All Articles: Doom (1993)

Latest update for Doom and Doom II adds Add-Ons, Quick Saves, 60 FPS support, more

As promised back in December, Bethesda has updated the recent re-releases of Doom (1993) and Doom II with a bevy of new features.

The biggest new addition to both titles is support for Add-Ons, which will initially include a number of popular semi-official WADs. The Final Doom campaigns (TnT: Evilution and The Plutonia Experiment) are now available to download for free through either game. Another bonus campaign will be available to Doom players looking to grab John Romero’s Sigil, while Doom II fans will be able to download the previously XBLA-exclusive expansion No Rest For the Living.

More Add-Ons will be added to Doom and Doom II at a later date.

Other new features included in this update are native support for visuals at 60 FPS, a Quick Saves option, and multiple Quality-of-Life Adjustments (including a “Quick Weapon Select feature, improved Level Select function, added Aspect Ratio and Brightness options, a new split-screen HUD, and more”).

You can learn more about everything that was added to Doom and Doom II today by visiting the Patch Notes page on Bethesda.net.

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Bethesda will bring John Romero’s Sigil and Final Doom to Doom and Doom II on consoles

Bethesda has promised that Doom and Doom II will soon become a little bit more complete on consoles and mobile ddvices. Yesterday, the publisher hosted a 26th Anniversary Celebration for the seminal first persona shooter on Twitch, and they confirmed during the livestream that four of the franchise’s more famous fan-made expansions will soon be available to download on the PS4, Switch, Xbox One, iOS, and Android.

These expansions will be available to download, for free, through a brand new Add-Ons tab in both games. According to Bethesda, the list of “curated” add-ons will initially include Sigil, which was released just this year as the unofficial “Fifth Episode” for Doom by co-creator John Romero, and No Rest For the Living, a Doom II expansion that made its debut on the Xbox 360 in 2010.

Final Doom, a 1996 retail repackaging of TnT: Evilution and The Plutonia Experiment, will also be available to download in Doom and Doom II as part of the update. Best of all, Bethesda confirmed that more add-ons will be added to both games at a later date.

On top of all that, Bethesda is also planning a few quality of life updates for the shooters, including bumping the graphics to 60 FPS and adding options for additional aspect ratios.

It’s currently unknown when the add-on update or the quality of life update will be available, but Bethesda said that it’ll be “soon.”

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Doom, Doom II, and Doom 3 now available for PS4, Switch, and Xbox One

Well this is a nice surprise.

Bethesda kicked off this year’s QuakeCon by announcing that Doom (1993), Doom II: Hell On Earth, and Doom 3 are all now available to download for the PS4, Switch, and Xbox One. Mobile players can also now download the first two games in the series through the iOS App Store or the Google Play Store for the first time.

Doom (1993) and Doom II: Hell On Earth will feature splitscreen deathmatch and co-op on consoles, while all three games will come complete with their expansion packs on all platforms:

Doom (1993)
First released in 1993, Doom introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known for. The game also includes the expansion, Episode IV: Thy Flesh Consumed, and the console versions will allow players to duke it out in split-screen four-player deathmatch, as well as split-screen co-op.

Doom II: Hell On Earth
This beloved sequel to the groundbreaking Doom gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. The re-release of Doom II includes The Master Levels for Doom II, and the console versions will allow users to play split-screen four-player deathmatch, as well as split-screen co-op.

Doom 3
In this critically acclaimed action-horror re-telling of the original Doom, players must battle their way through a demon-infested facility before entering the abyss to battle Hell’s mightiest warrior… and put an end to the invasion. Doom 3 also includes the Resurrection of Evil and The Lost Missions expansion packs.

Fingers crossed that Doom 64 is next up for a re-release, but it’s complicated development history means I’m not getting my hopes up.

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USA Network has ordered a Masters of Doom adaptation produced by James Franco

David Kushner originally published Masters of Doom back in 2003, and the book-length exploration of id Software’s early days became an instant hit with readers everywhere (it even spawned a quasi-sequel in 2012 with Jacked: The Outlaw Story of Grand Theft Auto). And now, more than 15 years later, Variety is reporting that the USA Network is looking to adapt the story as part of a new anthology series focused on video game history:

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

As of right now, no one has agreed to play Romero or Carmack, but we do know that James Franco will executive produce the series with his brother Dave. Both siblings worked on The Disaster Artist with writer Tom Bissell, and the three will be teaming up again for Masters of Doom. Bissell, who also wrote the book Extra Lives: Why Video Games Matter, will serve as a writer and executive producer on the show.

USA Network wants to create a pilot for Masters of Doom before agreeing to air the series, but hopefully the story of gaming’s two most famous Johns will come to television sometime soon.

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Doom: Sigil “MegaWAD” from John Romero is now available to download

John Romero recently delayed the release of Sigil, his new “MegaWAD” for 1993’s Doom, a few weeks ago. But the famed developer returned late last night to confirm that the new levels for the groundbreaking first person shooter are now available to download from his official website.

