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All Articles: Bloodstained: Ritual of the Night
We’ve expected this announcement for quite some time, but Koji “Iga” Igarashi confirmed today that Bloodstained: Ritual of the Night is coming to the Nintendo Switch.
This also means that Kickstarter backers hoping to play Bloodstained on the Wii U are out of luck, as Iga and his team had to cancel development of the project for Nintendo’s former console. Backers interested in switching their pre-order to the Switch can do so though the same survey link they received previously, though Wii U backers can also opt to receive the game on the PC, PS4, Vita, or Xbox One. And if you were only interested in playing Bloodstained on the Wii U, you can request a full refund from now until April 20, 2017.
Iga further explained the situation to fans in a new Kickstarter update:
Hello, this is IGA.
Thank you for always supporting us. I would like to give a message to the backers who pledged for the Wii U version of Bloodstained.
During our Kickstarter campaign, the Wii U was at the height of its popularity, but the situation has drastically changed after the release of Nintendo Switch.
This change made it difficult to receive the necessary support from the hardware maker, which has led us to drop the Wii U development and shift the development to Nintendo Switch.
We are very sorry that it has come to this after all your support, but we hope you will understand. We would like to respond by preparing options for our backers, such as moving your pledge to another version or requesting a refund if you don’t want any other version.
We hope you will continue to support us.
Bloodstained: Ritual of the Night is currently on track to be released sometime in 2018.
The release date for Koji “Iga” Igarashi’s Bloodstained: Ritual of the Night was recently pushed back to 2018, and now it looks like the planned Wii U version of the game might be in trouble. Speaking to IGN, Igarashi said that his team may want to move on to the new hardware found in the Nintendo NX:
“Yeah, it’s a very complicated problem,” Iga said. “The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That’s the reality.”
“Unfortunately, some of those don’t make as much sense anymore as they did before, and that’s also reality. So you’re in a very difficult position, and at the end of the day, if you’re going to go in one certain direction, you want to make sure that you have support from them,” he explained.
“But so far we’ve, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I’m hoping that if there is going to be a difficult decision some day, and we don’t know, that we’re able to have that conversation. If they say they don’t get it, well that’s where we’re at. And if they say they do get it, well then, we’ll be able to do things that are maybe more interesting. We’ll see.”
Moving Bloodstained, a side-scrolling “MetroidVania” developed by one of the great masters of the genre, to the Nintendo NX makes sense from a lot of angles. Looking at the technical side of the equation, the game is being built with Unreal Engine 4, which is not designed to work with the Wii U. Porting house Armature Studio said they can make it happen, but it would be tricky even if the Wii U was in the prime of its life.
But that leads us to a secondary question about Bloodstained’s recent delay. If the NX launches in March 2017 as announced, then the Wii U will have been dead for more than a year by the time Bloodstained is ready for release. And the console is already struggling now, in 2016, as it nears the end of its life cycle. From a financial perspective, it just makes sense to release Bloodstained on the NX instead of the Wii U.
But as Igarashi said, “we’ll see” what happens.
In the latest Kickstarter update for Bloodstained: Ritual of the Night, Koji “Iga” Igarashi has announced that he’s signed an agreement with 505 Games to publish the side-scrolling “IgaVania” game. To seal the partnership, “Iga” sat down to showcase some new footage from the game in the trailer embedded above.
Bloodstained: Ritual of the Night will be released sometime in 2018 for the PC, PS4, Vita, Wii U, and Xbox One.
Koji “Iga” Igarashi delivered some bad news last night to fans of Bloodstained: Ritual of the Night. The famed developer revealed that progress on the game isn’t going as smoothly as he would have hoped. To make sure it’s “done right the first time,” Igarashi announced that Bloodstained will miss its planned March 2017 launch. Instead, the game be released in the first half of 2018 for the PC, PS4, Vita, Wii U, and Xbox One:
“The last thing I want to do is keep our backers waiting, but after receiving such incredible support, I feel responsible for delivering the best product I possibly can. Again, I offer my sincerest apologies.”
To help maintain his vision, Igarashi also confirmed that he’ll add a new development team so he can keep development of Bloodstained “fully on track.” Inti Creates is currently working on the game for the PC, PS4, and Xbox One (Armature is handling the Vita and Wii U port), but it’s unknown if this second team will work alongside them, or replace them.
Bloodstained: Ritual of the Night backers will get access to the E3 demo… and everybody else gets a new trailer
Bloodstained: Ritual of the Night is still almost a year away, but Koji “IGA” Igarashi is ready to give fans and friends a look at the game’s first level in a new trailer. Here’s what he had to say about the video in Bloodstained’s latest Kickstarter update (which also includes some new screenshots):
For this month’s update, the team has put together a video and some screenshots of an actual stage in Bloodstained. This is the game’s first stage, where we find Miriam on a ship, the Galleon Minerva, headed toward the castle. It’s a setting filled with anticipation.
Igarashi, and his team at Inti Creates, are planning to debut the first demo for Bloodstained at next week’s E3 Expo. But you won’t need to sneak into Los Angeles Convention Center to get your hands on it… everyone who pledged at least $60 during the game’s Kickstarter campaign will receive access to the demo through Steam.
If all continues to go well for Bloodstained: Ritual of the Night, the side-scrolling MetroidVania should be released for the PC, PS4, Vita, Wii U, and Xbox One sometime next Spring.
