All Articles: Alien: Isolation

2015 Writers Guild nominees: Alien: Isolation, Last of Us: Left Behind, AC: Unity, Freedom Cry

wgaThe Writers Guild of America has announced the nominees for this year’s Outstanding Achievement in Videogame Writing award, which they use to honor the best game writing of the year.

Continuing their love affair with Ubisoft, the Guild nominated both new entries in the Assassin’s Creed franchise, Assassin’s Creed: Unity and Assassin’s Creed: Freedom Cry, for this year’s Writers Guild Award. Two other games are have also been nominated this year, Creative Assembly’s Alien: Isolation and Naughty Dog’s The Last of Us: Left Behind expansion. The full list of nominated writers can be found here:

Alien: Isolation (Sega)
Writers: Dan Abnett, Dion Lay, Will Porter

Assassin’s Creed: Freedom Cry (Ubisoft)
Lead Scriptwriter: Jill Murray
Scriptwriter: Melissa MacCoubrey
Story: Jill Murray, Hugo Giard, Wesley Pincombe

Assassin’s Creed: Unity (Ubisoft)
Story: Alexandre Amancio, Sylvain Bernard, Travis Stout
Scriptwriting: Alexandre Amancio, Travis Stout, Russell Lees, Darby McDevitt, Ceri Young
Additional Scriptwriting: Jeffrey Yohalem

The Last of Us: Left Behind (Sony Computer Entertainment)
Written by: Neil Druckmann

Writers from Naughty Dog and Ubisoft have been trading off top honors at the WGA Awards for the last five years. Naughty Dog prevailed last year for their work on The Last of Us, following wins for Uncharted 3: Drake’s Deception (2012) and Uncharted 2: Among Thieves (2010). In between, Ubisoft collected a pair of WGA Awards for Assassin’s Creed III: Liberation (2013) and Assassin’s Creed: Brotherhood (2011).

If history repeats itself, writers from Ubisoft will be hoisting a trophy in victory when the winners of the 2015 Writers Guild Awards are announced on February 14.

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Warp Zoned’s 2014 Golden Pixel Awards: Honoring Our Favorite Games

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With the PS4 and Xbox One entering their first full year on store shelves, 2014 turned out to be a bit of a transition year. A lot of games were delayed into 2015 and a few others were delayed even further. With the other two consolemakers taking a step back in 2014, it was Nintendo’s time to shine and the wizards behind the Wii U responded with nearly a dozen major titles. But that doesn’t mean the PS4 and the Xbox One (or the PS3 and Xbox 360, for that matter) went hungry in 2014.

There were plenty of great games to go around last year and you can read all about them as we hand out our annual Golden Pixel Awards… (more…)

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Middle-Earth: Shadow of Mordor leads the pack with 5 nominations at 2015 GDC Awards

gdcawardsThe nominees for this year’s Game Developers Choice Awards have been announced and, unsurprisingly, Middle-Earth: Shadow of Mordor leads the way with five nominations, including “Game of the Year.”

Shadow of Mordor will compete for the top prize with other four multi-category nominees including Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft. Believe it or not, the next-most-nominated game, The Vanishing of Ethan Carter, was actually shut out of the “Game of the Year” category. The Astronauts’ mystery title was nominated for “Best Narrative,” “Best Audio,” the “Innovation Award,” and “Best Debut.”

Alien: Isolation (“Best Visual Art” and “Best Audio”), Destiny (“Best Audio” and “Best Technology”), and Hearthstone: Heroes of Warcraft (“Best Design” and “Best Handheld/Mobile Game”) are each up for two additional awards while Bayonetta 2 is also up for “Best Visual Art.”

A complete list of the nominees for this year’s Game Developers Choice Awards can be found after the break. And be sure to check back for a look at the winners, which will be announced on March 4 during the Game Developers Conference.

[Source: GamesIndustry.biz] (more…)

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Creative Assembly discusses the possibility of Alien: Isolation 2 “daily”

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This article includes MASSIVE SPOILERS for Alien: Isolation.

For a long time, it has felt like a curse has become attached to game adaptations of the Alien franchise… you could say like a facehugger on John Hurt. But it looks like Alien: Isolation has finally lifted the bad juju on the series with acclaim from both critics and the gaming public. Naturally, this has lead to speculation about a sequel, so AvPGalaxy went directly to the source. They recently sat down with Gary Napper, Lead Designer at Creative Assembly, and asked him about his thoughts on Alien: Isolation 2.

Napper responded that the possibility of a sequel is discussed within the walls of Creative Assembly “daily” and that the team has considered taking a prospective sequel in several different directions:

AvPGalaxy – The end of the game is left very open for a sequel. There’s quite a lot of fan speculation about what really happened. Did Amanda get infected in the hive, did she die in space? How much thought has Creative Assembly put into continuing Amanda’s story after the events in Alien: Isolation?

Gary Napper – The plot for a sequel is a daily topic in the studio sometimes. People have their own ideas for where it should go, our writers have some solid concepts and yes, we do have a great opportunity to continue her story. I personally think that Amanda did not get infected in the hive, as when she wakes, the closest egg remains closed…

What do you think happens at the end of Alien: Isolation? And are you excited for a sequel? Hopefully, Sega and Creative Assembly will figure out where they want to take their successful series soon.

