All Articles: BioShock Infinite

The Last of Us wins Game of the Year at 2014 GDC Awards

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The 2014 Game Developers Choice Awards were handed out last night and The Last of Us took home “Game of the Year.” Naughty Dog’s unquestioned dominance in this year’s awards season really makes you wonder, does it ever get boring for Neil Druckmann and company? I’m guessing no, but after winning several BAFTAs, multiple DICE Awards, the Writer’s Guild Award for Videogame Writing, and a Warp Zoned Golden Pixel Award, it stops being surprising. In addition to being selected as “Game of the Year,” The Last of Us was also honored with the “Best Game Design” and “Best Narrative” awards.

But The Last of Us wasn’t the only winner last night. Nintendo’s The Legend of Zelda: A Link Between Worlds was picked as the “Best Handheld/Mobile Game” while IGF darling Papers Please took home the award for “Best Downloadable Game” as well as the “Innovation Award.”

The only other multi-award winner of the night was BioShock Infinite, which was recognized for its sights and sounds with the “Best Visual Art” and “Best Audio” awards. Finally, the low-key Gone Home (and its developer, The Fullbright Company) was picked as the “Best Debut” while the bombastic Grand Theft Auto V took home “Best Technology.”

The full list of this year’s winners can be found after the break. (more…)

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The Last of Us takes home Best Game at 2014 BAFTA Awards

baftagameThe 2014 BAFTA Awards were handed out yesterday in London and Naughty Dog’s The Last of Us was crowned the big winner of the night. The Last of US was declared “Best Game” by the British Academy and also took home four additional awards: “Action and Adventure,” “Story,” “Performer” (for Ashley Johnson’s portrayal of Ellie), and “Audio Achievement.”

The Last of Us, an American game, shared the spotlight with two distinctly British titles. Rockstar’s Grand Theft Auto V (“Best British Game,” “Game Design,” and “Multiplayer”) and Media Molecule’s Tearaway (“Mobile & Handheld,” “Family,” and “Artistic Achievement”) won three awards apiece.

The remainder of the awards were split between a handful of games and you can check out the complete list of winners after the break. (more…)

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Naughty Dog’s The Last of Us wins ten statues at 2014 DICE Awards

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When Santa Claus asks if you’ve been naughty or nice, if you’re a game developer, you might want to answer “naughty.” During last night’s DICE Awards in Las Vegas, Naughty Dog’s The Last of Us took home the top prize in ten categories (out of 13 possible nominations). The only other game to win multiple awards was BioShock Infinite, which took home two (Action Game of the Year and Oustanding Achievement in Original Music Composition).

With such a big haul, The Last of Us naturally took home Game of the Year honors. The game also won Adventure Game of the Year, Oustanding Achievement in Game Direction, Oustanding Achievement in Story, Oustanding Achievement in Animation, Oustanding Achievement in Art Direction, Oustanding Achievement in Visual Engineering, Oustanding Achievement in Sound Design, Outstanding Innovation in Gaming, and Outstanding Character Performance (for Ashley Johnson’s portrayal of Ellie).

A few other games did manage to wrestle a few awards away from Naughty Dog, but that’s mostly because The Last of Us didn’t qualify for every category. For example, Brothers: A Tale of Two Sons won Downloadable Game of the Year, The Legend of Zelda: A Link Between Worlds won Handheld Game of the Year, and Plants vs Zombies 2 won Casual Game of the Year.

The complete list of winners can be found after the break. (more…)

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The Last of Us leads 2014 DICE Awards with 13 nominations

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The Academy of Interactive Arts & Sciences has announced the nominees for this year’s DICE Awards. This year, The Last of Us leads all games with 13 nominations, including “Game of the Year.” It will compete against four other games for the honor: Assassin’s Creed IV: Black Flag, BioShock Infinite, Grand Theft Auto V, and The Legend of Zelda: A Link Between Worlds.

Each of this year’s “Game of the Year” nominees has a chance to collect multiple awards as Grand Theft Auto V (seven), BioShock Infinite (six), and Assassin’s Creed IV (five), and A Link Between Worlds (three) were all nominated in multiple categories. With five nominations, Tearaway is also up a huge number of awards. All told, 61 games received nominations in 24 categories this year.

