Kickstart This! Pine
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All Articles: BlueStreak
“It happened long before I was born. Clandestine government testing on the lunar surface caused the Moon to split, creating a massive earthquake. They called it “The Shattering” and it nearly cracked our world in two. The ground broke… oceans boiled… and gravity never went back to normal. But, we rebuilt.
Memories of the old world drifted into the past and humanity turned its gaze forward. It came back stronger than ever, and for awhile, things were good. Then came the gangs. Gravity manipulation and supplement use lead to near superhuman abilities. Cartels from around the world have unified to form the Breakers. In 2105, their empire expanded onto US soil, flooding the streets with narcotics and war. Law enforcement agencies were unified to keep the peace. Sam and I signed up on the first day. There’s no sitting on the sidelines… not anymore. You either uphold the law, or you break it.”
So begins the trailer for Cliff Bleszinski’s LawBreakers, an arena shooter that will be released for the PC in 2016. Previously known as “Project BlueStreak,” LawBreakers will be Bleszinski’s first creation since leaving Epic Games to form Boss Key Productions. Best of all, we won’t have long to wait before we can try it out.
Bleszinski and the rest of Boss Key will bring a playable demo of LawBreakers to Seattle for this weekend’s PAX Prime. More specifically, they plan to set up demo stations in an undisclosed location at the expo on Saturday, August 29 and Sunday, August 30.
Presumably, this locale will become a bit less secret after they unveil the title’s first gameplay trailer on Friday, August 28 at 9:00 AM (Eastern Time).
As promised, Cliff Bleszinski brought an early look at his next game, Project BlueStreak, to PAX East 2015 this past weekend. The former Gears of War helmer showed about a minute’s worth of footage of a work-in-progress multipayer map that includes a futuristic space station and a tranquil Japanese garden. Bleszinski, and the rest of the development team at Boss Key Productions, also confirmed that Project BlueStreak will be created using Unreal Engine 4, marking something of a homecoming for the developer.
“We considered several options regarding what technology we’d use to build Project BlueStreak. Ultimately, we found ourselves coming full circle to my friends at Epic Games and the elegant solution for rapid and quality game development that is Unreal Engine 4,” Bleszinski said. “We look forward to making a top-tier product through this partnership.”
While it’s a bit hard to tell from the teaser trailer above, Project BlueStreak will be a free-to-play arena shooter for the PC that takes place in a “recovered apocalyptic sci-fi setting.” Hopefully, Bleszinski will explain what that means soon.
The PAX East 2015 schedule is live and in addition to all the tournaments and concerts, we’ve learned that Cliff Bleszinski will host a panel dedicated to his upcoming game, BlueStreak. Bleszinski will be joined by other developers from his new studio, Boss Key Productions, as they delve into what it takes to open a new studio in this day and age. Boss Key has previously described BlueStreak as a free-to-play arena shooter and Bleszinski and his team will disclose a few more details at PAX East:
Turning the Key: What It Takes To Create A New FPS Franchise
Saturday (3/7): 2:30 PM – 3:30 PM
Go behind-the-scenes with Cliff Bleszinski and the team at Boss Key Productions to discover what it takes to create a brand new studio and game from scratch. Why did Cliff move on from a huge franchise to start something new? What are Boss Key’s development philosophies? Is there an office beer of choice? All that and more, plus an opportunity to ask questions to the team and get exclusive swag! Trust us, you don’t want to miss it.
It’s currently unknown if BlueStreak will be playable on the show floor, but you never know when it comes to Cliff Bleszinski. As always, PAX East 2015 will be held at the Boston Convention & Exhibition Center and this year’s expo will run from March 6 through March 8.