Call of Duty: Zombies comic book miniseries will launch in October
Pokemon Company CEO confirms Pokemon game is in development for the Nintendo NX
It’s In Your Blood: A History of Horror Games (Part Four)
The Big List of Nintendo NX Games: September 2016 Update
No Man's Sky Review: Lost in Space
Kickstart This! Ultra Captain & The Great Piratey Space Escape
Daily Scoop: September 27, 2016 – Hyper Light Drifter on sale at Steam
EA releases single-player trailer and PC system requirements for Battlefield 1
Thunder Lotus announces Sundered, a Lovecraftian MetroidVania for the PC and PS4
Sega announces special “Business Edition” of Yakuza 0
- Love Warp Zoned?
SUPPORT US HERE
All Articles: Star Fox
When Dylan Cuthbert first went to Japan to show off a 3D engine for the Game Boy, he was 18 and didn’t speak a word of Japanese. When he came back to work for Nintendo, he worked on his grasp of the language with none other than Miyamoto himself. The father of PixelJunk and the father of Mario engaged in a language exchange while developing Star Fox for the SNES.
This interesting fact came up in the latest “Iwata Asks,” celebrating the Star Fox series and the upcoming Star Fox 64 3D, of which Cuthbert is directing. The interview also touches on the unreleased Star Fox 2, and should be available soon with the other English translations in the 3DS developers section.