The 2014 DICE Awards ceremony will take place on Thursday, February 6 during the close of this year’s DICE Summit. A complete list of nominees can be found after the break. (more…)

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Golden Pixel Awards 2013: What We Loved, What We Hated, and What We’ll Never Forget

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2013 was an amazing year in gaming. While we got loads of sequels, we also got some beautiful new IPs, and plenty of new hardware to enjoy it all.

Naughty Dog took a break from Uncharted and gave us The Last of Us, BattleBlock Theater reminded us why we love The Behemoth, and Ken Levine and his crew unleashed BioShock: Infinite on the gaming world. And let’s not forget all the amazing ports, including Diablo III (on consoles), Fez (on the PC), and Hotline Miami (on the PS3 and Vita). Yes, this year took our breath away, and cramped our thumbs like the good old days of the NES. We here at Warp Zoned have been gaming our little fingers off the last 12 months, and we’ve been even harder at work the last few weeks trying to decide what we loved and hated about gaming in 2013. After several days of deliberation, here’s what we came up with. And now it’s time for us to get back to gaming… 2014 is ready for us. (more…)

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GTA5 is “Game of the Year” at the 2013 VGX Awards

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The first ever VGX Awards (formerly known as the Spike TV Video Game Awards) were held last night and the best games of 2013 were once again crowned by GameTrailers.com’s Geoff Keighley (with an assist from Community‘s Joel McHale). The general consensus among the Internetatti is that the show still doesn’t know what it wants to be and that the “intimate studio setting” (and McHale) made the whole thing feel a bit bizarre. But what about the award winners?

In what is sure to be the first of many, Rockstar’s Grand Theft Auto V was named “Game of the Year” by the VGX Advisory Council. Rockstar’s crime saga also took home “Best Soundtrack.” But, the developer missed out on “Studio of the Year” honors. That award went to Naughty Dog for their work on The Last of Us. Their apocalyptic story was also awarded “Best PlayStation Game.” “Best Voice Actor” (Troy Baker), and “Best Voice Actress” (Ashley Johnson). Other multiple award winners include indie sensation Gone Home (“Best PC Game” and “Best Independent Game”) and BioShock Infinite (“Best Shooter” and “Best Song in a Game”).

A complete list of this year’s winners, including the remaining genre awards, “Best Xbox Game” (the surprising Brothers: A Tale of Two Sons), and “Best Nintendo Game” (Super Mario 3D World), can be found after the break. (more…)

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Spike TV announces the nominees for 2013 VGX Awards

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The nominees for the 2013 VGX Awards (previously known as the Video Game Awards) have been announced by Spike TV and it looks like this year’s show will be dominated by Grand Theft Auto V, BioShock Infinite, The Last of Us, and Tomb Raider. Those four games, along with Super Mario 3D World, will duke it out for this year’s “Game of the Year” honor.

Grand Theft Auto V lead all games with four additional nominations (“Best PlayStation,” “Best Xbox,” “Action Adventure,” and “Soundtrack”) as well as a “Best Studio” nomination for Rockstar North, “Best Actor” nomination for Steven Ogg, and two “Best Song” nods. The Fulbright Company’s Gone Home leads this year’s indie charge with two nominations (“Best PC” and “Best Independent”) and a “Best Studio” nomination for the developer.

And in a fun twist, Troy Baker will be competing against himself in the “Best Actor” category as his Joel (from The Last of Us) will do battle with his Booker DeWitt (from BioShock Infinite).

The 2013 VGX Awards will air on Spike TV on Saturday, December 7. A complete list of this year’s nominees can be found after the break. (more…)

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BioShock Infinite: Burial at Sea – Episode 1 surfaces on November 12

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2K Games has announced that the first half of “Burial at Sea,” Irrational’s DLC expansion to BioShock Infinite that returns players to Rapture’s underwater city, will be released on November 12. The add-on will carry a $14.99 price when its made available through PC download services, the PlayStation Store, and the Xbox Live Store. Players who have purchased the BioShock Infinite Season Pass (for $19.99) will receive both halves of “Burial at Sea” (as well as additional DLC) for free.

Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.

The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock, the return of the weapon wheel, a new Plasmid, new Gear, and Tears.

Irrational is still hard at work on BioShock Infinite: Burial at Sea – Episode 2. The second half of the expansion is currently without a release date but, when it’s available, it will give players to opportunity to play as Elizabeth for the first time.

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