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All Articles: Sorcery
Another week and another monster update to the PlayStation Store. And I mean “monster” quite literally. Sony’s Sorcery, newly added to the Store this week, puts the Move controller to good use fighting all sorts of monsters with the power of magic.
The many other additions this week run the gamut from old platformers (six “Sega Vintage Collection” titles) to new fighters (Super Street Fighter IV: Arcade Edition) to the world’s great time traveler (Doctor Who: The Eternity Clock).
There’s even a new Vita game (Table Top Tanks), a PSone Classic (Alone in the Dark: The New Nightmare) and a pair of PS2 Classics (Need For Speed: Most Wanted, Syphon Filter: The Omega Strain)
Can you manage to pull yourself away from Diablo III long enough to check out this week’s new releases? Who knows, you might even find something interesting.
For example, how about Tom Clancy’s Ghost Recon: Future Soldier? The latest game in the squad-based shooter franchise will finally be available this week on the PC, PS3, and Xbox 360.
Also available this week is Dragon’s Dogma, Capcom’s hybrid single-player/co-op dragon hunting game for the PS3 and Xbox 360.
Finally, the 320 GB PlayStation 3 Call of Duty: Modern Warfare 3 system bundle should make it’s way to store shelves by Friday, May 25.
A complete list of this week’s new releases can be found after the break. (more…)
Being able to pre-download an unreleased game is one of the coolest features that Steam has to offer. And now, a similar “Pre-Buy” feature is available to PlayStation Network users.
Starting today (at least in Europe), gamers can pre-purchase Sorcery and download it to their PS3 system. The game will unlock when the Move-enabled magician sim is released on Tuesday, May 22. More games will include a “Pre-Buy” option in the future.
The “Pre-Buy” option should open up for PSN users in North America soon.
Sony announced that their long-awaited game, Sorcery, will be out on May 22. This game, which showcased what the Move controller could do back at E3 2010, has been a long time coming.
Brian Upton, the game’s creative director, gave the guys over at PlayStation Blog a summary of the story:
Finn is in trouble. First, he accidentally blew up his master’s alchemy lab. Then he’s let Erline, his master’s magical cat, talk him into trespassing in the realm of the dead. Now he’s unleashed an ancient universe-destroying evil that won’t stop until everything he cares about is utterly annihilated. It has not been a good day.
Even though he’s only an apprentice, Finn must find a way to defeat the Nightmare Queen before she destroys the human world. To do this he must plunge deep into the realm of faerie — the Endless Stair, the Faerie Forest, the Slumbering Palace. With Erline travelling at his side he must master powerful and arcane magical spells, and use them to overcome the strange and twisted servants of Nightmare. He must solve challenging puzzles, and decipher the mysteries of alchemy. He must discover the secrets of the Nightmare Queen’s power and undo the damage that she has wrought.
And, above all, he must earn the right to be called… sorcerer.
Is the late release of this game working for or against Sony? On the one hand, they’ve been able to perfect the Move controls on the game and prepare it to meet with all the hype. But on the other, it would have been nice to have some more decent launch titles with the Move. Perhaps this game will be a motion controller revival of some sort.
Sorcery, the PlayStation Move-powered spellcasting adventure, finally has a release date. After last being seen at E3 2010, Sony has used their messenger owls to let us know the game will be released in Spring 2012.
The PlayStation.Blog (how did they manage to get such a huge scoop?) got a behind-the-scenes look at Sorcery and found out just what is taking so long and why the “Firenado” is the greatest thing to exist in… well, ever.