All Articles: Star Wars: Battlefront 2

EA CEO promises Star Wars: Battlefront 2 will be “even bigger” than first Battlefront

Electronic Arts presented their quarterly financial report to investors yesterday, and once again, CEO Andrew Wilson delivered a progress report for Star Wars: Battlefront 2. Wilson reiterated that the game is still on track for a Fall 2017 launch, while also promising to include “more locations” and “more heroes and characters [from] multiple Star Wars eras.”:

We’re thrilled to bring a new Star Wars Battlefront game to fans worldwide in 2017 holiday season. In the past two years, Rogue One and The Force Awakens have opened new storylines and captured the imagination of hundreds of millions of Star Wars fans. We’ve listened closely to our passionate Star Wars: Battlefront community and have expanded our existing game with more great content and experiences since its launch. As that game continues to thrive, we have also heard our players’ desire for even more depth and progression.

Our next Star Wars Battlefront will be even bigger, taking players into more locations and allowing them to play with more heroes and characters across multiple Star Wars eras. There will be new ways to play, including an all new single-player campaign and much, much more that we are excited to share with our players in the months ahead. To build a game of this magnitude, we’ve brought together three great studios, DICE, Motive and Criterion, and allowing their areas of expertise to deliver an amazing experience in the next Star Wars Battlefront.

Towards the end of the report, Wilson also said EA is actively listening to fan feedback and that he believes the new single-player campaign is “very, very exciting”:

This is going to be a big game. The first game was very well received. It was widely regarded as a game that fulfilled people’s Star Wars fantasies in ways they could never imagine. But it was also a game where people asked for a lot more, and a lot more depth and a lot more of the greatness of the game kind of embodied.

This game, again, is going to be in more locations, more game modes, more eras, more shifts, including a full single-player campaign which is very, very exciting. So, we have every reason to believe we’re delivering fans exactly what they’re asking for with respect to a Star Wars game.

With the game’s launch less than ten months away, we should be hearing a lot more about Star Wars: Battlefront 2 in the coming days.

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DICE will partner with Motive to give Star Wars: Battlefront 2 a single-player campaign

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With millions of copies sold and fans clamoring for a sequel, Star Wars: Battlefront has been an extremely successful gamble for EA and DICE. But while players are eager to experience a followup, they’ve also pestered DICE to add a single-player campaign to the multiplayer shooter. Yesterday, the developer strongly hinted at some progress on that front in a new sit-down with Eurogamer.

DICE Producer Paul Keslin revealed that DICE has used the Death Star and Rogue One expansions to inject “a bit of narrative” into the first Battlefront, and that people are responding well to it:

The other big request, of course, was for a campaign – something that’s already been locked in for Battlefront 2, and something that DICE has been making motions towards in its DLC for the first game. “Myself as a Star Wars fan, I want story, I want narrative, I want something I can play that immerses me in that world but gives me something to follow and chase,” says Keslin. “That’s actually what inspired us with the Death Star DLC and [the Rogue One DLC] – how we do add a bit of narrative to the multiplayer game? We know that players want that, we’re not able to give them a full-fledged campaign post-launch for Battlefront, but how can we scratch that itch a bit? It’s been received okay – I think some people appreciate it. We’re trying to address as many things as we can.”

Keslin went on to admit that DICE is currently working with Jade Raymond’s Motive Studios to ensure the single-player campaign in Battlefront 2 is up to par with the multiplayer portions:

“That’s a lot of what we’ve talked about in terms of DICE’s identity and how we approach games,” says Keslin. “We’re partnering up with some folks from Motive – they have their own take on how things are – but we have a very close relationship with them, and we want everything to feel like a coherent experience. We don’t want it where single player isn’t that great but multiplayer has this great thing and isn’t connected.”

Star Wars: Battlefront 2 will be released in Fall 2017, just ahead of the theatrical debut of Star Wars Episode VIII.

