EA confirms Battlefield 6 is coming in 2018; Battlefield 1 is getting Esports Mode and GOTY Edition this Fall
New Retail Releases: Axiom Verge, Rime, River City Rival Showdown, More
Calzones For No One: How Mayfair's Cones of Dunshire Kickstarter Campaign Flopped
Electronic Arts reiterates that Battlefield 6 and Anthem are coming in 2018
10 Actresses We Think Could Play Elena Fisher in the Uncharted Movie
The Behemoth will launch the Full Version of Pit People as part of next update in Early 2018
Batman: The Enemy Within Episode 3, Soccer Brawl added to Xbox Store
Monster of the Deep: FF15, Planet of the Apes: Last Frontier, Batman: Enemy Within Episode 3, more coming to PS Store this week
Capcom will add Winter Soldier, Black Widow, and Venom to Marvel Vs Capcom: Infinite on December 5
Latest Street Fighter V: Arcade Edition trailer showcases new V-Triggers
All Articles: Everybody’s Gone to the Rapture
The British Academy of Film and Television Arts (BAFTA) held their annual Games Awards ceremony last night, and Bethesda’s Fallout 4 looted the trophy for “Best Game.” Surprisingly, The Witcher 3: Wild Hunt, Fallout 4’s main rival throughout the 2015/2016 awards season, came away empty-handed.
The same doesn’t need to be said for Everybody’s Gone to the Rapture, Her Story, and Rocket League, each of which won three awards last night.
Everybody’s Gone to the Rapture’s accolades all revolved around its excellent use of sound as the post-apocalyptic title won for “Audio Achievement,” “Music,” and “Best Performance” (which went to Merle Dandridge). Rocket League’s universal appeal informed its three award including “Family Game,” “Multiplayer,” and “Sport.” Finally, Her Story’s unique storytelling structure lead to wins in the “Best Debut,” “Game Innovation,” and “Mobile & Handheld” categories.
Other winners during last night’s ceremony include Ori and the Blind Forest, Batman: Arkham Knight, Bloodborne, Until Dawn, Prison Architect, and Life Is Strange.
Congratulations to all the winners, which you can find after the break. (more…)
Sony’s annual PSN Play promotion comes to the end this week with the release of Everybody’s Gone to the Rapture, a game from The Chinese Room that depicts “very British apocalypse.” But there are plenty of other new releases available this week as well, including…
- Gauntlet: Slayer Edition brings an updated version of Arrowhead’s franchise reboot (and all its co-op monster-slaying) to the PS4 for the first time.
- Toy Soldiers: War Chest (PS4) is the third game in Signal’s strategic toy-battling franchise and the first to include armies based on G.I. Joe, He-Man: The Masters of the Universe, and Assassin’s Creed II.
- Goat Simulator, and its unique brand of open world insanity, makes its way to the PS4 and PS3 for the first time.
- Starbreeze’s Brothers: A Tale of Two Sons also makes the jump to the PS4 this week.
- Finally, the PS4 ports of Prototype and Prototype 2 are now available separately.
More information on all of these titles (and a few other new releases) can be found after the break. And, as always, a full rundown of this week’s new game add-ons and discounts can be found at the PlayStation Blog. (more…)
The weird and wonderfully titled Everybody’s Gone to the Rapture, the kooky collaboration between developer The Chinese Room and publisher SCE Santa Monica Studio, is set to make its PS4 debut August 11.
Set in an eerie village in the English county of Shropshire, the screenshots released thus far depict thatched roof houses and quaint British pubs, a million miles away from the popular image of a world hit by an apocalypse. Players will explore the village and the surrounding landscape to try and piece together what took place when the world ended 31 years before.
There will be six location hubs in total, each one telling the story of a separate character. Floating orbs will allow the player to tune into frequencies and conversations from the past, gathering clues as they listen to the long-raptured residents talking and gossiping. The Chinese Room has made the experience an unsettling, non-linear one, so players will be free to visit the stories in any order they see fit.
If this gets your interest up, Dan Pinchbeck, the Creative Director for The Chinese Room, recently dove deeper into the game’s world for the PlayStation Blog. The developer also launched the game’s official website, which is packed with even more information and spooky screenshots.