Dead Island: Retro Revenge, will morph the series into a 16-bit side-scroller.
Also available this week is One Piece: Burning Blood, a one-on-one fighter for the PS4 and Xbox One. An adaptation of the pirate-themed manga, One Piece: Burning Blood will offer players “an advanced battle system that replicates Devil Fruit abilities and Haki techniques.”
We’ll be back soon to look at the latest digital releases on the PlayStation Store, Xbox Games Store, and Nintendo eShop throughout the rest of the week.
Business is booming on the Kickstarter block this month. In the last couple of weeks, there has been a plethora of game projects launched which I have wanted to throw money at. That includes Copper Dreams by Whalenought Studios, an isometric cyber-espionage RPG that looks like the Syndicate update we all deserve. There was also the launch of Nadia Was Here from Dutch developer Joep Aben. It is a beautiful top-down RPG with classic 8-bit graphics and sound fused with a brand new battle system.
However, my pick this week falls into a genre I often shy away from: online shooters. Forgive me readers, I am trying to move with the times. I have Destiny and Star Wars Battlefront in my pile, but I’m old-fashioned in the sense that I like to immerse myself in a single-player story campaign. Despite this, I have found something appealing in Define Human Studios’s Islands of Nyne: Battle Royale.
Read on to see what made me get my multiplayer on… (more…)
Minecraft‘s Console Edition is about to get a little more interesting with the launch of the Battle Mini Game update in June. Available as a free download for the PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One, the Battle Mini Game will add a competitive multiplayer battle arena to the game.
Here’s what Marsh Davies, Mojang’s Community Manger, had to say about the update on the company’s official website:
Battle pits players against one another in a fight for survival, as they race to snatch weapons and resources from chests, dance over each arena’s unique perils and stave off hunger pangs. We’ve made the mini game specifically with console players and couch-based competition in mind: it supports up to four players in splitscreen and eight players online, either by invitation or using the in-game matchmaking system. We wanted it to be super-accessible and fast-paced, so we’ve tried to keep the focus on rapid tactical thinking and combat: there’s no need to craft anything here, and you can loot inventories and equip armour with the tap of a button.
The Battle Mini Game update will include three maps, but Mojang and 4J Studios have plans to produce more Map Packs or the mode, which will be available later this year for $2.99 apiece. For now, you can head over to Mojang.com for a look at the first screenshots from the Battle Mini Game.
Codemasters gave the green light to F1 2016 this morning, and publisher Deep Silver confirmed the racing game will be available for the PC, PS4, and Xbox One this Summer. Once again, the developer is pumping even more realism into the game, and F1 2016 will feature an expanded Career Mode with the option to create your own racer for the first time.
Principal Game Designer Lee Mather had a bit to say about the team’s vision for F1 2016 at the Codies Blog:
“F1 2016 is a massive step forward for the franchise. The new Career Mode sits at the heart of the game and allows gamers to create their own legend over a career that can span for up to a massive ten seasons. Beyond improving upon the fastest and most thrilling on-track racing experience in gaming, F1 2016 uniquely offers the drama and vehicle development that goes on behind the scenes. A rich car upgrade system is fully integrated into a new and deep practice development programme which mirrors the tests carried out by the teams in real life.”
The Create-A-Racer option in Career Mode will give F1 2016 players the chance to build their own avatar in the game’s world. This includes choosing a number for your car, as well as a custom helmet and the ability to jump between teams in search of a new contract. Of course, players can also stick with the same team and develop it into a championship contender after upgrading their car with new the Research and Development system.
Codemasters will reveal more about F1 2016 at this year’s E3 Expo, but a handful of screenshots and additional details about the Career Mode are available now at the Codies Blog.
Prologue Games closed the book on their Florida-set episodic adventure, Knee Deep, earlier this Spring. But PS4 and Xbox One owners who missed out on it will get their own chance to try it out when Knee Deep launches for the consoles this Summer
Currently available for the PC through Steam, Knee Deep is classified as a “swamp noir” by the developer, who also looked at David Lynch’s surreal TV production, Twin Peaks, for inspiration. But rather than re-explore the rainy corners of the Pacific Northwest, Knee Deep drags three different characters into the mysterious circumstances surrounding the death of a washed-up actor in the Sunshine State:
When a washed-up actor hangs himself on location, a spotlight is cast on the backwater Florida town of Cypress Knee. Your screen becomes a stage on which you investigate this mysterious suicide as three distinct characters: cheeky blogger Romana Teague, down-and-out local reporter Jack Bellet, and cynical private investigator K.C. Gaddis.
With a story that unfolds like a three-act play, Knee Deep’s characters are transported between scenes as if they were delivering their lines from the world’s largest stage. You can see just how big the game’s world gets in the trailer embedded above.
IO Interactive’s episodic Hitman adventure will continue next week with a trip to Morocco. In Episode 3, Agent 47 will be heading to the mysterious city of Marrakesh in search of two new targets:
The mission, titled “A Gilded Cage,” enlists Agent 47 to take out two targets, private investment banker Claus Strandberg and Army General Reza Zaydan.
In a city teaming with life on the brink of a full-scale riot, these are the moments before a coup d’état, where the visible military presence exacerbates a situation where tensions are running high. Bustling Berber markets, alleyways crammed with stalls and shops, a clinical Swedish consulate and shaded rooftop terraces are just some of the areas that players can explore in Marrakesh.
IO is also planning more live content for Hitman, and the Marrakesh map will serve as the location for future Escalation Contracts and Elusive Targets. But for now, fans can scope out three screenshots from Hitman: Episode 3 at the game’s official website, alongside a few details about the episode’s new Challenges and Opportunities. As always, Episode 3 will be a free download for owners of Hitman’s Full Experience Pack, or it can be purchased individually for $10.
Agent 47 will star in three additional episodes of Hitman, which will all be released by the end of the year. The assassination will next travel to Thailand, before heading to the United States and Japan later in 2016.