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EA reiterates that Star Wars: Battlefront 2 will be released in Fall 2017

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This past Summer, executives from EA confirmed that Star Wars: Battlefront 2 would be released sometime in 2017. Yesterday, during a quarterly financial report to investors, Chief Financial Officer Blake Jorgensen confirmed the game will be available in Fall 2017.

“So we have talked obviously about the next Battlefront coming a year from now, and we’re working very hard on making sure that is an extremely deep and engaging offering,” Jorgensen said.

EA actually has multiple Star Wars games in development, and the publisher plans to release a new Star Wars game every year for at least the next three years.

Visceral Games will launch their Star Wars game in 2018, and it is widely believed to star Han Solo. And Repawn is working on a third-person Star Wars adventure that will feature Lightsaber duels in some capacity. It doesn’t have a release date yet, but it’ll likely launch in 2019.

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EA offers an update on their Star Wars projects, including 2017’s Star Wars: Battlefront 2

EA has a lot of Star Wars projects currently in development, and while none of them will be released this Fall alongside Rogue One: A Star Wars Story, this teaser trailer should give fans of the franchise a good feeling for once.

The publisher’s around-the-world tour begins in Sweden with the first details about Star Wars: Battlefront 2. Development duties on the game will be shared by DICE, Motive, and Criterion, and the game should be available sometime in 2017 (probably close to Star Wars Episode VIII‘s theatrical debut). Senior Producer Sigurlina Ingvarsdottir was coy about what shape the sequel could take, but she did say they want to add “more characters, more planets, more environments, [and] more eras” to the experience. The team is also listening to feedback from fans, so maybe we’ll finally get that single-player campaign.

Jumping into 2018, Visceral Games showed a few seconds of footage from their upcoming Star Wars game. Widely expected to star Han Solo, and directed by Naughty Dog alumnus Amy Hennig, the short clip showed a non-descript man in a duster jacket hanging around the Mos Eisley spaceport during the Empire era.

Finally, we got a quick look at a motion-capture session for Respawn Entertainment’s third-person action game. While still very early in development, the two actors were pantomiming an acrobatic Lightsaber fight, so we should expect to take control of a very experienced Jedi when Star Wars: Respawn launches in 2019.

In the more immediate future, EA and DICE will continue to add to Star Wars: Battlefront with the Bespin expansion, which will be available on June 21.

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Star Wars: Battlefront 2 is officially coming in 2017, alongside a new original title from EA

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I think it’s time to dust off your “Evil Empire” jokes, because EA executives delivered an uncanny impression of Emperor Palpatine during their quarterly financial report yesterday. According to CFO Blake Jorgensen, the megapublisher has mapped out their plan for global domination of the video game industry with a massive slate of upcoming titles that’ll take us all the way into 2020.

First, Jorgensen confirmed that Star Wars: Battlefront will be released in 2017, complete with maps based on the new series of films: “Next year we will see Star Wars: Battlefront back with bigger and better worlds, because we now have the new movies to work off of, not just the historical movies that we used before.” He added that EA will also release at least one Star Wars game per year until 2019 or 2020. That includes Visceral’s Star Wars game, which will be released in 2018, and Repawn’s recently announced game, which has no release date but should probably be penciled in for 2019.

The executive then pivoted away from Star Wars to reveal that an internal EA studio is working on an original property for 2017, and the publisher has started development on multiple action games that’ll be released 2018 and 2020:

“We do have a new IP coming next year. We haven’t yet announced it, but it’s something that you’ll see probably coming up soon.”

“We’re making broad investments that fuel the growth of the company well beyond [2017 and 2018]. Really today we’re building an action genre product that’s probably [due in 2019 or 2020]. Most of what we’re investing in that’s incremental now probably comes in [2018 or 2019]. But clearly, some of our investment is to grow out our product base for what we’re going on as well.”

It might be a while before we learn more about some of the more distant games, but there’s a good chance we could hear something about the upcoming original title at this year’s E3 Expo.

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