Bloodstained becomes most-funded video game in Kickstarter history (and there’s still 13 hours to go)
As its wild (and wildly successful) Kickstarter campaign comes to an end, Koji Igarashi’s Bloodstained: Ritual of the Night has risen to the top of the pack as the most-funded video game of all time. Currently sitting at $4.7 million, the campaign proves that gamers still care deeply about Igarashi’s Metroidvania-style gothic castle crawlers. And Igarashi still has 13 hours to gather more pledges as the campaign isn’t scheduled to close until 11:00 PM (Eastern Time) tonight.
The developer has responded to this deluge of money by running one of the most bizarre campaigns in recent memory. He included “achievements” to “unlock” stretch goals, he asked for fan art for a game that barely exists by the bucketful, and he created a series of whimsical videos to respond to fans. Igarashi also expanded the scope of Bloodstained considerably through a ridiculous number of stretch goals, including these recently funded features:
- Online Challenge Mode… FUNDED
- Third Playable Character… FUNDED
- Standalone Prequel for PC/Consoles… FUNDED
- Standalone Prequel for 3DS/Vita… ALMOST FUNDED
If the campaign reaches $5 million, Igarashi has promised to create a roguelike mode that reshapes the game into a series of procedurally-generated hallways. But for now, Bloodstained will definitely receive an Online Challenge Mode, a third playable character (details coming soon), and a retro-styled standalone prequel developed by Inti Creates for the PC, PS4, Wii U, and Xbox One. Igarashi and his team are also reasonably confident the standalone prequel will come to handhelds as they’re only a few thousand away.
And they’re not done. This morning, a new update revealed that Yacht Club’s Shovel Knight will be included in the game in some way. Is he friend? Is he foe? Igarashi isn’t saying, but his inclusion is sure to interesting.
After all these reveals, it’s hard to believe we’ll have to wait until 2017 to play Bloodstained: Ritual of the Night. Hopefully, Igarashi can keep the crazy updates coming for the next two years.
Koji Igarashi’s Bloodstained: Ritual of the Night is officially coming to the PlayStation Vita after crossing the $3.5 million mark in total pledges over the weekend.
Like the Wii U version, the portable port of Bloodstained will be developed by Armature. They plan to offer a music import option to transfer Bloodstained’s soundtrack to your Vita music library, PS4 Cross-Save support, touchscreen map support, and PlayStation TV compatibility. Like all other versions of the game, digital and physical copies are currently available to backers.
With the campaign scheduled to conclude in just four days on Friday, June 12 at 11:00 PM (Eastern Time), Igarashi and his team at Inti Creates have revealed the final stretch goals, which include another playable character and a separate prequel game created created in a retro style:
$3,750,000 – Orchestrated Tracks: Yamane and Yamada are thrilled to see this goal on the horizon, as it will enable them to have some of their compositions performed and recorded by a live, professional orchestra! These tracks will, of course, end up in the game, not to mention on the soundtrack.
$4,000,000 – Online Challenge Mode: Compete and cooperate with a friend to earn points in specially designed stages by clearing challenges, killing enemies, collecting items, and more. Rumor has it there there may even be incredibly powerful bosses which drop rare crafting materials…
$4,250,000 – 3rd Playable Character: Iga and Inti Creates will include a third playable character in Bloodstained! They don’t want to give away too much—it might even be a character you haven’t met yet.
$4,500,000 – Prequel Mini-Game For Consoles: Inti Creates is so excited about Bloodstained that they’re hoping to create a 2D, pixel-based, retro-styled mini-game that sheds some light on the world of Bloodstained before Miriam awoke from her coma. This is a complete game which will be sold separately, but every $28+ backer copy of Bloodstained will come with a FREE download of this game on PS4, XB1, Wii U, or PC! (Backers at Physical+Digital tiers will be eligible for 2 copies of the mini-game.)
$4,750,000 – Prequel Mini-Game For Portables: At $4.75 million Inti will port their side story game to the PS Vita and Nintendo 3DS. Backers $28 and up will be able to choose any platform for their free copy (or copies)!
$5,000,000 – ?????
More than 44,000 backers have pledged over $3.6 million to Bloodstained so far. Can Igarashi find more folks to push it to $5 million? Check back Friday to find out.
As expected, backers have pushed the Kickstarter campaign for Koji Igarashi’s Bloodstained: Ritual of the Night past the $3 million mark, reaching a huge stretch goal and opening up a few more.
First things first, this new monetary benchmark means a Wii U version of the game will officially go into development at Armature. The porting house plans to make full use of the GamePad’s second screen and will feature a map that can be fully annotated. Though if you prefer Off-Screen Play, that will also be included. Miiverse integration, and Wii U Pro Controller support will be included as well.
A pair of additional stretch goals have also opened up including Asynchronous Online Multiplayer at $3.25 million and a Vita version of the game at $3.5 million. And actually, the Asynchronous Online Multiplayer features that “Iga” would like to include sound very cool:
- “Borrow” a friend’s character stats for a certain amount of time (your friend will get a bonus)
- Ghost Data (See friend’s saved character movements while fighting a boss)
- Friend’s playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)
Bloodstained’s campaign still has 12 days to go, so both of these stretch goals (and surely a few others) seem well within reach.