All Articles: Diablo 4

Blizzard officially announces Diablo IV

Fans were surprised (and more than a little angry) after Blizzard chose not to announce Diablo IV during last year’s BlizzCon. That incident was the start of a rough year for the publisher, as they’ve had to endure layoffs, a plummeting stock price, and public backlash after they disciplined a professional Hearthstone player who supported the protests in Hong Kong.

But as another BlizzCon begins today, the company is attempting to right the ship. And that all starts with an official announcement for Diablo IV.

The RPG will plunge players into a darker and bloodier vision of Sanctuary that exists as a contiguous open world. This “bleak and shattered hellscape” has been overrun by the demonic minions of Lilith, but players will be able to fight back with legendary loot and, for the first time, personalized mounts:

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

So far, three character classes have been revealed for Diablo IV, and players will be able to choose from a brutal Barbarian, a magical Sorceress, and a shapeshifting Druid. Groups of players may even interact in a shared world to “tackle bigger challenges” or partake in some PvP combat:

Character Classes in Diablo IV

  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.

Diablo IV is currently in development for the PC, PS4, and Xbox One… though a release date has yet to be announced. A gruesome Cinematic Trailer for the game can be found after the break, along with the first Gameplay Trailer. (more…)

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Blizzard co-founder reiterates that multiple Diablo projects are currently in the works

Diablo fans hoping to get a glimpse of Diablo IV at this year’s BlizzCon did not react well after the developer unveiled the mobile-exclusive Diablo Immortal on Friday. Angry fans pushed into BlizzCon’s Q&A sessions to vent directly to the development team, while others flooded the company’s social media channels with comments in an attempt to be heard.

Needless to say, no one from the company expected such a vitriolic response, though Blizzard co-founder Allen Adham told Kotaku that the backlash wasn’t a complete surprise:

“We know our audience here is passionately PC- and console-focused,” he said. “We’ve also seen this before. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.”

[…]

“That being said, we knew our audience here desperately wants to see and hear about one thing in particular.”

Later in the interview, Adham calmly reiterated that Blizzard has multiple Diablo projects currently in development, which is something we’ve all known for a long time:

“At Blizzard, we don’t announce things until we’re ready. It’s all about game quality, less about timing, all about delivering an overwhelming experience to our players,” he said. “We tried to get ahead of that a little bit with the blog post to let that group know that we are working on multiple things and continue to work on multiple things.”

[…]

“There are actually two distinct teams,” Adham said. “That’s something we tried to communicate. I know our community here, there’s a concern that we are focused on this instead of that. The truth is that we have multiple Diablo teams working on multiple unannounced Diablo projects even after announcing [Immortal].”

So there you have it. Diablo Immortal is in development for mobile devices and Diablo IV is unofficially (though definitely) in development as well. We’ll continue to learn more about both games in the future, as soon as Blizzard is ready to talk about them.

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Blizzard officially announces that “multiple” Diablo projects are currently in development

Blizzard has been hiring new employees for their “Unannounced Diablo Project” for more than two years now. While we still don’t know anything concrete about where the developer is taking the famed franchise, they did officially (and finally) announce that “multiple” Diablo projects are currently in the works.

The news was delivered this morning during a short video address from Associate Community Manager Brandy “Nevalistis” Camel. According to Camel, we might get a glimpse at what Blizzard’s working on later this year… presumably at BlizzCon in November.

What could Blizzard be working on? It seems likely that Diablo 4 is one of their long-term goals for the franchise, and we know the developer is teaming up with Titan Comics to produce a comic miniseries later this year. But the rumored Switch launch for Diablo III also remains a possibility.

For now, Camel directed current Diablo III players to the game’s 14th Season, the “Season of Greed.” Treasure Goblins will appear twice as often in Season 14, and players will be able to earn new Seasonal Items and rewards. Additional themed Seasons are planned for 2018 and 2019.

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Now Blizzard is hiring a Game Director for their “Unannounced Diablo Project”

blizzardlogoBlizzard first mentioned their “Unannounced Diablo Project” back in August in an employment listing for an Art Director.

Today, the developer is once again looking for applicants to join its ranks. More specifically, they want to hire a Game Director for a project that is starting to look more and more like Diablo 4. Blizzard is seeking candidates who are “knowledgeable and passionate about Diablo games” for the position, and they want a person who will “lead the Diablo series into the future.”

Further fueling the Diablo 4 fire is a separate job opening for a Senior Character Artist that refers to the project as “[Blizzard’s] next hit game.”

Blizzard is a developer who works on their own schedule, so it might be quite a while before we see anything connected to Diablo 4. But there’s always this November’s BlizzCon to look forward to.

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Blizzard is hiring for an “Unannounced Diablo Project”

blizzardlogoDespite some fan backlash at launch, Blizzard must be very pleased with the success of Diablo III. During their most recent financial report, it was revealed that the game has sold 30 million copies across the PC, PS3, PS4, Xbox 360, and Xbox One. Now it looks like Blizzard is gearing up to release a new entry in the series as an opening for an Art Director who will work on an “Unannounced Diablo Project” was recently posted on Blizzard’s Careers page.

Aside from asking that candidates possess a “deep understanding of the Diablo franchise,” there’s not much information in the listing. At this point, we dont even know if the project is Diablo IV or just a new expansion for Diablo III. And knowing Blizzard, it may be a while before we find out.

However, BlizzCon 2015 is just three months away (November 6-7 in Anaheim, California) and we may learn more about this mystery project then.

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