Warp Zoned Wish List: What We Want From the Resident Evil 2 Remake
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The Games of December 2016
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All Articles: Comic-Con 2013
Lance Sloane, a producer at Warner Bros., was working the Comic-Con show floor this year to promote the second season of Mortal Kombat: Legacy. GamerHub.TV talked with Sloane during the convention and the conversation eventually drifted to the next Mortal Kombat film adaptation and the heavily rumored Mortal Kombat 10. Sloane didn’t have any specific information about either project, but he was able to confirm that NetherRealm Studios is hard at work on the next game in the series and that Warner Bros. wants to release it alongside the third Mortal Kombat movie (emphasis mine):
GamerHub.TV: What is the current status when it comes to a Mortal Kombat movie?
Lance Sloane: Well, we’ve been in greenlight committee for a while at the studio. We’ve got a great script. And we’ve got a great director with Kevin Tancharoen. Who is on board. It’s just figuring out the business side of it and when we would do it and when we would launch it and how do we sync up with the launch of the game they’re working on now. It’s not 100% yet, but we’re getting closer every day.
A sequel to the Mortal Kombat reboot was a certainty after its very successful launch in 2011. Ed Boon even admitted as much at the time. So while Sloane’s statement doesn’t give us any new information, it’s nice to know that forward progress is being made on the next Mortal Kombat game.
The world of fighting games has been growing at an exponential rate ever since the release of Street Fighter IV back in 2008. In just five short years we’ve seen four versions of that game, a new Marvel vs. Capcom title (along with one revision), and a new installment in nearly every fighting game franchise ever conceived: Tekken Tag 2, Dead or Alive 5, King of Fighters XIII, BlazBlue: Chronophantasma, Mortal Kombat… you get the idea.
On top of the sequels, we have a few completely new franchises that have made their way into the fighting game market, such as Street Fighter X Tekken, Skullgirls, Persona 4: Arena, and Injustice: Gods Among Us. And now we hear that the old arcade classic Killer Instinct is being revived. So, yeah, on the 12th day of Christmas, the industry gave to me: twelve new fighting games and a partridge in a pear tree. Amongst all of this hype, it’s hard to believe that any fighting game genre could actually be experiencing problems, but unfortunately for Darkstalkers fans, that appears to be just the case.
Things certainly seemed to be looking promising for the franchise with popular Darkstalkers characters receiving a bit of exposure in Marvel vs. Capcom 3. Morrigan, Felicia, and Hsien Ko each managed to snag one of the coveted spots in the Capcom half of the game’s 36 roster spots. There seemed to be enough excitement surrounding the game and its characters to cause Capcom to take a hard look at the series, and fans were excited when Capcom announced Darkstalkers Resurrection, which was a compilation of two previous Darkstalkers titles. The goal was both to generate hype for the franchise and to test the waters for future prospects, but according to Matt Dahlgren, Capcom’s Fighting Game Manager, the game did not perform well enough to earn Capcom’s devoted attention.
Speaking to Siliconera, Dahlgren stated, “There is nothing Darkstalkers on the immediate horizon for sure.”
NetherRealm Studios has confirmed (via Facebook) that Martian Manhunter will be available to download through the PS3 and Xbox 360 versions of Injustice: Gods Among Us on Tuesday, July 30. Owners of the Wii U edition will have to wait until a later date to purchase the superhero also known as J’onn J’onzz.
The Martian Manhunter DLC will likely be priced at $4.99 (400 Microsoft Points) and a John Stewart Green Lantern skin will also be available on the same day.
I think it’s time we tested the water at Volition HQ. The developers behind the increasingly absurd Saints Row saga hosted “Saints Row Super Dangerous Wub Wub Panel” at Comic-Con on Saturday and Creative Director Steve Jaros revealed the depths of the company’s entrenched insanity… They wanted the final boss battle of Saints Row IV to take place during a big Bollywood-style dance number.
