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All Articles: Star Fox
When Dylan Cuthbert first went to Japan to show off a 3D engine for the Game Boy, he was 18 and didn’t speak a word of Japanese. When he came back to work for Nintendo, he worked on his grasp of the language with none other than Miyamoto himself. The father of PixelJunk and the father of Mario engaged in a language exchange while developing Star Fox for the SNES.
This interesting fact came up in the latest “Iwata Asks,” celebrating the Star Fox series and the upcoming Star Fox 64 3D, of which Cuthbert is directing. The interview also touches on the unreleased Star Fox 2, and should be available soon with the other English translations in the 3DS developers section.