All Articles: Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes will be available for PlayStation VR on October 13

The launch of Sony’s PlayStation VR headset is less than two weeks away, and even though dozens of games will be available for the peripheral on day one, more announcements just keep on coming. Over the weekend, Steel Crate Games confirmed that Keep Talking and Nobody Explodes, their multiplayer bomb defusal sim, will be available to download through the PlayStation Store on October 13.

In Keep Talking and Nobody Explodes, one player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!

With PS VR, experts can view and control the bomb defusal manual on their TV screen while communicating with the defuser. The manual is also freely available and can be printed or viewed on a tablet or any other web-enabled device.

Keep Talking and Nobody Explodes is an absolute blast at parties (I WILL NOT apologize for that pun) and it’s also currently available for the Oculus Rift, HTC Vive, and as a non-VR PC download through Steam.

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Her Story wins Seumas McNally Grand Prize at 2016 IGF Awards


Sam Barlow’s Her Story won the “Seumas McNally Grand Prize” at the 2016 Independent Games Festival Awards last night. The game, which resurrected full motion video storytelling to tease out its central mystery, was also the recipient of the “Excellence In Narrative” trophy.

It was a great night for independent gaming as several other games were also honored at this year’s IGF Awards. The spooky Oxenfree won “Excellence In Visual Art,” the ultra-tense Keep Talking and Nobody Explodes won “Excellence in Design,” and the hypnotic and soothing sounds of Mini Metro won “Excellence In Audio.” “The Nuovo Award,” which recognizes “abstract and unconventional games,” was awarded to Cibele for its look at online relationships. And the “Best Student Game” of the year was Jenny Jiao Hsia and Alec Thomson’s Beglitched.

Finally, the “ID@Xbox Rising Star Award” was given to Girls Make Games for The Hole Story and Undertale, developed by Toby Fox, won the “Audience Award.”

Congratulations to everyone who was a winner last night at the 2016 Independent Games Festival Awards. The complete list of winners, in handy list format, can be found after the break. And don’t forget, if you’re in San Francisco for the Game Developers Conference, every nominee from this year’s contest is available to try out at the IGF Pavilion. (more…)

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Mini Metro, Her Story lead all nominees at the 2016 Independent Games Festival Awards


The Independent Games Festival has announced the nominees for their 18th annual awards, and two very different games lead the pack as Mini Metro, a tranquil public transportation sim, and Her Story, a detective story that uses 90s-era full motion video, will both be competing for the “Seumas McNally Grand Prize.”

The minimalist Mini Metro collected three other nominations including “Excellence In Visual Art,” “Excellence In Design,” and “Excellence In Audio.” Meanwhile, Her Story also racked up three additional nominations including “Excellence In Narrative,” “Excellence In Design,” and the “Nuovo Award.” Both games will be competing for the “Grand Prize” against Darkest Dungeon, Keep Talking and Nobody Explodes, Superhot, and Undertale.

The 2016 Independent Games Festival Awards will be held on Wednesday, March 16, during this year’s Game Developers Conference. If you aren’t going to be in San Francisco to attend the show in person, you can watch the festivities live through Twitch. However, if you are attending GDC 2016, all of this year’s finalists will be playable on the show floor at the IGF Pavilion.

A complete list of the nominees and honorable mentions for the 2016 Independent Games Festival Awards can be found after the break. (more…)

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Indie Megabooth lineup for PAX Prime 2014 announced

After a successful trip across the Atlantic, the Indie Megabooth is coming back to North America with a massive PAX Prime 2014 installation. But before I begin this news article, I’d like to congratulate Warp Zoned’s Nicole Kline and Anthony Amato, who will be sitting in with this iteration of the Indie Megabooth with their card game, Resistor.

But if you’re looking for some video games, there are plenty of great titles on display. All told, 78 games will be available within the confines of the Indie Megabooth… 58 featured games and 20 more as part of the Minibooth. Some of this year’s heavy hitters include a new game from Team Meat (A Voyeur For September), the next game from the Threes guys (Close Castles), the intriguing Oculus title Keep Talking and Nobody Explodes, and N++ (a game which needs no introduction). Over in the Minibooth, you’ll three of our favorites from PAX East 2014: Max Gentlemen, Catlateral Damage, and Tetropolis.

You want more? You can find the complete lineup after the break and more details on every game at the Indie Megabooth’s official website. (more…)

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Defuse a bomb with Oculus Rift in Keep Talking and Nobody Explodes

Pop quiz, hotshot: you’ve got three minutes to defuse a bomb, and the only way to do so is to listen to your friend’s suggestions as they try to make sense of the puzzling instruction manual.

What do you do?

A new cooperative game for the Oculus Rift, aptly named Keep Talking and Nobody Explodes, looks like it’s an absolute riot – and more than likely will cause quite a few arguments. No concrete information has been released on the title, but the video pretty much speaks for itself.

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