Sadly, a lot of additional time and money would have been needed to make the dance sequence a reality and it was ultimately scrapped:
“It was on our schedule,” Jaros said during today’s Saints Row Super Dangerous Wub Wub Panel, “and we were trying to do it the right way,” with Volition looking at choreography and “the right Bollywood song” to license. Jaros said the idea was scrapped when the Saints Row 4 motion capture team detailed the cost and complexity of adding the song and dance gag. “Time kills jokes, is what it boils down to,” he said.
“The stars didn’t line up,” Jaros said, but assured Comic-Con attendees “the spirit of the Bollywood dance number happens [at the end] and it is poetry in motion. It is so good.”
We’ll all be able to see the real ending of Saints Row IV when the game ships for the PC, PS3, and Xbox 360 on August 20.
Does your soul still burn? Then I suggest watching this beautiful trailer for Namco Bandai’s Soul Calibur II HD Online, a PlayStation Network/Xbox Live Arcade remake of the arcade classic. As the title states, this version of Soul Calibur will include high definition graphics and online battles.
Scheduled for release this Fall, Soul Calibur II HD Online will include all of your favorite “Soul Warriors” and Heihachi Mishima, the Tekken character who crossed-over with the PS2 version of the game. That’s nice and all, but why isn’t Namco Bandai working on a Wii U release featuring Link?
Dark Horse Comics hosted an “Art of Video Games” panel yesterday in which they revealed a brand new Tomb Raider comic for 2014. The first issue is currently scheduled to be released on February 26 and it’ll be written by Gail Simone (who has also recently worked on Wonder Woman and Batgirl). In an interview with Kotaku, Simone revealed that the comic will pick up after the end of this year’s Tomb Raider reboot and lead directly into a game sequel:
Kotaku: When does this series take place with respect to the events of the new game? Will this still be a new Lara who’s just starting out as an adventurer?
Simone: Very much so, we start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead DIRECTLY into the sequel. This is what got me excited; we get to be part of Lara Croft history.
Even though the Tomb Raider reboot sold exceptionally well, there were reports that Square Enix was unhappy with the game’s retail performance. I for one am thrilled they’re moving forward with a sequel.
The Arkham games have a reputation not only for being fantastic action/adventure titles, but also for being extremely in tune with their source material. I didn’t exactly grow up with Batman, and I only knew about as much as the Christopher Nolan movies taught me, but then I played Batman: Arkham Asylum, and I got a bigger taste of Batman’s world than I had anticipated.
In addition to run-ins with mainstream villains like The Joker and Poison Ivy, Arkham Asylum dug deeper into the Batman world to bring out enemies like Victor Zsasz and Killer Croc. There were also plenty of nods to even more obscure antagonists, like the deranged Humpty Dumpty, or the dreaded Calendar Man. Keeping with the tradition of providing the most authentic and fan-service loaded experience possible, WB Games has revealed the inclusion of another little-known villain in the upcoming Batman: Arkham Origins: the assassin, Copperhead.
The most notable aspect of Copperhead’s appearance in Arkham Origins is, of course, that he is not a male. As of the “New 52” revamp of their entire multiverse, DC Comics is taking a different direction with Copperhead. According to DC Chief Creative Officer Geoff Johns (via Newsarama), this new version of the character will be featured in the comic books shortly after the release of Batman: Arkham Origins. For a closer look at the lethal new Copperhead, check out the cinematic official reveal trailer after the break, which showcases the deadly assassin’s arsenal of quick and deadly maneuvers. (more…)
Capcom announced today at Comic-Con that they are bringing one of their classic franchises, Strider, back to consoles. The franchise, which hasn’t seen a new entry since Strider 2 released for the original PlayStation in 2000 (unless you count his appearance in Ultimate Marvel vs Capcom 3, will be released on the PC, PS3, Xbox 360, PS4, and Xbox One in early 2014. This new entry is in development at Double Helix Games, the same company behind Microsoft’s Killer Instinct reboot.
Judging by the trailer, the new Strider appears to retain the classic 2D feel, albeit with a fresh coat of HD paint. Enjoy!