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Sega adds Nightmare and Novice difficulty levels to Alien: Isolation

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Creative Assembly has said time and again that the guiding design principle behind Alien: Isolation is that the Xenomorph should be thought of as an unstoppable force of nature that cannot be killed. Instead, the developer went back to the roots of the film franchise and encouraged players to evade the star beast and pray they remain undetected.

But things are about to get much easier for all the Alien: Isolation players out there as Sega and Creative Assembly have made a new “Novice” difficulty level available as part of the game’s latest update. But what if you’re part of the vocal contingent that wants the Xenomorph to be more diabolical and even harder to hide from? You might be interested in the brand new “Nightmare” difficulty level that makes things considerably tougher:

One of the most requested features from fans, Nightmare Mode ramps up the difficulty to a frightening level. Gamers with a strong disposition are challenged to venture into Sevastopol Station with a broken motion tracker featuring a distorted display and unreliable information. Resources are limited, androids and survivors are more deadly and the map systems have gone offline. The Alien AI has been upgraded, ramping up its aggression to punishing levels. It’s more adaptive, learning players’ tactics faster, has heightened senses and will give players no ‘second chance’ encounters. Nightmare Mode is the ultimate Alien experience.

The “Novice” and “Nightmare” difficulty levels are part of a free update that is available today for Alien: Isolation on every platform (PC, PS3, PS4, Xbox 360, and Xbox One).

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First Alien: Isolation add-on, Corporate Lockdown, will be available on October 28

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Just in time for Halloween, Sega has announced that the first Alien: Isolation add-on, Corporate Lockdown, will be released on October 28. Priced at $7.99, the add-on will add three new Challenge Maps and a brand new character in an arc that takes place before the events of Isolation:

In Corporate Lockdown, Seegson Executive Ransome has learnt that he has been abandoned by his paymasters. Knowing that the Torrens is on the way, he decides to make his escape and hitch a ride on board, taking decoded Nostromo data with him. However, while escaping he wants to tie up a few loose ends…

Across three new Challenge Maps (“Severance,” “Scorched Earth,” and “Loose Ends”), players are challenged to compete against others through Alien: Isolation’s online leaderboards, to escape the station in the fastest possible time or attain the top score through numerous side quests and hidden bonus objectives. New to Corporate Lockdown is the addition of Gauntlet Mode where players are challenged to top the Gauntlet Mode leaderboards by completing all three Challenge Maps back-to-back without dying.

Corporate Lockdown will also be available as part of the Alien: Isolation Season Pass, which can be purchased for $29.99, a 25% discount versus purchasing all give planned add-on packs separately.

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Xbox Store Today: Project Spark, Alien: Isolation, NBA 2K15, more

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Are you ready to make your own games? Microsoft hopes so because Project Spark is now available to download through the Xbox One Games Store. The Project Spark “Starter Pack” includes a pre-built adventure as well as a variety of characters and game-creation pieces. Happy building!

Alien: Isolation is also new to the Xbox One Games Store today. Sega and Creative Assembly took a different tack with the game than the usual Aliens adventure and attempted to bring the quieter, but still frightening, “haunted house in space” atmosphere of 1979’s Alien to the video game realm. It’s joined by NBA 2K15 (Xbox One, Xbox 360), the latest game in 2K’s long-running sports simulation series, and Divekick (Xbox One), Iron Galaxy’s two-button fighting game. Finally this week, Styx: Master of Shadows, an RPG from Focus Interactive, is available to download for the Xbox One.

More information on all four games can be found after the break. (more…)

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PS Store Today: Alien: Isolation, NBA 2K15, DriveClub, Vib-Ribbon, more

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The Fall gaming avalanche comes to the PlayStation Store this week. Some of the biggest games of the season are now available to download on the PS3, PS4, and Vita as well as a bona-fide classic, and a handful of smaller titles as well.

A trio of AAA release are now available as of today. Alien: Isolation (PS3, PS4) is Sega and Creative Assembly’s attempt to bring the “haunted house in space” atmosphere of 1979’s Alien to the video game realm. It’s joined by DriveClub, Evolution’s ambitious PS4 racer, and NBA 2K15 (PS3, PS4), the latest game in 2K’s long-running sports simulation series.

Even though all these new titles are now available to download, today’s real surprise if the release of Vib-Ribbon, a PSone Classic that was originally only available in Japan and Europe. Vib-Ribbon is a rhythm game from the creator of PaRappa the Rapper that uses a unique line-drawing art style. It has appeared on multiple “Best of” lists and is considered by many to be one of the best games never to come to America. Thankfully, that changes today.

Finally this week, a few indie games that are definitely worth a look have popped up on the PlayStation Store. Dust: An Elysian Tail, a side-scrolling action-RPG that was originally released for the Xbox 360 in 2012, is now available on the PS4. Dust’s hand-drawn artwork would serve as a nice complement to Spelunky, which has also been released for the PS4 today. Divekick, a rather unique fighting game (“First You Dive, Then You Kick!”), rounds out this week’s batch of indie PS4 ports.

A complete look at all of this week’s new releases (including a few additional titles) can be found after the break. And a full rundown of this week’s new game add-ons can be found at the PlayStation Blog. (more…)

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