Bethesda will bring Quake Champions, Prey, Elder Scrolls Legends, and ESO Morrowind to PAX East 2017
New Retail Releases: Halo Wars 2, Berserk and the Band of the Hawk
Telltale Games is hiring for at least one unannounced project
Get a quick glimpse at Tom Savini's "Custom Jason" in Friday the 13th: The Game
Daily Scoop: February 16, 2017 - Devil May Cry 4 Sale at Steam
Farom Studio releases first trailer for Lost Region… and it looks a little familar
Daily Scoop: February 21, 2017 – New Humble Civilization Bundle
Microsoft’s “Epic 2017” includes Crackdown 3, Sea of Thieves, Tacoma, Cuphead, and more
Retro-themed brawler Full Metal Furies will be out this year from Cellar Door Games
Bandai Namco will release a Free Update and DB Super Pack 2 for Dragon Ball Xenoverse 2 next week
All Articles: Star Fox 2
When Dylan Cuthbert first went to Japan to show off a 3D engine for the Game Boy, he was 18 and didn’t speak a word of Japanese. When he came back to work for Nintendo, he worked on his grasp of the language with none other than Miyamoto himself. The father of PixelJunk and the father of Mario engaged in a language exchange while developing Star Fox for the SNES.
This interesting fact came up in the latest “Iwata Asks,” celebrating the Star Fox series and the upcoming Star Fox 64 3D, of which Cuthbert is directing. The interview also touches on the unreleased Star Fox 2, and should be available soon with the other English translations in the 3DS developers section.