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All Articles: Cuphead
Look! Up in the sky! It’s a bird! It’s a plane! It’s Conan O’Brien and another episode of Clueless Gamer!
The comedian traveled down to the dingy Clueless Gamer set last night to play Studio MDHR’s Cuphead. Heavily inspired by 1930s animation (like Fleischer’s Superman cartoons), Cuphead is a side-scrolling shooter that’s designed for two players. So naturally, Conan decided to call up supermodel Kate Upton and asked her to hold his second controller.
Upton wasn’t very interested in their “date,” but she was actually pretty good at Cuphead. If this whole modelling thing doesn’t work out, she’s definitely got a future in the video game industry.
The highly-anticipated Cuphead is currently in its final stages of development, and will be released for the PC and Xbox One on September 29.
The 2017 E3 Expo has yet to officially begin, but as far as I’m concerned, the biggest announcement happened today during Microsoft’s Press Conference. No, I’m not talking about the Xbox One X, but Studio MDHR’s side-scrolling shooter, Cuphead.
As part of their presentation, the consolemaker announced that Cuphead will be released for the PC and Xbox One on September 29. They also unveiled a short new trailer for the game, which was inspired by cartoons from the 1930s:
Xbox One console exclusive also coming to Windows 10. Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Yup, that is all I need out of my Xbox One this year. Th-Th-The, Th-Th-The, Th-Th… That’s all, folks!
We’re nearly to the end of February, but Microsoft thought today was a great day to launch their first major game of 2017, Halo Wars 2. To celebrate, the consolemaker turned the spotlight on their “Epic 2017” in a special episode of This Week on Xbox.
Besides delving deeper into the latest addition to the Halo franchise, Larry “Major Nelson” Hyrb and friends explore Crackdown 3, Phantom Dust, Sea of Thieves, State of Decay 2, and several indie games (including Ron Gilbert’s Thimbleweed Park and Studio MDHR’s Cuphead) set to launch this year through the ID@Xbox program.
Microsoft’s Chris Charla also confirmed that ID@Xbox developers will have a major presence at GDC 2017, and Microsoft’s Showcase will include more than 20 titles. GDC attendees will get a chance to play Fullbright’s Tacoma (and many others) when the conference kicks off in San Francisco next week.
Finally, Phil “Head of Xbox” Spencer had a few more words to say about Microsoft’s “Epic 2017” on the Xbox Wire, and he also confirmed that a remake of Voodoo Vince will be available for the PC and Xbox One this Spring.
Studio MDHR has announced that Cuphead, a side-scrolling shooter that borrows its look from 1930s cartoons, won’t be released by the end of the year as originally planned. Writing on their official website, the developer announced that Cuphead will now be available sometime in the late Spring or early Summer of 2017:
Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017.
Cuphead originally debuted at E3 2014 as a “Boss Rush” shooter before Studio MDHR revealed the addition of “run and gun” platforming levels earlier this year.
Cuphead, Studio MDHR’s deranged side-scrolling shooter, was originally scheduled to be released for the PC and Xbox One last year. But instead, the developer decided to push its release back by nearly a year to make their homage to 1930s animation even grander.
When it was first announced, Cuphead was described as a “Boss Rush” shooter, a game where players would battle a series of increasingly tougher bosses before taking aim at the final boss. However, Studio MDHR’s extra work has added a large number of Contra-esque platforming levels to the game as well, and they’re finally ready to show one off in the E3 2016 trailer embedded above. As you might expect, the animation is beautiful, the soundtrack is jazzy, and the shooting action is intense.
Barring any other delays, Cuphead will be released for the PC and Xbox One sometime this year.
Believe it or not, we’re not living in a post-apocalyptic hellscape (depending on your political affiliation, insert your own Trump/Hillary joke here). But you’d never know it if all you had to go by was the 2016 PAX East show floor, which was overrun by dozens of titles that took place after the collapse of society… and a lot of them were pretty good.
But what if some disaster did befall the world and force PAX East attendees to forever wander the halls of the Boston Convention and Exhibition, feasting on whatever mac and cheese bowls or turkey legs they may find? That’s where Warp Zoned’s PAXpocalypse List comes in, because these are the games we’d keep playing if we could never venture outside again… (more…)
There was no Cartoon Network when I was a little kid. Instead, a sugary haze of Transformers, Teenage Mutant Ninja Turtles, and G.I. Joe filtered into my home via regular broadcast channels on Saturday mornings. And after they turned the day over to programming for adults, I’d turn my attention to nearly six hours of non-stop Looney Tunes on TNT.
I loved the Looney Tunes, but occasionally, TNT programmers would slip in an older 20s or 30s short that didn’t have anything to do with Bugs Bunny, Daffy Duck, or Foghorn Leghorn. I never knew what to make of those earlier attempts at animation, but I always felt like there was something unsettling about them. Brothers Chad and Jared Moldenhauer, of Studio MDHR, saw the same sinister edge in these cartoons, and they tapped directly into it for their upcoming side-scrolling shooter, Cuphead. (more…)
Another PAX East has come to an end, but Mike “Gabe” Krahulik, Jerry “Tycho” Holkins, and game developers from around the world will return to Boston next year for more shenanigans. In the meantime, I’ve got an overflowing notebook and thoughts on more than a dozen titles from the final days of the expo. (more…)