Doom fanatics interested in playing Sigil before anyone else will have to spring for the Soundtrack Pack, which includes the expansion and a digital download of the soundtrack from Buckethead, for €6.66 (a little over $7.00 in US currency). Everyone else will need to wait for Sigil’s free download, which will be available on May 31.

As a “MegaWAD” for Doom, Sigil will add nine new levels to the game that Romero helped co-create with John Carmack, Tom Hall, and Adrian Carmack in the early 90s.

Romero left id Software after the completion of Quake in 1996, but he’s been slowly working his way back into the shooter genre in recent years. In 2016, he released a pair of standalone maps for Doom (“Tech Gone Bad” and “Phobos Mission Control”) and he’s also working on an original shooter (with Adrian Carmack) known as Blackroom.

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John Romero’s Sigil “MegaWAD” for Doom has been delayed

As the co-creator of Doom, John Romero will always have a special connection to the first person shooter masterpiece. In celebration of the game’s 25th anniversary, Romero decided to venture back to one of his earliest triumphs and create a brand new “MegaWAD” for Doom known as Sigil. In Romero’s eyes, this free update would serve as the unofficial fifth episode to the game.

Sigil was originally expected to be available in February, but it’s unfortunately hit a handful of snags along the way. Delays seem to be inevitable with Romero’s projects, but put away your Daikatana jokes, as the developer has admitted (via Twitter) that the most recent problem lies with the production of the limited Beast Box at Limited Run Games:

Sigil has been done for quite a while at this point. There were two production issues at Limited Run — the [pewter statue of John Romero’s head on a spike] and the [soundtrack] disk. The head is now heading through production.

All units are crafted and finished by an individual artist. The second is the disk which is expected in shortly. There was also an issue with that. These are beyond the control of Romero Games, and we desperately wish that we could release it right now. We regret the delay, and have expressed your frustration to Limited Run.

Romero would go on to say that while he isn’t happy with the delay, it’s required because he and Limited Run want to ensure the components in Sigil’s Beast Box are built with the highest quality parts:

We’re sorry. We want Sigil in your hands more than you know. We have to wait until Beast Box players get it before we release the free version. For their part, Limited Run isn’t happy with the delays either, and looks forward to releasing the game.

The Limited Run team has been doing everything it can to resolve the delays and are as frustrated as we are. We all want the game in our hands. The delays are due to making these items higher quality, because we and Limited Run believe you deserve the best possible product. They could have accepted earlier revisions and shipped an inferior product, but we both believe that you deserve better.

A new release date for Sigil wasn’t announced, but it should be available soon.

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John Romero will release Sigil, a new expansion for 1993’s Doom, in February 2019

John Romero is famously known as the co-creator of Doom, and back in 2016 he started dabbling in building a handful of new maps (known as WAD files) for his baby (“Tech Gone Bad” and “Phobos Mission Control“).

Today, in celebration of the landmark game’s 25th anniversary, Romero announced that he’s completed a brand new “MegaWAD” for Doom consisting of nine new single-player levels and an equal number of Deathmatch maps. Romero’s creation will be known as Sigil, and it will serve as the unofficial fifth episode for Doom:

Sigil is a free megawad for the original 1993 Doom created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid-February 2019 and requires players own the original 1993 registered version of Doom in order to play. Sigil is the spiritual successor to the fourth episode of Doom, and picks up where the original left off.

Sigil will be available as a free download in February, but megafans will be able to obtain one of two special limited editions of the MegaWAD through Limited Run Games.

According to Romero’s official website, the Standard Box will feature artwork by Christopher Lovell and a soundtrack CD from Buckethead. Those bonuses will also be included in the Beast Box, but that hulking package will also include an art print, a Sigil-themed coin, a t-shirt, and a pewter statue of John Romero’s head on a spike.

A trailer for Sigil has been embedded above. Suck it down!

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John Romero hacked together another Doom map in his spare time

doomJohn Romero is at it again. The Doom co-creator recently returned to one of his earliest successes with “Phobos Mission Control,” a brand new WAD for Doom that replaces the “Command Control” map (E1M4). Available to download now through Romero’s Dropbox account, here’s what the developer had to say about the new map:

With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomaly are located. You need to use them to gain access to the Phobos Lab, but remember hearing that the computers were tied into all areas of the installation and that you never knew when the environment around you would change. You need to keep your eyes alert to all movement – this place is not what it seems…

According to Romero, “Phobos Mission Control” isn’t as hard as his previous new map, “Tech Gone Bad,” and was created as another warm-up for the newly announced Blackroom. However, the developer “paused” Blackroom’s Kickstarter campaign earlier today to create a playable demo of the game for potential backers.

If you want to see “Phobos Mission Control” in action, check out a gameplay wakthrough embedded after the break from YouTube user “Doom Video Vault.” (more…)

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